though the window wasn't resized. I'm just not adventurous enough for
a cleaner solution in the light of the upcoming release. At least the
xsize/ysize properties aren't set each frame any more, so listeners
work now properly.
current__view->set_dirty();
if ( refresh_camera_settings ) {
+ // update view port
+ resize( fgGetInt("/sim/startup/xsize"),
+ fgGetInt("/sim/startup/ysize") );
+
// Tell GL we are switching to model view parameters
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();