info->farSlaveIndex = _viewer->getNumSlaves() - 1;
farCamera->setRenderOrder(Camera::NESTED_RENDER, info->farSlaveIndex);
camera->setCullMask(camera->getCullMask() & ~simgear::BACKGROUND_BIT);
+ camera->setClearMask(GL_DEPTH_BUFFER_BIT);
}
- camera->setClearMask(GL_DEPTH_BUFFER_BIT);
_viewer->addSlave(camera, view, projection, useMasterSceneData);
installCullVisitor(camera);
info->camera = camera;
double left, right, bottom, top, parentNear, parentFar;
projectionMatrix.getFrustum(left, right, bottom, top,
parentNear, parentFar);
- if (parentFar < 100.0) {
+ if (parentFar < _nearField || _nearField == 0.0f) {
camera->setProjectionMatrix(projectionMatrix);
camera->setCullMask(camera->getCullMask()
| simgear::BACKGROUND_BIT);
+ camera->setClearMask(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
farCamera->setNodeMask(0);
} else {
Matrix nearProj, farProj;
- makeNewProjMat(projectionMatrix, parentNear, 100.0, nearProj);
- makeNewProjMat(projectionMatrix, 100.0, parentFar, farProj);
+ makeNewProjMat(projectionMatrix, parentNear, _nearField,
+ nearProj);
+ makeNewProjMat(projectionMatrix, _nearField, parentFar,
+ farProj);
camera->setProjectionMatrix(nearProj);
camera->setCullMask(camera->getCullMask()
& ~simgear::BACKGROUND_BIT);
+ camera->setClearMask(GL_DEPTH_BUFFER_BIT);
farCamera->setProjectionMatrix(farProj);
farCamera->setNodeMask(camera->getNodeMask());
}
void CameraGroup::setCameraParameters(float vfov, float aspectRatio)
{
- const float zNear = .1f;
- const float zFar = 120000.0f;
_viewer->getCamera()->setProjectionMatrixAsPerspective(vfov,
1.0f / aspectRatio,
- zNear, zFar);
+ _zNear, _zFar);
}
}
cgroup->buildGUICamera(pNode);
}
}
+ bindMemberToNode(gnode, "znear", cgroup, &CameraGroup::_zNear, .4f);
+ bindMemberToNode(gnode, "zfar", cgroup, &CameraGroup::_zFar, 120000.0f);
+ bindMemberToNode(gnode, "near-field", cgroup, &CameraGroup::_nearField,
+ 100.0f);
return cgroup;
}
void CameraGroup::setCameraCullMasks(Node::NodeMask nm)
{
for (CameraIterator i = camerasBegin(), e = camerasEnd(); i != e; ++i) {
- if ((*i)->flags & GUI)
+ CameraInfo* info = i->get();
+ if (info->flags & GUI)
continue;
- (*i)->camera->setCullMask(nm & ~simgear::BACKGROUND_BIT);
- (*i)->farCamera->setCullMask(nm);
+ if (info->farCamera.valid() && info->farCamera->getNodeMask() != 0) {
+ info->camera->setCullMask(nm & ~simgear::BACKGROUND_BIT);
+ info->farCamera->setCullMask(nm);
+ } else {
+ info->camera->setCullMask(nm);
+ }
}
}
Matrix windowMat = viewport->computeWindowMatrix();
Matrix startPtMat = Matrix::inverse(camera->getProjectionMatrix()
* windowMat);
- Matrix endPtMat
- = Matrix::inverse(cinfo->farCamera->getProjectionMatrix()
- * windowMat);
+ Matrix endPtMat;
+ if (!cinfo->farCamera.valid() || cinfo->farCamera->getNodeMask() == 0)
+ endPtMat = startPtMat;
+ else
+ endPtMat = Matrix::inverse(cinfo->farCamera->getProjectionMatrix()
+ * windowMat);
start = start * startPtMat;
start /= start.w();
end = end * endPtMat;