inited = true;
+ // stash properties
+ current_x_offs = fgGetNode("/sim/current-view/x-offset-m", true);
+ current_y_offs = fgGetNode("/sim/current-view/y-offset-m", true);
+ current_z_offs = fgGetNode("/sim/current-view/z-offset-m", true);
+ target_x_offs = fgGetNode("/sim/current-view/target-x-offset-m", true);
+ target_y_offs = fgGetNode("/sim/current-view/target-y-offset-m", true);
+ target_z_offs = fgGetNode("/sim/current-view/target-z-offset-m", true);
+
double aspect_ratio_multiplier
= fgGetDouble("/sim/current-view/aspect-ratio-multiplier");
for (unsigned int i = 0; i < config_list.size(); i++) {
SGPropertyNode *n = config_list[i];
+ SGPropertyNode *config = n->getChild("config", 0, true);
// find out if this is an internal view (e.g. in cockpit, low near plane)
bool internal = n->getBoolValue("internal", false);
// model-from-type as well.
// find out if this is a model we are looking from...
- bool from_model = n->getBoolValue("config/from-model");
- int from_model_index = n->getIntValue("config/from-model-idx");
+ bool from_model = config->getBoolValue("from-model");
+ int from_model_index = config->getIntValue("from-model-idx");
- double x_offset_m = n->getDoubleValue("config/x-offset-m");
- double y_offset_m = n->getDoubleValue("config/y-offset-m");
- double z_offset_m = n->getDoubleValue("config/z-offset-m");
+ double x_offset_m = config->getDoubleValue("x-offset-m");
+ double y_offset_m = config->getDoubleValue("y-offset-m");
+ double z_offset_m = config->getDoubleValue("z-offset-m");
- double heading_offset_deg = n->getDoubleValue("config/heading-offset-deg");
- n->setDoubleValue("config/heading-offset-deg", heading_offset_deg);
- double pitch_offset_deg = n->getDoubleValue("config/pitch-offset-deg");
- n->setDoubleValue("config/pitch-offset-deg", pitch_offset_deg);
- double roll_offset_deg = n->getDoubleValue("config/roll-offset-deg");
- n->setDoubleValue("config/roll-offset-deg", roll_offset_deg);
+ double heading_offset_deg = config->getDoubleValue("heading-offset-deg");
+ config->setDoubleValue("heading-offset-deg", heading_offset_deg);
+ double pitch_offset_deg = config->getDoubleValue("pitch-offset-deg");
+ config->setDoubleValue("pitch-offset-deg", pitch_offset_deg);
+ double roll_offset_deg = config->getDoubleValue("roll-offset-deg");
+ config->setDoubleValue("roll-offset-deg", roll_offset_deg);
- double fov_deg = n->getDoubleValue("config/default-field-of-view-deg");
- double near_m = n->getDoubleValue("config/ground-level-nearplane-m");
+ double fov_deg = config->getDoubleValue("default-field-of-view-deg");
+ double near_m = config->getDoubleValue("ground-level-nearplane-m");
// supporting two types "lookat" = 1 and "lookfrom" = 0
const char *type = n->getStringValue("type");
if (!strcmp(type, "lookat")) {
- bool at_model = n->getBoolValue("config/at-model");
- int at_model_index = n->getIntValue("config/at-model-idx");
+ bool at_model = config->getBoolValue("at-model");
+ int at_model_index = config->getIntValue("at-model-idx");
- double damp_roll = n->getDoubleValue("config/at-model-roll-damping");
- double damp_pitch = n->getDoubleValue("config/at-model-pitch-damping");
- double damp_heading = n->getDoubleValue("config/at-model-heading-damping");
+ double damp_roll = config->getDoubleValue("at-model-roll-damping");
+ double damp_pitch = config->getDoubleValue("at-model-pitch-damping");
+ double damp_heading = config->getDoubleValue("at-model-heading-damping");
- double target_x_offset_m = n->getDoubleValue("config/target-x-offset-m");
- double target_y_offset_m = n->getDoubleValue("config/target-y-offset-m");
- double target_z_offset_m = n->getDoubleValue("config/target-z-offset-m");
+ double target_x_offset_m = config->getDoubleValue("target-x-offset-m");
+ double target_y_offset_m = config->getDoubleValue("target-y-offset-m");
+ double target_z_offset_m = config->getDoubleValue("target-z-offset-m");
add_view(new FGViewer ( FG_LOOKAT, from_model, from_model_index,
at_model, at_model_index,
if (!currentView) return;
SGPropertyNode *n = config_list[current];
+ SGPropertyNode *config = n->getChild("config", 0, true);
double lon_deg, lat_deg, alt_ft, roll_deg, pitch_deg, heading_deg;
// Set up view location and orientation
- if (!n->getBoolValue("config/from-model")) {
- lon_deg = fgGetDouble(n->getStringValue("config/eye-lon-deg-path"));
- lat_deg = fgGetDouble(n->getStringValue("config/eye-lat-deg-path"));
- alt_ft = fgGetDouble(n->getStringValue("config/eye-alt-ft-path"));
- roll_deg = fgGetDouble(n->getStringValue("config/eye-roll-deg-path"));
- pitch_deg = fgGetDouble(n->getStringValue("config/eye-pitch-deg-path"));
- heading_deg = fgGetDouble(n->getStringValue("config/eye-heading-deg-path"));
+ if (!config->getBoolValue("from-model")) {
+ lon_deg = fgGetDouble(config->getStringValue("eye-lon-deg-path"));
+ lat_deg = fgGetDouble(config->getStringValue("eye-lat-deg-path"));
+ alt_ft = fgGetDouble(config->getStringValue("eye-alt-ft-path"));
+ roll_deg = fgGetDouble(config->getStringValue("eye-roll-deg-path"));
+ pitch_deg = fgGetDouble(config->getStringValue("eye-pitch-deg-path"));
+ heading_deg = fgGetDouble(config->getStringValue("eye-heading-deg-path"));
currentView->setPosition(lon_deg, lat_deg, alt_ft);
currentView->setOrientation(roll_deg, pitch_deg, heading_deg);
// if lookat (type 1) then get target data...
if (currentView->getType() == FG_LOOKAT) {
- if (!n->getBoolValue("config/from-model")) {
- lon_deg = fgGetDouble(n->getStringValue("config/target-lon-deg-path"));
- lat_deg = fgGetDouble(n->getStringValue("config/target-lat-deg-path"));
- alt_ft = fgGetDouble(n->getStringValue("config/target-alt-ft-path"));
- roll_deg = fgGetDouble(n->getStringValue("config/target-roll-deg-path"));
- pitch_deg = fgGetDouble(n->getStringValue("config/target-pitch-deg-path"));
- heading_deg = fgGetDouble(n->getStringValue("config/target-heading-deg-path"));
+ if (!config->getBoolValue("from-model")) {
+ lon_deg = fgGetDouble(config->getStringValue("target-lon-deg-path"));
+ lat_deg = fgGetDouble(config->getStringValue("target-lat-deg-path"));
+ alt_ft = fgGetDouble(config->getStringValue("target-alt-ft-path"));
+ roll_deg = fgGetDouble(config->getStringValue("target-roll-deg-path"));
+ pitch_deg = fgGetDouble(config->getStringValue("target-pitch-deg-path"));
+ heading_deg = fgGetDouble(config->getStringValue("target-heading-deg-path"));
currentView->setTargetPosition(lon_deg, lat_deg, alt_ft);
currentView->setTargetOrientation(roll_deg, pitch_deg, heading_deg);
}
}
- setViewXOffset_m(fgGetDouble("/sim/current-view/x-offset-m"));
- setViewYOffset_m(fgGetDouble("/sim/current-view/y-offset-m"));
- setViewZOffset_m(fgGetDouble("/sim/current-view/z-offset-m"));
+ setViewXOffset_m(current_x_offs->getDoubleValue());
+ setViewYOffset_m(current_y_offs->getDoubleValue());
+ setViewZOffset_m(current_z_offs->getDoubleValue());
- setViewTargetXOffset_m(fgGetDouble("/sim/current-view/target-x-offset-m"));
- setViewTargetYOffset_m(fgGetDouble("/sim/current-view/target-y-offset-m"));
- setViewTargetZOffset_m(fgGetDouble("/sim/current-view/target-z-offset-m"));
+ setViewTargetXOffset_m(target_x_offs->getDoubleValue());
+ setViewTargetYOffset_m(target_y_offs->getDoubleValue());
+ setViewTargetZOffset_m(target_z_offs->getDoubleValue());
current_view_orientation = currentView->getViewOrientation();
current_view_or_offset = currentView->getViewOrientationOffset();
currentView->update(dt);
abs_viewer_position = currentView->getViewPosition();
- // expose the raw (OpenGL) orientation to the proeprty tree,
+ // expose the raw (OpenGL) orientation to the property tree,
// for the sound-manager
for (int i=0; i<4; ++i) {
_tiedProperties.getRoot()->getChild("raw-orientation", i, true)->setDoubleValue(current_view_orientation[i]);