#include <gfc/gdbf.h>
#include <gfc/gshapefile.h>
-// include Generic Polygon Clipping Library
+#undef E
+#undef DEG_TO_RAD
+#undef RAD_TO_DEG
+// include Generic Polygon Clipping Library
extern "C" {
#include <gpc.h>
}
+#include <Bucket/newbucket.hxx>
#include <Debug/logstream.hxx>
+class point2d {
+public:
+ double x, y;
+};
+
+
+static void clip_and_write_poly( FGBucket b, int n_vertices, double *coords ) {
+ point2d c, min, max;
+ c.x = b.get_center_lon();
+ c.y = b.get_center_lat();
+ double span = bucket_span(c.y);
+
+ // calculate bucket dimensions
+ if ( (c.y >= -89.0) && (c.y < 89.0) ) {
+ min.x = c.x - span / 2.0;
+ max.x = c.x + span / 2.0;
+ min.y = c.y - FG_HALF_BUCKET_SPAN;
+ max.y = c.y + FG_HALF_BUCKET_SPAN;
+ } else if ( c.y < -89.0) {
+ min.x = -90.0;
+ max.x = -89.0;
+ min.y = -180.0;
+ max.y = 180.0;
+ } else if ( c.y >= 89.0) {
+ min.x = 89.0;
+ max.x = 90.0;
+ min.y = -180.0;
+ max.y = 180.0;
+ } else {
+ FG_LOG ( FG_GENERAL, FG_ALERT,
+ "Out of range latitude in clip_and_write_poly() = " << c.y );
+ }
+
+
+}
+
+
int main( int argc, char **argv ) {
+ point2d min, max;
+
fglog().setLogLevels( FG_ALL, FG_DEBUG );
if ( argc != 2 ) {
FG_LOG( FG_GENERAL, FG_DEBUG, " ring " << j << " = " );
FG_LOG( FG_GENERAL, FG_INFO, n_vertices );
+ // find min/max of this polygon
+ min.x = min.y = 200.0;
+ max.x = max.y = -200.0;
+ for ( int k = 0; k < n_vertices; k++ ) {
+ if ( coords[k*2+0] < min.x ) { min.x = coords[k*2+0]; }
+ if ( coords[k*2+1] < min.y ) { min.y = coords[k*2+1]; }
+ if ( coords[k*2+0] > max.x ) { max.x = coords[k*2+0]; }
+ if ( coords[k*2+1] > max.y ) { max.y = coords[k*2+1]; }
+ }
+ FG_LOG( FG_GENERAL, FG_INFO, "min = " << min.x << "," << min.y
+ << " max = " << max.x << "," << max.y );
+
+ // find buckets for min, and max points of convex hull.
+ // note to self: self, you should think about checking for
+ // polygons that span the date line
+ FGBucket b_min(min.x, min.y);
+ FGBucket b_max(max.x, max.y);
+ cout << "Bucket min = " << b_min << endl;
+ cout << "Bucket max = " << b_max << endl;
+
+ if ( b_min == b_max ) {
+ clip_and_write_poly( b_min, n_vertices, coords );
+ } else {
+ FGBucket b_cur;
+ int dx, dy, i, j;
+
+ fgBucketDiff(b_min, b_max, &dx, &dy);
+ cout << "airport spans tile boundaries" << endl;
+ cout << " dx = " << dx << " dy = " << dy << endl;
+
+ if ( (dx > 1) || (dy > 1) ) {
+ cout << "somethings really wrong!!!!" << endl;
+ exit(-1);
+ }
+
+ for ( j = 0; j <= dy; j++ ) {
+ for ( i = 0; i <= dx; i++ ) {
+ b_cur = fgBucketOffset(min.x, min.y, i, j);
+ clip_and_write_poly( b_cur, n_vertices, coords );
+ }
+ }
+ // string answer; cin >> answer;
+ }
+
for ( int k = 0; k < n_vertices; k++ ) {
lon = coords[k*2+0];
lat = coords[k*2+1];
}
// $Log$
+// Revision 1.2 1999/02/19 19:05:18 curt
+// Working on clipping shapes and distributing into buckets.
+//
// Revision 1.1 1999/02/15 19:10:23 curt
// Initial revision.
//