along with this program. If not, see <http://www.gnu.org/licenses/>
//-->
<ship>
+ <!-- Some general data about this ship. Some may not be required for the
+ simulation at the moment. //-->
<general-data>
<id>{?id?}</id>
<name><![CDATA[{?name?}]]></name>
<type>{?type?}</type>
- <total-propellers>{?propellers?}</total-propellers>
- <total-weight>{?weight?}</totaal-weight>
- <total-displacement>{?displacement?}</totaal-displacement>
+ <ship-propeller>{?propeller?}</ship-propeller>
+ <total-weight>{?weight?}</total-weight>
+ <total-displacement>{?displacement?}</total-displacement>
+ <!-- Some data about the construction phase, like company, contract. //-->
<construction>
+ <!-- The construction company of this ship. //-->
<construction-company>{?construction_id?}</construction-company>
+ <!-- The signed construction contract for this ship. //-->
+ <construction-contract>{?construction_contract_id?}</construction-contract>
+ <!-- When the construction has started. //-->
<construction-started>{?construction_started?}</construction-started>
+ <!-- And when the ship was constructed. //-->
<construction-finished>{?construction_finished?</construction-finished>
</construction>
</general-data>
+ <!-- A list of shipping companies who owned this ship. //-->
<shipping-company-list>
+ <!-- A single company who owned this ship for a tme span. //-->
<shipping-company>
<id>{?company_id?}</id>
- <holder>.
+ <!-- A time span when the company owned this ship. //-->
+ <holder-timespan>
<started>{?holder_started?}</started>
<ended>{?holder_ended?}</ended>
- </hoolder>
+ </hoolder-timespan>
+ <!-- A contract signed for changing ownership. //-->
<contract id="{?contract_id?}" />
</shipping-company>
</shipping-company-list>
+ <!-- A list of structures to build this ship. If you need more than of a
+ structure type just specify the neccessary amount. //-->
<ship-structure-list>
- <ship-structure>
+ <!-- A single ship structure. This can be anything from the wheel house
+ to theatre or little ships, decks and cabins. //-->
+ <ship-structure extends="{?structure_template?}">
<id>{?structure_id?}</id>
+ <amount>{?structure_amount?}</amount>
<type>{?structure_type?}</type>
</ship-structure>
</ship-structure-list>
- <engine>
+ <!-- All ships require an engine, even when or 'engine' is a sail, to move
+ around. //-->
+ <engine extends="{?engine_template?}">
<id>{?engine_id?{</id>
<type>{?engine_type?}</type>
</engine>
+ <!-- A ship may require one or more of these system to operate. //-->
<ship-systems>
- <electrical-system>
- </electrical-system>
+ <!-- The electric system of latest ship has becom the most important
+ on a ship. It poeeres all other systems and provides electrical
+ power to all kind of commercials and cabins including interior and
+ exterior lights. So you should be adviced to provide emergency
+ systems and redudancy for this system. //-->
+ <electric-system>
+ </electric-system>
+ <!-- On latest ships you require to have a hydric system to operate
+ heavy bulkheads which seperates sections on low-level decks. On
+ passenger ships the hydraulic system have to operate front and/or
+ rear doors to let drive vehicles in. //-->
<hydraulic-system>
</hydraulic-system>
+ <!-- Nearly all ships will have a navigation system. //-->
<navigation-system>
</navigation-system>
+ <!-- A guidance system, //-->
<guidance-system>
</guidance-system>
</ship-systems>