// given three points defining a triangle, calculate the normal
-void calc_normal(Point3D p1, Point3D p2,
- Point3D p3, double normal[3])
+void calc_normal(const Point3D& p1, const Point3D& p2,
+ const Point3D& p3, double normal[3])
{
double v1[3], v2[3];
double temp;
// $Log$
+// Revision 1.5 1998/10/21 14:56:50 curt
+// Minor parameter passing tweak.
+//
// Revision 1.4 1998/10/20 15:52:46 curt
// Fixed a units conversion bug introduced when converting to Point3D class.
//