#endif
#include "ATC.hxx"
+//#include "ATCmgr.hxx"
+#include "ground.hxx"
//DCL - a complete guess for now.
#define FG_TOWER_DEFAULT_RANGE 30
-// somewhere in the ATC/AI system we are going to have defined something like
-// struct plane_rec
-// list <PlaneRec> plane_rec_list_type
-
-class FGTower : public FGATC {
-
-private:
-
- // Need a data structure to hold details of the various active planes
- // or possibly another data structure with the positions of the inactive planes.
- // Need a data structure to hold outstanding communications from aircraft.
-
-
-public:
-
- FGTower();
- ~FGTower();
-
- void Init();
-
- void Update();
-
- inline void SetDisplay() {display = true;}
- inline void SetNoDisplay() {display = false;}
-
- inline char get_type() const { return type; }
- inline double get_lon() const { return lon; }
- inline double get_lat() const { return lat; }
- inline double get_elev() const { return elev; }
- inline double get_x() const { return x; }
- inline double get_y() const { return y; }
- inline double get_z() const { return z; }
- inline int get_freq() const { return freq; }
- inline int get_range() const { return range; }
- inline const char* GetIdent() { return ident.c_str(); }
- inline string get_trans_ident() { return trans_ident; }
- inline string get_name() { return name; }
- inline atc_type GetType() { return TOWER; }
-
- // Make a request of tower control
- //void Request(tower_request request);
+// Structure for holding details of a plane under tower control.
+// Not fixed yet - may include more stuff later.
+class TowerPlaneRec {
+
+ public:
+
+ TowerPlaneRec();
+ TowerPlaneRec(string ID);
+ TowerPlaneRec(Point3D pt);
+ TowerPlaneRec(string ID, Point3D pt);
+
+ string id;
+ Point3D pos;
+ double eta; // minutes
+ double dist_out; // miles from theshold
+ bool clearedToLand;
+ bool clearedToDepart;
+ // ought to add time cleared to depart so we can nag if necessary
+ bool longFinalReported;
+ bool longFinalAcknowledged;
+ bool finalReported;
+ bool finalAcknowledged;
+ bool onRwy;
+ // enum type - light, medium, heavy etc - we need someway of approximating the aircraft type and performance.
+};
-private:
+typedef list < TowerPlaneRec* > tower_plane_rec_list_type;
+typedef list < TowerPlaneRec* >::iterator tower_plane_rec_list_iterator;
+typedef list < TowerPlaneRec* >::const_iterator tower_plane_rec_list_const_iterator;
- char type;
- double lon, lat;
- double elev;
- double x, y, z;
- int freq;
- int range;
- bool display; // Flag to indicate whether we should be outputting to the ATC display.
- bool displaying; // Flag to indicate whether we are outputting to the ATC display.
- string ident; // Code of the airport its at.
- string name; // Name generally used in transmissions.
- // for failure modeling
- string trans_ident; // transmitted ident
- bool tower_failed; // tower failed?
+class FGTower : public FGATC {
- friend istream& operator>> ( istream&, FGTower& );
+ public:
+
+ FGTower();
+ ~FGTower();
+
+ void Init();
+
+ void Update();
+
+ void ReportFinal(string ID);
+ void ReportLongFinal(string ID);
+ void ReportOuterMarker(string ID);
+ void ReportMiddleMarker(string ID);
+ void ReportInnerMarker(string ID);
+ void ReportGoingAround(string ID);
+ void ReportRunwayVacated(string ID);
+
+ // Parse a literal message to decide which of above it represents.
+ // (a long term project that eventually will hopefully receive the output from voice recognition software.)
+ void LiteralTransmission(string trns, string ID);
+
+ inline void SetDisplay() {display = true;}
+ inline void SetNoDisplay() {display = false;}
+
+ inline char get_type() const { return type; }
+ inline double get_lon() const { return lon; }
+ inline double get_lat() const { return lat; }
+ inline double get_elev() const { return elev; }
+ inline double get_x() const { return x; }
+ inline double get_y() const { return y; }
+ inline double get_z() const { return z; }
+ inline int get_freq() const { return freq; }
+ inline int get_range() const { return range; }
+ inline const char* GetIdent() { return ident.c_str(); }
+ inline string get_trans_ident() { return trans_ident; }
+ inline string get_name() { return name; }
+ inline atc_type GetType() { return TOWER; }
+
+ // Make a request of tower control
+ //void Request(tower_request request);
+
+ private:
+
+ void IssueLandingClearance(TowerPlaneRec* tpr);
+ void IssueGoAround(TowerPlaneRec* tpr);
+ void IssueDepartureClearance(TowerPlaneRec* tpr);
+
+ char type;
+ double lon, lat;
+ double elev;
+ double x, y, z;
+ int freq;
+ int range;
+ bool display; // Flag to indicate whether we should be outputting to the ATC display.
+ bool displaying; // Flag to indicate whether we are outputting to the ATC display.
+ string ident; // Code of the airport its at.
+ string name; // Name generally used in transmissions.
+
+
+ // Need a data structure to hold details of the various active planes
+ // or possibly another data structure with the positions of the inactive planes.
+ // Need a data structure to hold outstanding communications from aircraft.
+
+ // Linked-list of planes on approach ordered with nearest first (timewise).
+ // Includes planes that have landed but not yet vacated runway.
+ // Somewhat analagous to the paper strips used (used to be used?) in real life.
+ tower_plane_rec_list_type appList;
+
+ // List of departed planes
+ tower_plane_rec_list_type depList;
+
+ // List of planes waiting to depart
+ tower_plane_rec_list_type holdList;
+
+ // List of planes on rwy
+ tower_plane_rec_list_type rwyList;
+
+ // Ground can be separate or handled by tower in real life.
+ // In the program we will always use a separate FGGround class, but we need to know
+ // whether it is supposed to be separate or not to give the correct instructions.
+ bool separateGround; // true if ground control is separate
+ FGGround* groundPtr; // The ground control associated with this airport.
+
+
+ // for failure modeling
+ string trans_ident; // transmitted ident
+ bool tower_failed; // tower failed?
+
+ friend istream& operator>> ( istream&, FGTower& );
};
inline istream&
operator >> ( istream& in, FGTower& t )
{
- double f;
- char ch;
-
- in >> t.type;
-
- if ( t.type == '[' )
- return in >> skipeol;
-
- in >> t.lat >> t.lon >> t.elev >> f >> t.range
- >> t.ident;
-
- t.name = "";
- in >> ch;
- t.name += ch;
- while(1) {
- //in >> noskipws
- in.unsetf(ios::skipws);
+ double f;
+ char ch;
+
+ in >> t.type;
+
+ if ( t.type == '[' )
+ return in >> skipeol;
+
+ in >> t.lat >> t.lon >> t.elev >> f >> t.range
+ >> t.ident;
+
+ t.name = "";
in >> ch;
t.name += ch;
- if((ch == '"') || (ch == 0x0A)) {
- break;
- } // we shouldn't need the 0x0A but it makes a nice safely in case someone leaves off the "
- }
- in.setf(ios::skipws);
- //cout << "tower.name = " << t.name << '\n';
-
- t.freq = (int)(f*100.0 + 0.5);
-
- // cout << t.ident << endl;
-
- // generate cartesian coordinates
- Point3D geod( t.lon * SGD_DEGREES_TO_RADIANS, t.lat * SGD_DEGREES_TO_RADIANS, t.elev );
- Point3D cart = sgGeodToCart( geod );
- t.x = cart.x();
- t.y = cart.y();
- t.z = cart.z();
-
- t.trans_ident = t.ident;
- t.tower_failed = false;
-
- return in >> skipeol;
+ while(1) {
+ //in >> noskipws
+ in.unsetf(ios::skipws);
+ in >> ch;
+ t.name += ch;
+ if((ch == '"') || (ch == 0x0A)) {
+ break;
+ } // we shouldn't need the 0x0A but it makes a nice safely in case someone leaves off the "
+ }
+ in.setf(ios::skipws);
+ //cout << "tower.name = " << t.name << '\n';
+
+ t.freq = (int)(f*100.0 + 0.5);
+
+ // cout << t.ident << endl;
+
+ // generate cartesian coordinates
+ Point3D geod( t.lon * SGD_DEGREES_TO_RADIANS, t.lat * SGD_DEGREES_TO_RADIANS, t.elev );
+ Point3D cart = sgGeodToCart( geod );
+ t.x = cart.x();
+ t.y = cart.y();
+ t.z = cart.z();
+
+ t.trans_ident = t.ident;
+ t.tower_failed = false;
+
+ return in >> skipeol;
}