// 0 degrees = high noon
// 90 degrees = sun rise/set
// 180 degrees = darkest midnight
-bool SGSky::repaint( sgVec4 sky_color, sgVec4 fog_color, sgVec4 cloud_color,
- double sun_angle, double moon_angle,
- int nplanets, sgdVec3 *planet_data,
- int nstars, sgdVec3 *star_data )
+bool SGSky::repaint( const SGSkyColor &sc )
{
if ( effective_visibility > 1000.0 ) {
enable();
- dome->repaint( sky_color, fog_color, sun_angle, effective_visibility );
- oursun->repaint( sun_angle );
- moon->repaint( moon_angle );
- planets->repaint( sun_angle, nplanets, planet_data );
- stars->repaint( sun_angle, nstars, star_data );
+ dome->repaint( sc.sky_color, sc.fog_color, sc.sun_angle,
+ effective_visibility );
+
+ oursun->repaint( sc.sun_angle );
+
+ moon->repaint( sc.moon_angle );
+
+ planets->repaint( sc.sun_angle, sc.nplanets, sc.planet_data );
+
+ stars->repaint( sc.sun_angle, sc.nstars, sc.star_data );
for ( int i = 0; i < (int)cloud_layers.size(); ++i ) {
if (cloud_layers[i]->getCoverage() != SGCloudLayer::SG_CLOUD_CLEAR){
- cloud_layers[i]->repaint( cloud_color );
+ cloud_layers[i]->repaint( sc.cloud_color );
}
}
} else {
// spin specifies a rotation about the new Z axis (this allows
// additional orientation for the sunrise/set effects and is used by
// the skydome and perhaps clouds.
-bool SGSky::reposition( sgVec3 view_pos, sgVec3 zero_elev, sgVec3 view_up,
- double lon, double lat, double alt, double spin,
- double gst,
- double sun_ra, double sun_dec, double sun_dist,
- double moon_ra, double moon_dec, double moon_dist )
+bool SGSky::reposition( SGSkyState &st )
{
- double angle = gst * 15; // degrees
- dome->reposition( zero_elev, lon, lat, spin );
- oursun->reposition( view_pos, angle, sun_ra, sun_dec, sun_dist );
- moon->reposition( view_pos, angle, moon_ra, moon_dec, moon_dist );
- planets->reposition( view_pos, angle );
- stars->reposition( view_pos, angle );
+
+ double angle = st.gst * 15; // degrees
+
+ dome->reposition( st.zero_elev, st.lon, st.lat, st.spin );
+
+ oursun->reposition( st.view_pos, angle,
+ st.sun_ra, st.sun_dec, st.sun_dist );
+
+ moon->reposition( st.view_pos, angle,
+ st.moon_ra, st.moon_dec, st.moon_dist );
+
+ planets->reposition( st.view_pos, angle );
+
+ stars->reposition( st.view_pos, angle );
for ( int i = 0; i < (int)cloud_layers.size(); ++i ) {
if ( cloud_layers[i]->getCoverage() != SGCloudLayer::SG_CLOUD_CLEAR ) {
- cloud_layers[i]->reposition( zero_elev, view_up, lon, lat, alt );
+ cloud_layers[i]->reposition( st.zero_elev, st.view_up,
+ st.lon, st.lat, st.alt );
}
}
typedef layer_list_type::iterator layer_list_iterator;
typedef layer_list_type::const_iterator layer_list_const_iterator;
+typedef struct {
+ float *view_pos, *zero_elev, *view_up;
+ double lon, lat, alt, spin;
+ double gst;
+ double sun_ra, sun_dec, sun_dist;
+ double moon_ra, moon_dec, moon_dist;
+} SGSkyState;
+
+typedef struct {
+ float *sky_color, *fog_color, *cloud_color;
+ double sun_angle, moon_angle;
+ int nplanets, nstars;
+ sgdVec3 *planet_data, *star_data;
+} SGSkyColor;
+
/**
* A class to model a realistic (time/date/position) based sky.
*
* @param star_data an array of star right ascensions, declinations,
* and magnitudes
*/
- bool repaint( sgVec4 sky_color, sgVec4 fog_color, sgVec4 cloud_color,
- double sun_angle, double moon_angle,
- int nplanets, sgdVec3 *planet_data,
- int nstars, sgdVec3 *star_data );
+ bool repaint( const SGSkyColor &sc );
/**
* Reposition the sky at the specified origin and orientation
* @param moon_dec the moon's current declination
* @param moon_dist the moon's distance from the current view point.
*/
- bool reposition( sgVec3 view_pos, sgVec3 zero_elev, sgVec3 view_up,
- double lon, double lat, double alt, double spin,
- double gst,
- double sun_ra, double sun_dec, double sun_dist,
- double moon_ra, double moon_dec, double moon_dist );
+ bool reposition( SGSkyState &st );
/**
* Modify the given visibility based on cloud layers, thickness,