layout-props.cxx
layout.cxx
menubar.cxx
+ FGPUIMenuBar.cxx
new_gui.cxx
property_list.cxx
FGFontCache.cxx
gui.h
layout.hxx
menubar.hxx
+ FGPUIMenuBar.hxx
new_gui.hxx
property_list.hxx
FGFontCache.hxx
--- /dev/null
+#ifdef HAVE_CONFIG_H
+# include <config.h>
+#endif
+
+#include <string.h>
+#include <iostream>
+#include <plib/pu.h>
+#include <simgear/debug/logstream.hxx>
+#include <simgear/structure/SGBinding.hxx>
+#include <simgear/props/props_io.hxx>
+
+#include <Main/globals.hxx>
+#include <Main/fg_props.hxx>
+
+#include "new_gui.hxx"
+#include "FGPUIMenuBar.hxx"
+
+using std::vector;
+using std::string;
+using std::map;\f
+////////////////////////////////////////////////////////////////////////
+// FIXME!!
+//
+// Deprecated wrappers for old menu commands.
+//
+// DO NOT ADD TO THESE. THEY WILL BE DELETED SOON!
+//
+// These are defined in gui_funcs.cxx. They should be replaced with
+// user-configured dialogs and new commands where necessary.
+////////////////////////////////////////////////////////////////////////
+
+#if defined(TR_HIRES_SNAP)
+extern void dumpHiResSnapShot ();
+static bool
+do_hires_snapshot_dialog (const SGPropertyNode * arg)
+{
+ dumpHiResSnapShot();
+ return true;
+}
+#endif // TR_HIRES_SNAP
+
+static struct {
+ const char * name;
+ SGCommandMgr::command_t command;
+} deprecated_dialogs [] = {
+#if defined(TR_HIRES_SNAP)
+ { "old-hires-snapshot-dialog", do_hires_snapshot_dialog },
+#endif
+ { 0, 0 }
+};
+
+static void
+add_deprecated_dialogs ()
+{
+ SG_LOG(SG_GENERAL, SG_INFO, "Initializing old dialog commands:");
+ for (int i = 0; deprecated_dialogs[i].name != 0; i++) {
+ SG_LOG(SG_GENERAL, SG_INFO, " " << deprecated_dialogs[i].name);
+ globals->get_commands()->addCommand(deprecated_dialogs[i].name,
+ deprecated_dialogs[i].command);
+ }
+}
+
+
+\f
+////////////////////////////////////////////////////////////////////////
+// Static functions.
+////////////////////////////////////////////////////////////////////////
+
+
+static void
+menu_callback (puObject * object)
+{
+ NewGUI * gui = (NewGUI *)globals->get_subsystem("gui");
+ FGPUIMenuBar* mb = static_cast<FGPUIMenuBar*>(gui->getMenuBar());
+ mb->fireItem(object);
+}
+
+
+\f
+////////////////////////////////////////////////////////////////////////
+// Implementation of FGPUIMenuBar.
+////////////////////////////////////////////////////////////////////////
+
+
+FGPUIMenuBar::FGPUIMenuBar ()
+ : _visible(false),
+ _menuBar(0)
+{
+}
+
+FGPUIMenuBar::~FGPUIMenuBar ()
+{
+ destroy_menubar();
+}
+
+void
+FGPUIMenuBar::init ()
+{
+ delete _menuBar; // FIXME: check if PUI owns the pointer
+ make_menubar();
+ // FIXME: temporary commands to get at
+ // old, hard-coded dialogs.
+ add_deprecated_dialogs();
+}
+
+void
+FGPUIMenuBar::show ()
+{
+ if (_menuBar != 0)
+ _menuBar->reveal();
+ _visible = true;
+}
+
+void
+FGPUIMenuBar::hide ()
+{
+ if (_menuBar != 0)
+ _menuBar->hide();
+ _visible = false;
+}
+
+bool
+FGPUIMenuBar::isVisible () const
+{
+ return _visible;
+}
+
+void
+FGPUIMenuBar::fireItem (puObject * item)
+{
+ const char * name = item->getLegend();
+ vector<SGBinding *> &bindings = _bindings[name];
+ int nBindings = bindings.size();
+
+ for (int i = 0; i < nBindings; i++)
+ bindings[i]->fire();
+}
+
+void
+FGPUIMenuBar::make_menu (SGPropertyNode * node)
+{
+ const char * name = strdup(node->getStringValue("label"));
+ vector<SGPropertyNode_ptr> item_nodes = node->getChildren("item");
+
+ int array_size = item_nodes.size();
+
+ char ** items = make_char_array(array_size);
+ puCallback * callbacks = make_callback_array(array_size);
+
+ for (unsigned int i = 0, j = item_nodes.size() - 1;
+ i < item_nodes.size();
+ i++, j--) {
+
+ // Set up the PUI entries for this item
+ items[j] = strdup((char *)item_nodes[i]->getStringValue("label"));
+ callbacks[j] = menu_callback;
+
+ // Load all the bindings for this item
+ vector<SGPropertyNode_ptr> bindings = item_nodes[i]->getChildren("binding");
+ SGPropertyNode * dest = fgGetNode("/sim/bindings/menu", true);
+
+ for (unsigned int k = 0; k < bindings.size(); k++) {
+ unsigned int m = 0;
+ SGPropertyNode_ptr binding;
+ while (dest->getChild("binding", m))
+ m++;
+
+ binding = dest->getChild("binding", m, true);
+ copyProperties(bindings[k], binding);
+ _bindings[items[j]].push_back(new SGBinding(binding, globals->get_props()));
+ }
+ }
+
+ _menuBar->add_submenu(name, items, callbacks);
+}
+
+void
+FGPUIMenuBar::make_menubar ()
+{
+ SGPropertyNode *targetpath;
+
+ targetpath = fgGetNode("/sim/menubar/default",true);
+ // fgLoadProps("gui/menubar.xml", targetpath);
+
+ /* NOTE: there is no check to see whether there's any usable data at all
+ *
+ * This would also have the advantage of being able to create some kind of
+ * 'fallback' menu - just in case that either menubar.xml is empty OR that
+ * its XML data is not valid, that way we would avoid displaying an
+ * unusable menubar without any functionality - if we decided to add another
+ * char * element to the commands structure in
+ * $FG_SRC/src/Main/fgcommands.cxx
+ * we could additionally save each function's (short) description and use
+ * this as label for the fallback PUI menubar item labels - as a workaround
+ * one might simply use the internal fgcommands and put them into the
+ * fallback menu, so that the user is at least able to re-init the menu
+ * loading - just in case there was some malformed XML in it
+ * (it happend to me ...)
+ */
+
+ make_menubar(targetpath);
+}
+
+/* WARNING: We aren't yet doing any validation of what's found - but since
+ * this isn't done with menubar.xml either, it should not really matter
+ * right now. Although one should later on consider to validate the
+ * contents, whether they are representing a 'legal' menubar structure.
+ */
+void
+FGPUIMenuBar::make_menubar(SGPropertyNode * props)
+{
+ // Just in case.
+ destroy_menubar();
+ _menuBar = new puMenuBar;
+
+ vector<SGPropertyNode_ptr> menu_nodes = props->getChildren("menu");
+ for (unsigned int i = 0; i < menu_nodes.size(); i++)
+ make_menu(menu_nodes[i]);
+
+ _menuBar->close();
+ make_object_map(props);
+
+ if (_visible)
+ _menuBar->reveal();
+ else
+ _menuBar->hide();
+}
+
+void
+FGPUIMenuBar::destroy_menubar ()
+{
+ if ( _menuBar == 0 )
+ return;
+
+ hide();
+ puDeleteObject(_menuBar);
+
+ unsigned int i;
+
+ // Delete all the character arrays
+ // we were forced to keep around for
+ // plib.
+ SG_LOG(SG_GENERAL, SG_BULK, "Deleting char arrays");
+ for (i = 0; i < _char_arrays.size(); i++) {
+ for (int j = 0; _char_arrays[i][j] != 0; j++)
+ free(_char_arrays[i][j]); // added with strdup
+ delete[] _char_arrays[i];
+ }
+
+ // Delete all the callback arrays
+ // we were forced to keep around for
+ // plib.
+ SG_LOG(SG_GENERAL, SG_BULK, "Deleting callback arrays");
+ for (i = 0; i < _callback_arrays.size(); i++)
+ delete[] _callback_arrays[i];
+
+ // Delete all those bindings
+ SG_LOG(SG_GENERAL, SG_BULK, "Deleting bindings");
+ map<string,vector<SGBinding *> >::iterator it;
+ for (it = _bindings.begin(); it != _bindings.end(); it++) {
+ SG_LOG(SG_GENERAL, SG_BULK, "Deleting bindings for " << it->first);
+ for ( i = 0; i < it->second.size(); i++ )
+ delete it->second[i];
+ }
+
+ SG_LOG(SG_GENERAL, SG_BULK, "Done.");
+}
+
+void
+FGPUIMenuBar::make_object_map(SGPropertyNode * node)
+{
+ unsigned int menu_index = 0;
+ vector<SGPropertyNode_ptr> menus = node->getChildren("menu");
+ for (puObject *obj = ((puGroup *)_menuBar)->getFirstChild();
+ obj; obj = obj->getNextObject()) {
+
+ // skip puPopupMenus. They are also children of _menuBar,
+ // but we access them via getUserData() (see below)
+ if (!(obj->getType() & PUCLASS_ONESHOT))
+ continue;
+
+ if (menu_index >= menus.size()) {
+ SG_LOG(SG_GENERAL, SG_WARN, "'menu' object without node: "
+ << node->getPath() << "/menu[" << menu_index << ']');
+ return;
+ }
+
+ SGPropertyNode *menu = menus.at(menu_index);
+ _objects[menu->getPath()] = obj;
+ add_enabled_listener(menu);
+
+ puGroup *popup = (puGroup *)obj->getUserData();
+ if (!popup)
+ continue;
+
+ // the entries are for some reason reversed (last first), and we
+ // don't know yet how many there will be; so we collect first
+ vector<puObject *> e;
+ for (puObject *me = popup->getFirstChild(); me; me = me->getNextObject())
+ e.push_back(me);
+
+ vector<SGPropertyNode_ptr> items = menu->getChildren("item");
+ for (unsigned int i = 0; i < e.size(); i++) {
+ if (i >= items.size()) {
+ SG_LOG(SG_GENERAL, SG_WARN, "'item' object without node: "
+ << menu->getPath() << "/item[" << i << ']');
+ break;
+ }
+ SGPropertyNode *item = items.at(e.size() - i - 1);
+ _objects[item->getPath()] = e[i];
+ add_enabled_listener(item);
+ }
+ menu_index++;
+ }
+}
+
+struct EnabledListener : SGPropertyChangeListener {
+ void valueChanged(SGPropertyNode *node) {
+ NewGUI * gui = (NewGUI *)globals->get_subsystem("gui");
+ if (!gui)
+ return;
+ FGPUIMenuBar* menubar = static_cast<FGPUIMenuBar*>(gui->getMenuBar());
+ if (menubar)
+ menubar->enable_item(node->getParent(), node->getBoolValue());
+ }
+};
+
+void
+FGPUIMenuBar::add_enabled_listener(SGPropertyNode * node)
+{
+ if (!node->hasValue("enabled"))
+ node->setBoolValue("enabled", true);
+
+ enable_item(node, node->getBoolValue("enabled"));
+ node->getNode("enabled")->addChangeListener(new EnabledListener());
+}
+
+bool
+FGPUIMenuBar::enable_item(const SGPropertyNode * node, bool state)
+{
+ string path = node->getPath();
+ if (_objects.find(path) == _objects.end()) {
+ SG_LOG(SG_GENERAL, SG_ALERT, "Trying to enable/disable "
+ "non-existent menu item for node `" << path << '\'');
+ return false;
+ }
+ puObject *object = _objects[path];
+ if (state)
+ object->activate();
+ else
+ object->greyOut();
+
+ return true;
+}
+
+char **
+FGPUIMenuBar::make_char_array (int size)
+{
+ char ** list = new char*[size+1];
+ for (int i = 0; i <= size; i++)
+ list[i] = 0;
+ _char_arrays.push_back(list);
+ return list;
+}
+
+puCallback *
+FGPUIMenuBar::make_callback_array (int size)
+{
+ puCallback * list = new puCallback[size+1];
+ for (int i = 0; i <= size; i++)
+ list[i] = 0;
+ _callback_arrays.push_back(list);
+ return list;
+}
+
+// end of menubar.cxx
--- /dev/null
+// menubar.hxx - XML-configured menu bar.
+
+#ifndef FG_PUI_MENUBAR_HXX
+#define FG_PUI_MENUBAR_HXX 1
+
+#ifndef __cplusplus
+# error This library requires C++
+#endif
+
+#include <GUI/menubar.hxx>
+
+#include <map>
+#include <vector>
+
+// forward decls, avoid pulling in PLIB headers here
+class puMenuBar;
+class puObject;
+class SGPropertyNode;
+class SGBinding;
+
+typedef void (*puCallback)(class puObject *) ;
+
+/**
+ * XML-configured PUI menu bar.
+ *
+ * This class creates a menu bar from a tree of XML properties. These
+ * properties are not part of the main FlightGear property tree, but
+ * are read from a separate file ($FG_ROOT/gui/menubar.xml).
+ *
+ * WARNING: because PUI provides no easy way to attach user data to a
+ * menu item, all menu item strings must be unique; otherwise, this
+ * class will always use the first binding with any given name.
+ */
+class FGPUIMenuBar : public FGMenuBar
+{
+public:
+
+ /**
+ * Constructor.
+ */
+ FGPUIMenuBar ();
+
+
+ /**
+ * Destructor.
+ */
+ virtual ~FGPUIMenuBar ();
+
+
+ /**
+ * Initialize the menu bar from $FG_ROOT/gui/menubar.xml
+ */
+ virtual void init ();
+
+ /**
+ * Make the menu bar visible.
+ */
+ virtual void show ();
+
+
+ /**
+ * Make the menu bar invisible.
+ */
+ virtual void hide ();
+
+
+ /**
+ * Test whether the menu bar is visible.
+ */
+ virtual bool isVisible () const;
+
+
+ /**
+ * IGNORE THIS METHOD!!!
+ *
+ * This is necessary only because plib does not provide any easy
+ * way to attach user data to a menu item. FlightGear should not
+ * have to know about PUI internals, but this method allows the
+ * callback to pass the menu item one-shot on to the current menu.
+ */
+ virtual void fireItem (puObject * item);
+
+
+ /**
+ * create a menubar based on a PropertyList within the PropertyTree
+ */
+ void make_menubar (SGPropertyNode * props);
+
+
+ /**
+ * destroy a menubar based on a PropertyList within the PropertyTree
+ */
+ void destroy_menubar ();
+
+
+ /**
+ * Disable/enable menu titles and entries
+ */
+ bool enable_item (const SGPropertyNode * item, bool state);
+
+
+private:
+
+ // Make a single menu.
+ void make_menu (SGPropertyNode * node);
+
+ // Make the top-level menubar.
+ void make_menubar ();
+
+ // Create a property-path -> puObject map for menu node
+ void make_object_map(SGPropertyNode * node);
+
+ // Add <enabled> listener that enables/disables menu entries.
+ void add_enabled_listener(SGPropertyNode * node);
+
+ // Is the menu visible?
+ bool _visible;
+
+ // The top-level menubar itself.
+ puMenuBar * _menuBar;
+
+ // A map of bindings for the menubar.
+ std::map<std::string,std::vector<SGBinding *> > _bindings;
+
+ // These are hoops that we have to jump through because PUI doesn't
+ // do memory management for lists. We have to allocate the arrays,
+ // hang onto pointers, and then delete them when the menubar is
+ // freed.
+ char ** make_char_array (int size);
+ puCallback * make_callback_array (int size);
+ std::vector<char **> _char_arrays;
+ std::vector<puCallback *> _callback_arrays;
+
+ // A map for {menu node path}->puObject translation.
+ std::map<std::string, puObject *> _objects;
+};
+
+#endif // __MENUBAR_HXX
# include <config.h>
#endif
-#include <string.h>
-#include <iostream>
-#include <plib/pu.h>
-#include <simgear/debug/logstream.hxx>
-#include <simgear/structure/SGBinding.hxx>
-#include <simgear/props/props_io.hxx>
-#include <Main/globals.hxx>
-
-#include "new_gui.hxx"
#include "menubar.hxx"
-using std::vector;
-using std::string;
-using std::map;\f
-////////////////////////////////////////////////////////////////////////
-// FIXME!!
-//
-// Deprecated wrappers for old menu commands.
-//
-// DO NOT ADD TO THESE. THEY WILL BE DELETED SOON!
-//
-// These are defined in gui_funcs.cxx. They should be replaced with
-// user-configured dialogs and new commands where necessary.
-////////////////////////////////////////////////////////////////////////
-
-#if defined(TR_HIRES_SNAP)
-extern void dumpHiResSnapShot ();
-static bool
-do_hires_snapshot_dialog (const SGPropertyNode * arg)
-{
- dumpHiResSnapShot();
- return true;
-}
-#endif // TR_HIRES_SNAP
-
-static struct {
- const char * name;
- SGCommandMgr::command_t command;
-} deprecated_dialogs [] = {
-#if defined(TR_HIRES_SNAP)
- { "old-hires-snapshot-dialog", do_hires_snapshot_dialog },
-#endif
- { 0, 0 }
-};
-
-static void
-add_deprecated_dialogs ()
-{
- SG_LOG(SG_GENERAL, SG_INFO, "Initializing old dialog commands:");
- for (int i = 0; deprecated_dialogs[i].name != 0; i++) {
- SG_LOG(SG_GENERAL, SG_INFO, " " << deprecated_dialogs[i].name);
- globals->get_commands()->addCommand(deprecated_dialogs[i].name,
- deprecated_dialogs[i].command);
- }
-}
-
-
-\f
-////////////////////////////////////////////////////////////////////////
-// Static functions.
-////////////////////////////////////////////////////////////////////////
-
-
-static void
-menu_callback (puObject * object)
-{
- NewGUI * gui = (NewGUI *)globals->get_subsystem("gui");
- gui->getMenuBar()->fireItem(object);
-}
-
-
-\f
-////////////////////////////////////////////////////////////////////////
-// Implementation of FGMenuBar.
-////////////////////////////////////////////////////////////////////////
-
-
-FGMenuBar::FGMenuBar ()
- : _visible(false),
- _menuBar(0)
-{
-}
-
FGMenuBar::~FGMenuBar ()
{
- destroy_menubar();
-}
-
-void
-FGMenuBar::init ()
-{
- delete _menuBar; // FIXME: check if PUI owns the pointer
- make_menubar();
- // FIXME: temporary commands to get at
- // old, hard-coded dialogs.
- add_deprecated_dialogs();
-}
-
-void
-FGMenuBar::show ()
-{
- if (_menuBar != 0)
- _menuBar->reveal();
- _visible = true;
-}
-
-void
-FGMenuBar::hide ()
-{
- if (_menuBar != 0)
- _menuBar->hide();
- _visible = false;
-}
-
-bool
-FGMenuBar::isVisible () const
-{
- return _visible;
-}
-
-void
-FGMenuBar::fireItem (puObject * item)
-{
- const char * name = item->getLegend();
- vector<SGBinding *> &bindings = _bindings[name];
- int nBindings = bindings.size();
-
- for (int i = 0; i < nBindings; i++)
- bindings[i]->fire();
-}
-
-void
-FGMenuBar::make_menu (SGPropertyNode * node)
-{
- const char * name = strdup(node->getStringValue("label"));
- vector<SGPropertyNode_ptr> item_nodes = node->getChildren("item");
-
- int array_size = item_nodes.size();
-
- char ** items = make_char_array(array_size);
- puCallback * callbacks = make_callback_array(array_size);
-
- for (unsigned int i = 0, j = item_nodes.size() - 1;
- i < item_nodes.size();
- i++, j--) {
-
- // Set up the PUI entries for this item
- items[j] = strdup((char *)item_nodes[i]->getStringValue("label"));
- callbacks[j] = menu_callback;
-
- // Load all the bindings for this item
- vector<SGPropertyNode_ptr> bindings = item_nodes[i]->getChildren("binding");
- SGPropertyNode * dest = fgGetNode("/sim/bindings/menu", true);
-
- for (unsigned int k = 0; k < bindings.size(); k++) {
- unsigned int m = 0;
- SGPropertyNode_ptr binding;
- while (dest->getChild("binding", m))
- m++;
-
- binding = dest->getChild("binding", m, true);
- copyProperties(bindings[k], binding);
- _bindings[items[j]].push_back(new SGBinding(binding, globals->get_props()));
- }
- }
-
- _menuBar->add_submenu(name, items, callbacks);
-}
-
-void
-FGMenuBar::make_menubar ()
-{
- SGPropertyNode *targetpath;
-
- targetpath = fgGetNode("/sim/menubar/default",true);
- // fgLoadProps("gui/menubar.xml", targetpath);
-
- /* NOTE: there is no check to see whether there's any usable data at all
- *
- * This would also have the advantage of being able to create some kind of
- * 'fallback' menu - just in case that either menubar.xml is empty OR that
- * its XML data is not valid, that way we would avoid displaying an
- * unusable menubar without any functionality - if we decided to add another
- * char * element to the commands structure in
- * $FG_SRC/src/Main/fgcommands.cxx
- * we could additionally save each function's (short) description and use
- * this as label for the fallback PUI menubar item labels - as a workaround
- * one might simply use the internal fgcommands and put them into the
- * fallback menu, so that the user is at least able to re-init the menu
- * loading - just in case there was some malformed XML in it
- * (it happend to me ...)
- */
-
- make_menubar(targetpath);
-}
-
-/* WARNING: We aren't yet doing any validation of what's found - but since
- * this isn't done with menubar.xml either, it should not really matter
- * right now. Although one should later on consider to validate the
- * contents, whether they are representing a 'legal' menubar structure.
- */
-void
-FGMenuBar::make_menubar(SGPropertyNode * props)
-{
- // Just in case.
- destroy_menubar();
- _menuBar = new puMenuBar;
-
- vector<SGPropertyNode_ptr> menu_nodes = props->getChildren("menu");
- for (unsigned int i = 0; i < menu_nodes.size(); i++)
- make_menu(menu_nodes[i]);
-
- _menuBar->close();
- make_object_map(props);
-
- if (_visible)
- _menuBar->reveal();
- else
- _menuBar->hide();
-}
-
-void
-FGMenuBar::destroy_menubar ()
-{
- if ( _menuBar == 0 )
- return;
-
- hide();
- puDeleteObject(_menuBar);
-
- unsigned int i;
-
- // Delete all the character arrays
- // we were forced to keep around for
- // plib.
- SG_LOG(SG_GENERAL, SG_BULK, "Deleting char arrays");
- for (i = 0; i < _char_arrays.size(); i++) {
- for (int j = 0; _char_arrays[i][j] != 0; j++)
- free(_char_arrays[i][j]); // added with strdup
- delete[] _char_arrays[i];
- }
-
- // Delete all the callback arrays
- // we were forced to keep around for
- // plib.
- SG_LOG(SG_GENERAL, SG_BULK, "Deleting callback arrays");
- for (i = 0; i < _callback_arrays.size(); i++)
- delete[] _callback_arrays[i];
-
- // Delete all those bindings
- SG_LOG(SG_GENERAL, SG_BULK, "Deleting bindings");
- map<string,vector<SGBinding *> >::iterator it;
- for (it = _bindings.begin(); it != _bindings.end(); it++) {
- SG_LOG(SG_GENERAL, SG_BULK, "Deleting bindings for " << it->first);
- for ( i = 0; i < it->second.size(); i++ )
- delete it->second[i];
- }
-
- SG_LOG(SG_GENERAL, SG_BULK, "Done.");
-}
-
-void
-FGMenuBar::make_object_map(SGPropertyNode * node)
-{
- unsigned int menu_index = 0;
- vector<SGPropertyNode_ptr> menus = node->getChildren("menu");
- for (puObject *obj = ((puGroup *)_menuBar)->getFirstChild();
- obj; obj = obj->getNextObject()) {
-
- // skip puPopupMenus. They are also children of _menuBar,
- // but we access them via getUserData() (see below)
- if (!(obj->getType() & PUCLASS_ONESHOT))
- continue;
-
- if (menu_index >= menus.size()) {
- SG_LOG(SG_GENERAL, SG_WARN, "'menu' object without node: "
- << node->getPath() << "/menu[" << menu_index << ']');
- return;
- }
-
- SGPropertyNode *menu = menus.at(menu_index);
- _objects[menu->getPath()] = obj;
- add_enabled_listener(menu);
-
- puGroup *popup = (puGroup *)obj->getUserData();
- if (!popup)
- continue;
-
- // the entries are for some reason reversed (last first), and we
- // don't know yet how many there will be; so we collect first
- vector<puObject *> e;
- for (puObject *me = popup->getFirstChild(); me; me = me->getNextObject())
- e.push_back(me);
-
- vector<SGPropertyNode_ptr> items = menu->getChildren("item");
- for (unsigned int i = 0; i < e.size(); i++) {
- if (i >= items.size()) {
- SG_LOG(SG_GENERAL, SG_WARN, "'item' object without node: "
- << menu->getPath() << "/item[" << i << ']');
- break;
- }
- SGPropertyNode *item = items.at(e.size() - i - 1);
- _objects[item->getPath()] = e[i];
- add_enabled_listener(item);
- }
- menu_index++;
- }
-}
-
-struct EnabledListener : SGPropertyChangeListener {
- void valueChanged(SGPropertyNode *node) {
- NewGUI * gui = (NewGUI *)globals->get_subsystem("gui");
- if (!gui)
- return;
- FGMenuBar *menubar = gui->getMenuBar();
- if (menubar)
- menubar->enable_item(node->getParent(), node->getBoolValue());
- }
-};
-
-void
-FGMenuBar::add_enabled_listener(SGPropertyNode * node)
-{
- if (!node->hasValue("enabled"))
- node->setBoolValue("enabled", true);
-
- enable_item(node, node->getBoolValue("enabled"));
- node->getNode("enabled")->addChangeListener(new EnabledListener());
-}
-
-bool
-FGMenuBar::enable_item(const SGPropertyNode * node, bool state)
-{
- string path = node->getPath();
- if (_objects.find(path) == _objects.end()) {
- SG_LOG(SG_GENERAL, SG_ALERT, "Trying to enable/disable "
- "non-existent menu item for node `" << path << '\'');
- return false;
- }
- puObject *object = _objects[path];
- if (state)
- object->activate();
- else
- object->greyOut();
-
- return true;
-}
-
-char **
-FGMenuBar::make_char_array (int size)
-{
- char ** list = new char*[size+1];
- for (int i = 0; i <= size; i++)
- list[i] = 0;
- _char_arrays.push_back(list);
- return list;
-}
-
-puCallback *
-FGMenuBar::make_callback_array (int size)
-{
- puCallback * list = new puCallback[size+1];
- for (int i = 0; i <= size; i++)
- list[i] = 0;
- _callback_arrays.push_back(list);
- return list;
}
// end of menubar.cxx
#ifndef __MENUBAR_HXX
#define __MENUBAR_HXX 1
-#ifndef __cplusplus
-# error This library requires C++
-#endif
-
-#include <Main/fg_props.hxx>
-
-#include <plib/pu.h>
-
-#include <map>
-#include <vector>
-
-class puMenuBar;
-class puObject;
-class SGBinding;
-
/**
- * XML-configured PUI menu bar.
+ * XML-configured menu bar interface
*
* This class creates a menu bar from a tree of XML properties. These
* properties are not part of the main FlightGear property tree, but
* are read from a separate file ($FG_ROOT/gui/menubar.xml).
- *
- * WARNING: because PUI provides no easy way to attach user data to a
- * menu item, all menu item strings must be unique; otherwise, this
- * class will always use the first binding with any given name.
+
*/
class FGMenuBar
{
public:
- /**
- * Constructor.
- */
- FGMenuBar ();
-
/**
* Destructor.
/**
* Initialize the menu bar from $FG_ROOT/gui/menubar.xml
*/
- virtual void init ();
+ virtual void init () = 0;
/**
* Make the menu bar visible.
*/
- virtual void show ();
+ virtual void show () = 0;
/**
* Make the menu bar invisible.
*/
- virtual void hide ();
+ virtual void hide () = 0;
/**
* Test whether the menu bar is visible.
*/
- virtual bool isVisible () const;
-
-
- /**
- * IGNORE THIS METHOD!!!
- *
- * This is necessary only because plib does not provide any easy
- * way to attach user data to a menu item. FlightGear should not
- * have to know about PUI internals, but this method allows the
- * callback to pass the menu item one-shot on to the current menu.
- */
- virtual void fireItem (puObject * item);
-
-
- /**
- * create a menubar based on a PropertyList within the PropertyTree
- */
- void make_menubar (SGPropertyNode * props);
-
-
- /**
- * destroy a menubar based on a PropertyList within the PropertyTree
- */
- void destroy_menubar ();
-
-
- /**
- * Disable/enable menu titles and entries
- */
- bool enable_item (const SGPropertyNode * item, bool state);
-
-
-private:
-
- // Make a single menu.
- void make_menu (SGPropertyNode * node);
-
- // Make the top-level menubar.
- void make_menubar ();
-
- // Create a property-path -> puObject map for menu node
- void make_object_map(SGPropertyNode * node);
-
- // Add <enabled> listener that enables/disables menu entries.
- void add_enabled_listener(SGPropertyNode * node);
-
- // Is the menu visible?
- bool _visible;
-
- // The top-level menubar itself.
- puMenuBar * _menuBar;
-
- // A map of bindings for the menubar.
- std::map<std::string,std::vector<SGBinding *> > _bindings;
-
- // These are hoops that we have to jump through because PUI doesn't
- // do memory management for lists. We have to allocate the arrays,
- // hang onto pointers, and then delete them when the menubar is
- // freed.
- char ** make_char_array (int size);
- puCallback * make_callback_array (int size);
- std::vector<char **> _char_arrays;
- std::vector<puCallback *> _callback_arrays;
+ virtual bool isVisible () const = 0;
- // A map for {menu node path}->puObject translation.
- std::map<std::string, puObject *> _objects;
};
#endif // __MENUBAR_HXX
#include "GL/glx.h"
#endif
-#include "menubar.hxx"
+#include "FGPUIMenuBar.hxx"
#include "FGPUIDialog.hxx"
#include "FGFontCache.hxx"
#include "FGColor.hxx"
NewGUI::NewGUI ()
- : _menubar(new FGMenuBar),
+ : _menubar(new FGPUIMenuBar),
_active_dialog(0)
{
}
NewGUI::~NewGUI ()
{
- delete _menubar;
_dialog_props.clear();
for (_itt_t it = _colors.begin(); it != _colors.end(); ++it)
delete it->second;
setStyle();
unbind();
- delete _menubar;
- _menubar = new FGMenuBar;
+ _menubar.reset(new FGPUIMenuBar);
if (reload) {
_dialog_props.clear();
FGMenuBar *
NewGUI::getMenuBar ()
{
- return _menubar;
+ return _menubar.get();
}
bool
// Read all the configuration files in a directory.
void readDir (const SGPath& path);
- FGMenuBar * _menubar;
+ std::auto_ptr<FGMenuBar> _menubar;
FGDialog * _active_dialog;
std::map<std::string,FGDialog *> _active_dialogs;
std::map<std::string,SGPropertyNode_ptr> _dialog_props;