static void fgIdleFunction ( void ) {
if ( idle_state == 0 ) {
idle_state++;
+
+#ifdef GL_EXT_texture_lod_bias
+ // negative values sharpen, positive values blur mipmapped textures
+ glTexEnvf( GL_TEXTURE_FILTER_CONTROL_EXT, GL_TEXTURE_LOD_BIAS_EXT, -0.5 ) ;
+#endif
fgSplashProgress("setting up scenegraph & user interface");
// Read the list of available aircrafts
fgReadAircraft();
-#ifdef GL_EXT_texture_lod_bias
- glTexEnvf( GL_TEXTURE_FILTER_CONTROL_EXT, GL_TEXTURE_LOD_BIAS_EXT, -0.5 ) ;
-#endif
-
// get the address of our OpenGL extensions
if (SGIsOpenGLExtensionSupported("GL_EXT_point_parameters") ) {
glPointParameterIsSupported = true;