#include <Main/fg_props.hxx>
#include <Main/viewmgr.hxx>
#include <Time/light.hxx>
+#include <GUI/new_gui.hxx> // FGFontCache
#include "hud.hxx"
#include "panel.hxx"
////////////////////////////////////////////////////////////////////////
static fntRenderer text_renderer;
-static fntTexFont *default_font = 0;
-static fntTexFont *led_font = 0;
static sgVec4 panel_color;
static sgVec4 emissive_panel_color = {1,1,1,1};
void
FGPanel::init ()
{
- SGPath base_path;
- char* envp = ::getenv( "FG_FONTS" );
- if ( envp != NULL ) {
- base_path.set( envp );
- } else {
- base_path.set( globals->get_fg_root() );
- base_path.append( "Fonts" );
- }
-
- SGPath fntpath;
-
- // Install the default font
- fntpath = base_path;
- fntpath.append( "typewriter.txf" );
- default_font = new fntTexFont ;
- default_font -> load ( (char *)fntpath.c_str() ) ;
-
- // Install the LED font
- fntpath = base_path;
- fntpath.append( "led.txf" );
- led_font = new fntTexFont ;
- led_font -> load ( (char *)fntpath.c_str() ) ;
}
////////////////////////////////////////////////////////////////////////
FGTextLayer::FGTextLayer (int w, int h)
- : FGInstrumentLayer(w, h), _pointSize(14.0), _font_name("default")
+ : FGInstrumentLayer(w, h), _pointSize(14.0), _font_name("default.txf")
{
_then.stamp();
_color[0] = _color[1] = _color[2] = 0.0;
if (test()) {
glColor4fv(_color);
transform();
- if ( _font_name == "led" && led_font != 0) {
- text_renderer.setFont(led_font);
- } else {
- text_renderer.setFont(guiFntHandle);
- }
+
+ FGFontCache *fc = globals->get_fontcache();
+ text_renderer.setFont(fc->getTexFont(_font_name.c_str()));
+
text_renderer.setPointSize(_pointSize);
text_renderer.begin();
text_renderer.start3f(0, 0, 0);
void
FGTextLayer::setFontName(const string &name)
{
- _font_name = name;
+ _font_name = name + ".txf";
}