mTimeUntilSend = 0.0;
mCallsign = fgGetString("/sim/multiplay/callsign");
- if (!txAddress.empty()) {
+ if ((!txAddress.empty()) && (txAddress!="0")) {
mServer.set(txAddress.c_str(), txPort);
if (strncmp (mServer.getHost(), "0.0.0.0", 8) == 0) {
mHaveServer = false;
- SG_LOG(SG_NETWORK, SG_WARN,
- "FGMultiplayMgr - could not resolve '"
- << txAddress << "', Multiplayermode disabled");
+ SG_LOG(SG_NETWORK, SG_ALERT,
+ "FGMultiplayMgr - Could not resolve '"
+ << txAddress << "'. Multiplayer mode disabled.");
return;
} else {
- SG_LOG(SG_NETWORK, SG_INFO, "have server");
+ SG_LOG(SG_NETWORK, SG_INFO, "FGMultiplayMgr - have server");
mHaveServer = true;
}
if (rxPort <= 0)
rxPort = txPort;
}
if (rxPort <= 0) {
- SG_LOG(SG_NETWORK, SG_DEBUG,
- "FGMultiplayMgr - No receiver port, Multiplayermode disabled");
+ SG_LOG(SG_NETWORK, SG_ALERT,
+ "FGMultiplayMgr - No receiver port. Multiplayer mode disabled.");
return;
}
if (mCallsign.empty())
mSocket.reset(new simgear::Socket());
if (!mSocket->open(false)) {
SG_LOG( SG_NETWORK, SG_WARN,
- "FGMultiplayMgr::init - Failed to create data socket" );
+ "FGMultiplayMgr - Failed to create data socket." );
return;
}
mSocket->setBlocking(false);
if (mSocket->bind(rxAddress.c_str(), rxPort) != 0) {
- perror("bind");
- SG_LOG( SG_NETWORK, SG_DEBUG,
- "FGMultiplayMgr::Open - Failed to bind receive socket" );
+ SG_LOG( SG_NETWORK, SG_ALERT,
+ "FGMultiplayMgr - Failed to bind receive socket. Multiplayer mode disabled. "
+ << strerror(errno) << "(errno " << errno << ")");
return;
}
//////////////////////////////////////////////////
if (RecvStatus == 0)
break;
+
// socket error reported?
- if (RecvStatus < 0)
+ // errno isn't thread-safe - so only check its value when
+ // socket return status < 0 really indicates a failure.
+ if ((RecvStatus < 0)&&
+ ((errno == EAGAIN) || (errno == 0))) // MSVC output "NoError" otherwise
{
- // errno isn't thread-safe - so only check its value when
- // socket return status < 0 really indicates a failure.
- if (errno != EAGAIN && errno != 0) // MSVC output "NoError" otherwise
- perror("FGMultiplayMgr::MP_ProcessData");
- break;
+ // ignore "normal" errors
+ break;
+ }
+
+ if (RecvStatus<0)
+ {
+ SG_LOG(SG_NETWORK, SG_DEBUG, "FGMultiplayMgr::MP_ProcessData - Unable to receive data. "
+ << strerror(errno) << "(errno " << errno << ")");
+ break;
}
+
// status is positive: bytes received
bytes = (ssize_t) RecvStatus;
if (bytes <= static_cast<ssize_t>(sizeof(T_MsgHdr))) {