fgHUDInit( cur_aircraft );
ac_cockpit = new fg_Cockpit();
+#ifdef INCLUDE_PANEL
fgPanelInit();
+#endif
fgPrintf( FG_COCKPIT, FG_INFO,
" Code %d Status %d\n",
fgUpdateHUD();
}
+#if INCLUDE_PANEL
if ( current_options.get_panel_status() &&
(fabs(pview->view_offset) < 0.2) ) {
fgPanelUpdate();
}
+#endif
}
/* $Log$
-/* Revision 1.12 1998/07/13 21:28:00 curt
-/* Converted the aoa scale to a radio altimeter.
+/* Revision 1.13 1998/08/22 01:19:27 curt
+/* Omit panel code because it's texture loading overruns array bounds.
/*
+ * Revision 1.12 1998/07/13 21:28:00 curt
+ * Converted the aoa scale to a radio altimeter.
+ *
* Revision 1.11 1998/07/13 21:00:45 curt
* Integrated Charlies latest HUD updates.
* Wrote access functions for current fgOPTIONS.