]> git.mxchange.org Git - flightgear.git/commitdiff
Get more fps in Rembrandt: don't redraw the terrain in the lighting stage. Should...
authorFrederic Bouvier <fredfgfs01@free.fr>
Sun, 10 Jun 2012 20:29:16 +0000 (22:29 +0200)
committerFrederic Bouvier <fredfgfs01@free.fr>
Sun, 10 Jun 2012 20:29:16 +0000 (22:29 +0200)
src/Scenery/scenery.cxx

index eeec77bb48fd53ec6966004e02b82caa65627e21..4b3c8c60ef6d3ff06011f584a41e04b353077534 100644 (file)
@@ -229,6 +229,7 @@ void FGScenery::init() {
     // Terrain branch
     terrain_branch = new osg::Group;
     terrain_branch->setName( "Terrain" );
+    terrain_branch->setNodeMask( ~simgear::MODELLIGHT_BIT );
     scene_graph->addChild( terrain_branch.get() );
     SGSceneUserData* userData;
     userData = SGSceneUserData::getOrCreateSceneUserData(terrain_branch.get());