double fogDensity = 2000.0;
/* Another hack */
-#define DEFAULT_MODEL_HZ 120
+#define DEFAULT_MODEL_HZ 20
double Simtime;
int Overrun;
int model_dt;
* ready for the next move?*/
static void fgMainLoop( void )
{
- slew_update();
+ fgSlewUpdate();
aircraft_debug(1);
fgUpdateVisuals();
fgInitVisuals();
/* Set initial position and slew parameters */
- /* slew_init(-398391.3, 120070.4, 244, 3.1415); */ /* GLOBE Airport */
- /* slew_init(-335340,162540, 15, 4.38); */
- slew_init(-398673.28,120625.64, 53, 4.38);
+ /* fgSlewInit(-398391.3, 120070.4, 244, 3.1415); */ /* GLOBE Airport */
+ /* fgSlewInit(-335340,162540, 15, 4.38); */
+ fgSlewInit(-398673.28,120625.64, 53, 4.38);
/* build all objects */
fgSceneryInit();
/* $Log$
-/* Revision 1.4 1997/05/27 17:44:31 curt
-/* Renamed & rearranged variables and routines. Added some initial simple
-/* timer/alarm routines so the flight model can be updated on a regular interval.
+/* Revision 1.5 1997/05/29 02:33:23 curt
+/* Updated to reflect changing interfaces in other "modules."
/*
+ * Revision 1.4 1997/05/27 17:44:31 curt
+ * Renamed & rearranged variables and routines. Added some initial simple
+ * timer/alarm routines so the flight model can be updated on a regular
+ * interval.
+ *
* Revision 1.3 1997/05/23 15:40:25 curt
* Added GNU copyright headers.
* Fog now works!
CFILES = GLmain.c $(INTERFACE_FILES) mesh2GL.c
OFILES = $(CFILES:.c=.o)
-AFILES = ../flight/libflight.a ../aircraft/libaircraft.a ../scenery/libscenery.a
+AFILES = ../flight/libflight.a ../flight/slew/libslew.a \
+ ../aircraft/libaircraft.a ../scenery/libscenery.a
#---------------------------------------------------------------------------
# $Log$
+# Revision 1.6 1997/05/29 02:33:23 curt
+# Updated to reflect changing interfaces in other "modules."
+#
# Revision 1.5 1997/05/27 17:44:32 curt
# Renamed & rearranged variables and routines. Added some initial simple
# timer/alarm routines so the flight model can be updated on a regular interval.
int i, j, istep, jstep, iend, jend;
float temp;
- istep = jstep = 5; /* Detail level 1 - 1200 ... */
+ istep = jstep = 4; /* Detail level 1 -- 1200 ... */
mesh = glGenLists(1);
glNewList(mesh, GL_COMPILE);
/* $Log$
-/* Revision 1.6 1997/05/27 17:44:32 curt
-/* Renamed & rearranged variables and routines. Added some initial simple
-/* timer/alarm routines so the flight model can be updated on a regular interval.
+/* Revision 1.7 1997/05/29 02:33:24 curt
+/* Updated to reflect changing interfaces in other "modules."
/*
+ * Revision 1.6 1997/05/27 17:44:32 curt
+ * Renamed & rearranged variables and routines. Added some initial simple
+ * timer/alarm routines so the flight model can be updated on a regular
+ * interval.
+ *
* Revision 1.5 1997/05/24 01:45:32 curt
* Fixed surface normals for triangle mesh.
*