_cascadeFar[1] = fgGetFloat("/sim/rendering/shadows/cascade-far-m[1]", 50.0f);
_cascadeFar[2] = fgGetFloat("/sim/rendering/shadows/cascade-far-m[2]", 500.0f);
_cascadeFar[3] = fgGetFloat("/sim/rendering/shadows/cascade-far-m[3]", 5000.0f);
+ updateCascadeNumber(_numCascades);
+ updateCascadeFar(0, _cascadeFar[0]);
+ updateCascadeFar(1, _cascadeFar[1]);
+ updateCascadeFar(2, _cascadeFar[2]);
+ updateCascadeFar(3, _cascadeFar[3]);
+
_scenery_loaded = fgGetNode("/sim/sceneryloaded", true);
_scenery_override = fgGetNode("/sim/sceneryloaded-override", true);
_panel_hotspots = fgGetNode("/sim/panel-hotspots", true);
class FGDeferredRenderingCameraCullCallback : public osg::NodeCallback {
public:
- FGDeferredRenderingCameraCullCallback( flightgear::CameraKind k, CameraInfo* i ) : kind( k ), info( i ) {}
- virtual void operator()( osg::Node *n, osg::NodeVisitor *nv) {
- simgear::EffectCullVisitor* cv = dynamic_cast<simgear::EffectCullVisitor*>(nv);
- osg::Camera* camera = static_cast<osg::Camera*>(n);
-
- cv->clearBufferList();
- cv->addBuffer(simgear::Effect::DEPTH_BUFFER, info->getBuffer( flightgear::RenderBufferInfo::DEPTH_BUFFER ) );
- cv->addBuffer(simgear::Effect::NORMAL_BUFFER, info->getBuffer( flightgear::RenderBufferInfo::NORMAL_BUFFER ) );
- cv->addBuffer(simgear::Effect::DIFFUSE_BUFFER, info->getBuffer( flightgear::RenderBufferInfo::DIFFUSE_BUFFER ) );
- cv->addBuffer(simgear::Effect::SPEC_EMIS_BUFFER, info->getBuffer( flightgear::RenderBufferInfo::SPEC_EMIS_BUFFER ) );
- cv->addBuffer(simgear::Effect::LIGHTING_BUFFER, info->getBuffer( flightgear::RenderBufferInfo::LIGHTING_BUFFER ) );
- cv->addBuffer(simgear::Effect::SHADOW_BUFFER, info->getBuffer( flightgear::RenderBufferInfo::SHADOW_BUFFER ) );
- // cv->addBuffer(simgear::Effect::AO_BUFFER, info->gBuffer->aoBuffer[2]);
-
- if ( !info->getRenderStageInfo(kind).fullscreen )
- info->setMatrices( camera );
-
- cv->traverse( *camera );
-
- if ( kind == flightgear::GEOMETRY_CAMERA ) {
- // Save transparent bins to render later
- osgUtil::RenderStage* renderStage = cv->getRenderStage();
- osgUtil::RenderBin::RenderBinList& rbl = renderStage->getRenderBinList();
- for (osgUtil::RenderBin::RenderBinList::iterator rbi = rbl.begin(); rbi != rbl.end(); ) {
- if (rbi->second->getSortMode() == osgUtil::RenderBin::SORT_BACK_TO_FRONT) {
- info->savedTransparentBins.insert( std::make_pair( rbi->first, rbi->second ) );
- rbl.erase( rbi++ );
- } else {
- ++rbi;
- }
- }
- } else if ( kind == flightgear::LIGHTING_CAMERA ) {
- osg::ref_ptr<osg::Camera> mainShadowCamera = info->getCamera( SHADOW_CAMERA );
- if (mainShadowCamera.valid()) {
- osg::Group* grp = mainShadowCamera->getChild(0)->asGroup();
- for (int i = 0; i < 4; ++i ) {
- osg::TexGen* shadowTexGen = info->shadowTexGen[i];
- shadowTexGen->setMode(osg::TexGen::EYE_LINEAR);
-
- osg::Camera* cascadeCam = static_cast<osg::Camera*>( grp->getChild(i) );
- // compute the matrix which takes a vertex from view coords into tex coords
- shadowTexGen->setPlanesFromMatrix( cascadeCam->getProjectionMatrix() *
- osg::Matrix::translate(1.0,1.0,1.0) *
- osg::Matrix::scale(0.5f,0.5f,0.5f) );
-
- osg::RefMatrix * refMatrix = new osg::RefMatrix( cascadeCam->getInverseViewMatrix() * *cv->getModelViewMatrix() );
-
- cv->getRenderStage()->getPositionalStateContainer()->addPositionedTextureAttribute( i+1, refMatrix, shadowTexGen );
- }
- }
- // Render saved transparent render bins
- osgUtil::RenderStage* renderStage = cv->getRenderStage();
- osgUtil::RenderBin::RenderBinList& rbl = renderStage->getRenderBinList();
- for (osgUtil::RenderBin::RenderBinList::iterator rbi = info->savedTransparentBins.begin(); rbi != info->savedTransparentBins.end(); ++rbi ){
- rbl.insert( std::make_pair( rbi->first + 10000, rbi->second ) );
- }
- info->savedTransparentBins.clear();
- }
- }
+ FGDeferredRenderingCameraCullCallback( flightgear::CameraKind k, CameraInfo* i ) : kind( k ), info( i ) {}
+ virtual void operator()( osg::Node *n, osg::NodeVisitor *nv) {
+ simgear::EffectCullVisitor* cv = dynamic_cast<simgear::EffectCullVisitor*>(nv);
+ osg::Camera* camera = static_cast<osg::Camera*>(n);
+
+ cv->clearBufferList();
+ cv->addBuffer(simgear::Effect::DEPTH_BUFFER, info->getBuffer( flightgear::RenderBufferInfo::DEPTH_BUFFER ) );
+ cv->addBuffer(simgear::Effect::NORMAL_BUFFER, info->getBuffer( flightgear::RenderBufferInfo::NORMAL_BUFFER ) );
+ cv->addBuffer(simgear::Effect::DIFFUSE_BUFFER, info->getBuffer( flightgear::RenderBufferInfo::DIFFUSE_BUFFER ) );
+ cv->addBuffer(simgear::Effect::SPEC_EMIS_BUFFER, info->getBuffer( flightgear::RenderBufferInfo::SPEC_EMIS_BUFFER ) );
+ cv->addBuffer(simgear::Effect::LIGHTING_BUFFER, info->getBuffer( flightgear::RenderBufferInfo::LIGHTING_BUFFER ) );
+ cv->addBuffer(simgear::Effect::SHADOW_BUFFER, info->getBuffer( flightgear::RenderBufferInfo::SHADOW_BUFFER ) );
+ // cv->addBuffer(simgear::Effect::AO_BUFFER, info->gBuffer->aoBuffer[2]);
+
+ if ( !info->getRenderStageInfo(kind).fullscreen )
+ info->setMatrices( camera );
+
+ cv->traverse( *camera );
+
+ if ( kind == flightgear::GEOMETRY_CAMERA ) {
+ // Save transparent bins to render later
+ osgUtil::RenderStage* renderStage = cv->getRenderStage();
+ osgUtil::RenderBin::RenderBinList& rbl = renderStage->getRenderBinList();
+ for (osgUtil::RenderBin::RenderBinList::iterator rbi = rbl.begin(); rbi != rbl.end(); ) {
+ if (rbi->second->getSortMode() == osgUtil::RenderBin::SORT_BACK_TO_FRONT) {
+ info->savedTransparentBins.insert( std::make_pair( rbi->first, rbi->second ) );
+ rbl.erase( rbi++ );
+ } else {
+ ++rbi;
+ }
+ }
+ } else if ( kind == flightgear::LIGHTING_CAMERA ) {
+ osg::ref_ptr<osg::Camera> mainShadowCamera = info->getCamera( SHADOW_CAMERA );
+ if (mainShadowCamera.valid()) {
+ osg::Switch* grp = mainShadowCamera->getChild(0)->asSwitch();
+ for (int i = 0; i < 4; ++i ) {
+ if (!grp->getValue(i))
+ continue;
+ osg::TexGen* shadowTexGen = info->shadowTexGen[i];
+ shadowTexGen->setMode(osg::TexGen::EYE_LINEAR);
+
+ osg::Camera* cascadeCam = static_cast<osg::Camera*>( grp->getChild(i) );
+ // compute the matrix which takes a vertex from view coords into tex coords
+ shadowTexGen->setPlanesFromMatrix( cascadeCam->getProjectionMatrix() *
+ osg::Matrix::translate(1.0,1.0,1.0) *
+ osg::Matrix::scale(0.5f,0.5f,0.5f) );
+
+ osg::RefMatrix * refMatrix = new osg::RefMatrix( cascadeCam->getInverseViewMatrix() * *cv->getModelViewMatrix() );
+
+ cv->getRenderStage()->getPositionalStateContainer()->addPositionedTextureAttribute( i+1, refMatrix, shadowTexGen );
+ }
+ }
+ // Render saved transparent render bins
+ osgUtil::RenderStage* renderStage = cv->getRenderStage();
+ osgUtil::RenderBin::RenderBinList& rbl = renderStage->getRenderBinList();
+ for (osgUtil::RenderBin::RenderBinList::iterator rbi = info->savedTransparentBins.begin(); rbi != info->savedTransparentBins.end(); ++rbi ){
+ rbl.insert( std::make_pair( rbi->first + 10000, rbi->second ) );
+ }
+ info->savedTransparentBins.clear();
+ }
+ }
private:
- flightgear::CameraKind kind;
+ flightgear::CameraKind kind;
CameraInfo* info;
};