return(Point3D(x,y,0.0));
}
+// TODO - IMPLEMENT ME!!!
Point3D FGATCAlignedProjection::ConvertFromLocal(Point3D pt) {
return(Point3D(0,0,0));
}
// WARNING - This is hardwired to my prototype logical network format
// and will almost certainly change when Bernie's stuff comes on-line.
+// Returns NULL if it can't find a valid node.
node* FGGround::GetThresholdNode(string rwyID) {
// For now go through all the nodes and parse their names
// Maybe in the future we'll map threshold nodes by ID