#include <simgear/structure/commands.hxx>
#include <simgear/misc/sg_path.hxx>
+#include <GUI/new_gui.hxx>
+
#include "globals.hxx"
#include "renderer.hxx"
#include "viewmgr.hxx"
scenery( NULL ),
tile_mgr( NULL ),
io( new FGIO ),
+ fontcache ( new FGFontCache ),
navlist( NULL ),
loclist( NULL ),
gslist( NULL ),
delete props;
delete commands;
delete io;
+ delete fontcache;
delete renderer;
delete initial_waypoints;
}
class FGViewMgr;
class FGViewer;
class FGRenderer;
+class FGFontCache;
/**
// Input/Ouput subsystem
FGIO *io;
+ FGFontCache *fontcache;
+
// Navigational Aids
FGNavList *navlist;
FGNavList *loclist;
inline void set_tile_mgr ( FGTileMgr *t ) { tile_mgr = t; }
inline FGIO* get_io() const { return io; }
+ inline FGFontCache *get_fontcache() const { return fontcache; }
inline FGNavList *get_navlist() const { return navlist; }
inline void set_navlist( FGNavList *n ) { navlist = n; }