return;
}
- audio.loadMusic("music/cutscene");
-
char sceneName[1024];
snprintf(sceneName, sizeof sceneName, "%s Start", game.stageName);
if (setupScene(sceneName))
{
+ audio.loadMusic("music/cutscene");
showScene(true);
}
return;
}
- if (strcmp(game.stageName, "Final Battle") != 0)
- {
- audio.loadMusic("music/cutscene");
- }
- else
- {
- audio.loadMusic("music/end");
- }
-
+
char sceneName[1024];
snprintf(sceneName, sizeof sceneName, "%s End", game.stageName);
if (setupScene(sceneName))
{
+ if (strcmp(game.stageName, "Final Battle") != 0)
+ {
+ audio.loadMusic("music/cutscene");
+ }
+ else
+ {
+ audio.loadMusic("music/end");
+ }
+
showScene(allowSkip);
}