int screenw = globals->get_props()->getIntValue("/sim/startup/xsize");
int screenh = globals->get_props()->getIntValue("/sim/startup/ysize");
- bool userx = props->hasValue("x");
- bool usery = props->hasValue("y");
- bool userw = props->hasValue("width");
- bool userh = props->hasValue("height");
+ // bool userx = props->hasValue("x");
+ // bool usery = props->hasValue("y");
+ // bool userw = props->hasValue("width");
+ // bool userh = props->hasValue("height");
LayoutWidget wid(props);
int pw=0, ph=0;
_object = makeObject(props, screenw, screenh);
// Remove automatically generated properties, so the layout looks
+ // EMH - this isn't needed anymore since the layout remains in
+ // the poprty tree now.
// the same next time around.
- if(!userx) props->removeChild("x");
- if(!usery) props->removeChild("y");
- if(!userw) props->removeChild("width");
- if(!userh) props->removeChild("height");
+ // if(!userx) props->removeChild("x");
+ // if(!usery) props->removeChild("y");
+ // if(!userw) props->removeChild("width");
+ // if(!userh) props->removeChild("height");
if (_object != 0) {
_object->reveal();