FGBinding::~FGBinding ()
{
-// delete _arg; // Delete the saved arguments
-// delete _command_state; // Delete the saved command state
+// delete _arg; // Delete the saved arguments
+// delete _command_state; // Delete the saved command state
}
void
SG_LOG(SG_INPUT, SG_WARN, "No command attached to binding");
} else if (!(*_command)(_arg)) {
SG_LOG(SG_INPUT, SG_ALERT, "Failed to execute command "
- << _command_name);
+ << _command_name);
}
}
}
FGBinding::fire (double setting) const
{
if (test()) {
- // A value is automatically added to
- // the args
- if (_setting == 0) // save the setting node for efficiency
+ // A value is automatically added to
+ // the args
+ if (_setting == 0) // save the setting node for efficiency
_setting = _arg->getChild("setting", 0, true);
_setting->setDoubleValue(setting);
fire();
// Implementation of FGInput.
////////////////////////////////////////////////////////////////////////
- // From main.cxx
+ // From main.cxx
extern void fgReshape( int width, int height );
FGInput::doKey (int k, int modifiers, int x, int y)
{
SG_LOG( SG_INPUT, SG_DEBUG, "User pressed key " << k
- << " with modifiers " << modifiers );
+ << " with modifiers " << modifiers );
- // Sanity check.
+ // Sanity check.
if (k < 0 || k >= MAX_KEYS) {
SG_LOG(SG_INPUT, SG_WARN, "Key value " << k << " out of range");
return;
button &b = _key_bindings[k];
- // Key pressed.
+ // Key pressed.
if (modifiers&FG_MOD_UP == 0) {
SG_LOG( SG_INPUT, SG_DEBUG, "User pressed key " << k
- << " with modifiers " << modifiers );
+ << " with modifiers " << modifiers );
if (!b.last_state || b.is_repeatable) {
const binding_list_t &bindings =
- _find_key_bindings(k, modifiers);
+ _find_key_bindings(k, modifiers);
int max = bindings.size();
if (max > 0) {
- for (int i = 0; i < max; i++)
- bindings[i]->fire();
- return;
+ for (int i = 0; i < max; i++)
+ bindings[i]->fire();
+ return;
}
}
}
- // Key released.
+ // Key released.
else {
SG_LOG(SG_INPUT, SG_DEBUG, "User released key " << k
- << " with modifiers " << modifiers);
+ << " with modifiers " << modifiers);
if (b.last_state) {
const binding_list_t &bindings =
- _find_key_bindings(k, modifiers);
+ _find_key_bindings(k, modifiers);
int max = bindings.size();
if (max > 0) {
- for (int i = 0; i < max; i++)
- bindings[i]->fire();
- return;
+ for (int i = 0; i < max; i++)
+ bindings[i]->fire();
+ return;
}
}
}
- // Use the old, default actions.
+ // Use the old, default actions.
SG_LOG( SG_INPUT, SG_DEBUG, "(No user binding.)" );
if (modifiers&FG_MOD_UP)
return;
if (modifiers & FG_MOD_SHIFT) {
- switch (k) {
- case 72: // H key
- HUD_brightkey( true );
- return;
- case 73: // I key
- // Minimal Hud
- fgHUDInit2(¤t_aircraft);
- return;
- }
+ switch (k) {
+ case 72: // H key
+ HUD_brightkey( true );
+ return;
+ case 73: // I key
+ // Minimal Hud
+ fgHUDInit2(¤t_aircraft);
+ return;
+ }
} else {
- SG_LOG( SG_INPUT, SG_DEBUG, "" );
- switch (k) {
- case 104: // h key
- HUD_masterswitch( true );
- return;
- case 105: // i key
- fgHUDInit(¤t_aircraft); // normal HUD
- return;
+ SG_LOG( SG_INPUT, SG_DEBUG, "" );
+ switch (k) {
+ case 104: // h key
+ HUD_masterswitch( true );
+ return;
+ case 105: // i key
+ fgHUDInit(¤t_aircraft); // normal HUD
+ return;
// START SPECIALS
case 256+GLUT_KEY_F6: // F6 toggles Autopilot target location
- if ( globals->get_autopilot()->get_HeadingMode() !=
- FGAutopilot::FG_HEADING_WAYPOINT ) {
- globals->get_autopilot()->set_HeadingMode(
- FGAutopilot::FG_HEADING_WAYPOINT );
- globals->get_autopilot()->set_HeadingEnabled( true );
- } else {
- globals->get_autopilot()->set_HeadingMode(
- FGAutopilot::FG_TC_HEADING_LOCK );
- }
- return;
- case 256+GLUT_KEY_F8: {// F8 toggles fog ... off fastest nicest...
- const string &fog = fgGetString("/sim/rendering/fog");
- if (fog == "disabled") {
- fgSetString("/sim/rendering/fog", "fastest");
- SG_LOG(SG_INPUT, SG_INFO, "Fog enabled, hint=fastest");
- } else if (fog == "fastest") {
- fgSetString("/sim/rendering/fog", "nicest");
- SG_LOG(SG_INPUT, SG_INFO, "Fog enabled, hint=nicest");
- } else if (fog == "nicest") {
- fgSetString("/sim/rendering/fog", "disabled");
- SG_LOG(SG_INPUT, SG_INFO, "Fog disabled");
- } else {
- fgSetString("/sim/rendering/fog", "disabled");
- SG_LOG(SG_INPUT, SG_ALERT, "Unrecognized fog type "
- << fog << ", changed to 'disabled'");
- }
- return;
- }
- case 256+GLUT_KEY_F10: // F10 toggles menu on and off...
- SG_LOG(SG_INPUT, SG_INFO, "Invoking call back function");
- guiToggleMenu();
- return;
- case 256+GLUT_KEY_F11: // F11 Altitude Dialog.
- SG_LOG(SG_INPUT, SG_INFO, "Invoking Altitude call back function");
- NewAltitude( NULL );
- return;
- case 256+GLUT_KEY_F12: // F12 Heading Dialog...
- SG_LOG(SG_INPUT, SG_INFO, "Invoking Heading call back function");
- NewHeading( NULL );
- return;
- }
+ if ( globals->get_autopilot()->get_HeadingMode() !=
+ FGAutopilot::FG_HEADING_WAYPOINT ) {
+ globals->get_autopilot()->set_HeadingMode(
+ FGAutopilot::FG_HEADING_WAYPOINT );
+ globals->get_autopilot()->set_HeadingEnabled( true );
+ } else {
+ globals->get_autopilot()->set_HeadingMode(
+ FGAutopilot::FG_TC_HEADING_LOCK );
+ }
+ return;
+ case 256+GLUT_KEY_F8: {// F8 toggles fog ... off fastest nicest...
+ const string &fog = fgGetString("/sim/rendering/fog");
+ if (fog == "disabled") {
+ fgSetString("/sim/rendering/fog", "fastest");
+ SG_LOG(SG_INPUT, SG_INFO, "Fog enabled, hint=fastest");
+ } else if (fog == "fastest") {
+ fgSetString("/sim/rendering/fog", "nicest");
+ SG_LOG(SG_INPUT, SG_INFO, "Fog enabled, hint=nicest");
+ } else if (fog == "nicest") {
+ fgSetString("/sim/rendering/fog", "disabled");
+ SG_LOG(SG_INPUT, SG_INFO, "Fog disabled");
+ } else {
+ fgSetString("/sim/rendering/fog", "disabled");
+ SG_LOG(SG_INPUT, SG_ALERT, "Unrecognized fog type "
+ << fog << ", changed to 'disabled'");
+ }
+ return;
+ }
+ case 256+GLUT_KEY_F10: // F10 toggles menu on and off...
+ SG_LOG(SG_INPUT, SG_INFO, "Invoking call back function");
+ guiToggleMenu();
+ return;
+ case 256+GLUT_KEY_F11: // F11 Altitude Dialog.
+ SG_LOG(SG_INPUT, SG_INFO, "Invoking Altitude call back function");
+ NewAltitude( NULL );
+ return;
+ case 256+GLUT_KEY_F12: // F12 Heading Dialog...
+ SG_LOG(SG_INPUT, SG_INFO, "Invoking Heading call back function");
+ NewHeading( NULL );
+ return;
+ }
// END SPECIALS
void
FGInput::doMouseClick (int b, int updown, int x, int y)
{
- int modifiers = FG_MOD_NONE; // FIXME: any way to get the real ones?
+ int modifiers = FG_MOD_NONE; // FIXME: any way to get the real ones?
mouse &m = _mouse_bindings[0];
mouse_mode &mode = m.modes[m.current_mode];
- // Let the property manager know.
+ // Let the property manager know.
if (b >= 0 && b < MAX_MOUSE_BUTTONS)
m.mouse_button_nodes[b]->setBoolValue(updown == GLUT_DOWN);
- // Pass on to PUI and the panel if
- // requested, and return if one of
- // them consumes the event.
+ // Pass on to PUI and the panel if
+ // requested, and return if one of
+ // them consumes the event.
if (mode.pass_through) {
if (puMouse(b, updown, x, y))
return;
else if ((current_panel != 0) &&
+ current_panel->getVisibility() &&
current_panel->doMouseAction(b, updown, x, y))
return;
else if (fgHandle3DPanelMouseEvent(b, updown, x, y))
return;
}
- // OK, PUI and the panel didn't want the click
+ // OK, PUI and the panel didn't want the click
if (b >= MAX_MOUSE_BUTTONS) {
SG_LOG(SG_INPUT, SG_ALERT, "Mouse button " << b
- << " where only " << MAX_MOUSE_BUTTONS << " expected");
+ << " where only " << MAX_MOUSE_BUTTONS << " expected");
return;
}
void
FGInput::doMouseMotion (int x, int y)
{
- int modifiers = FG_MOD_NONE; // FIXME: any way to get the real ones?
+ int modifiers = FG_MOD_NONE; // FIXME: any way to get the real ones?
int xsize = fgGetInt("/sim/startup/xsize", 800);
int ysize = fgGetInt("/sim/startup/ysize", 600);
return;
mouse_mode &mode = m.modes[m.current_mode];
- // Pass on to PUI if requested, and return
- // if PUI consumed the event.
+ // Pass on to PUI if requested, and return
+ // if PUI consumed the event.
if (mode.pass_through && puMouse(x, y))
return;
- // OK, PUI didn't want the event,
- // so we can play with it.
+ // OK, PUI didn't want the event,
+ // so we can play with it.
if (x != m.x) {
int delta = x - m.x;
for (unsigned int i = 0; i < mode.x_bindings[modifiers].size(); i++)
mode.y_bindings[modifiers][i]->fire(double(delta), double(ysize));
}
- // Constrain the mouse if requested
+ // Constrain the mouse if requested
if (mode.constrained) {
bool need_warp = false;
if (x <= 0) {
void
FGInput::_init_keyboard ()
{
- // TODO: zero the old bindings first.
+ // TODO: zero the old bindings first.
SG_LOG(SG_INPUT, SG_DEBUG, "Initializing key bindings");
SGPropertyNode * key_nodes = fgGetNode("/input/keyboard");
if (key_nodes == 0) {
void
FGInput::_init_joystick ()
{
- // TODO: zero the old bindings first.
+ // TODO: zero the old bindings first.
SG_LOG(SG_INPUT, SG_DEBUG, "Initializing joystick bindings");
SGPropertyNode * js_nodes = fgGetNode("/input/joysticks");
if (js_nodes == 0) {
bool found_js = false;
const char * name = js->getName();
SG_LOG(SG_INPUT, SG_INFO, "Looking for bindings for joystick \""
- << name << '"');
+ << name << '"');
vector<SGPropertyNode_ptr> nodes = js_nodes->getChildren("js-named");
for (unsigned int i = 0; i < nodes.size(); i++) {
- SGPropertyNode_ptr node = nodes[i];
+ SGPropertyNode_ptr node = nodes[i];
vector<SGPropertyNode_ptr> name_nodes = node->getChildren("name");
for (unsigned int j = 0; j < name_nodes.size(); j++) {
const char * js_name = name_nodes[j]->getStringValue();
#else
int nbuttons = MAX_JOYSTICK_BUTTONS;
#endif
-
+
int naxes = js->getNumAxes();
if (naxes > MAX_JOYSTICK_AXES) naxes = MAX_JOYSTICK_AXES;
_joystick_bindings[i].naxes = naxes;
SG_LOG(SG_INPUT, SG_DEBUG, "Initializing joystick " << i);
- // Set up range arrays
+ // Set up range arrays
float minRange[MAX_JOYSTICK_AXES];
float maxRange[MAX_JOYSTICK_AXES];
float center[MAX_JOYSTICK_AXES];
- // Initialize with default values
+ // Initialize with default values
js->getMinRange(minRange);
js->getMaxRange(maxRange);
js->getCenter(center);
- // Allocate axes and buttons
+ // Allocate axes and buttons
_joystick_bindings[i].axes = new axis[naxes];
_joystick_bindings[i].buttons = new button[nbuttons];
for (j = 0; j < naxes; j++) {
const SGPropertyNode * axis_node = js_node->getChild("axis", j);
if (axis_node == 0) {
- SG_LOG(SG_INPUT, SG_DEBUG, "No bindings for axis " << j);
- axis_node = js_node->getChild("axis", j, true);
+ SG_LOG(SG_INPUT, SG_DEBUG, "No bindings for axis " << j);
+ axis_node = js_node->getChild("axis", j, true);
}
axis &a = _joystick_bindings[i].axes[j];
sprintf(buf, "%d", j);
SG_LOG(SG_INPUT, SG_DEBUG, "Initializing button " << j);
_init_button(js_node->getChild("button", j),
- _joystick_bindings[i].buttons[j],
- buf);
-
+ _joystick_bindings[i].buttons[j],
+ buf);
+
}
js->setMinRange(minRange);
SGPropertyNode * mouse_node = mouse_nodes->getChild("mouse", i, true);
mouse &m = _mouse_bindings[i];
- // Grab node pointers
+ // Grab node pointers
char buf[64];
sprintf(buf, "/devices/status/mice/mouse[%d]/mode", i);
m.mode_node = fgGetNode(buf, true);
m.mouse_button_nodes[j]->setBoolValue(false);
}
- // Read all the modes
+ // Read all the modes
m.nModes = mouse_node->getIntValue("mode-count", 1);
m.modes = new mouse_mode[m.nModes];
for (int j = 0; j < m.nModes; j++) {
int k;
- // Read the mouse cursor for this mode
+ // Read the mouse cursor for this mode
SGPropertyNode * mode_node = mouse_node->getChild("mode", j, true);
const char * cursor_name =
- mode_node->getStringValue("cursor", "inherit");
+ mode_node->getStringValue("cursor", "inherit");
m.modes[j].cursor = GLUT_CURSOR_INHERIT;
for (k = 0; mouse_cursor_map[k].name != 0; k++) {
- if (!strcmp(mouse_cursor_map[k].name, cursor_name)) {
- m.modes[j].cursor = mouse_cursor_map[k].cursor;
- break;
- }
+ if (!strcmp(mouse_cursor_map[k].name, cursor_name)) {
+ m.modes[j].cursor = mouse_cursor_map[k].cursor;
+ break;
+ }
}
- // Read other properties for this mode
+ // Read other properties for this mode
m.modes[j].constrained = mode_node->getBoolValue("constrained", false);
m.modes[j].pass_through = mode_node->getBoolValue("pass-through", false);
- // Read the button bindings for this mode
+ // Read the button bindings for this mode
m.modes[j].buttons = new button[MAX_MOUSE_BUTTONS];
char buf[32];
for (k = 0; k < MAX_MOUSE_BUTTONS; k++) {
- sprintf(buf, "mouse button %d", k);
- SG_LOG(SG_INPUT, SG_DEBUG, "Initializing mouse button " << k);
- _init_button(mode_node->getChild("button", k),
- m.modes[j].buttons[k],
- buf);
+ sprintf(buf, "mouse button %d", k);
+ SG_LOG(SG_INPUT, SG_DEBUG, "Initializing mouse button " << k);
+ _init_button(mode_node->getChild("button", k),
+ m.modes[j].buttons[k],
+ buf);
}
- // Read the axis bindings for this mode
+ // Read the axis bindings for this mode
_read_bindings(mode_node->getChild("x-axis", 0, true),
- m.modes[j].x_bindings,
- FG_MOD_NONE);
+ m.modes[j].x_bindings,
+ FG_MOD_NONE);
_read_bindings(mode_node->getChild("y-axis", 0, true),
- m.modes[j].y_bindings,
- FG_MOD_NONE);
+ m.modes[j].y_bindings,
+ FG_MOD_NONE);
}
}
}
void
FGInput::_init_button (const SGPropertyNode * node,
- button &b,
- const string name)
-{
+ button &b,
+ const string name)
+{
if (node == 0) {
SG_LOG(SG_INPUT, SG_DEBUG, "No bindings for button " << name);
} else {
b.is_repeatable = node->getBoolValue("repeatable", b.is_repeatable);
- // Get the bindings for the button
+ // Get the bindings for the button
_read_bindings(node, b.bindings, FG_MOD_NONE);
}
}
void
FGInput::_update_joystick ()
{
- int modifiers = FG_MOD_NONE; // FIXME: any way to get the real ones?
+ int modifiers = FG_MOD_NONE; // FIXME: any way to get the real ones?
int buttons;
// float js_val, diff;
float axis_values[MAX_JOYSTICK_AXES];
js->read(&buttons, axis_values);
- // Fire bindings for the axes.
+ // Fire bindings for the axes.
for ( j = 0; j < _joystick_bindings[i].naxes; j++) {
axis &a = _joystick_bindings[i].axes[j];
- // Do nothing if the axis position
- // is unchanged; only a change in
- // position fires the bindings.
+ // Do nothing if the axis position
+ // is unchanged; only a change in
+ // position fires the bindings.
if (fabs(axis_values[j] - a.last_value) > a.tolerance) {
-// SG_LOG(SG_INPUT, SG_DEBUG, "Axis " << j << " has moved");
- SGPropertyNode node;
- a.last_value = axis_values[j];
-// SG_LOG(SG_INPUT, SG_DEBUG, "There are "
-// << a.bindings[modifiers].size() << " bindings");
- for (unsigned int k = 0; k < a.bindings[modifiers].size(); k++)
- a.bindings[modifiers][k]->fire(axis_values[j]);
+// SG_LOG(SG_INPUT, SG_DEBUG, "Axis " << j << " has moved");
+ SGPropertyNode node;
+ a.last_value = axis_values[j];
+// SG_LOG(SG_INPUT, SG_DEBUG, "There are "
+// << a.bindings[modifiers].size() << " bindings");
+ for (unsigned int k = 0; k < a.bindings[modifiers].size(); k++)
+ a.bindings[modifiers][k]->fire(axis_values[j]);
}
- // do we have to emulate axis buttons?
+ // do we have to emulate axis buttons?
if (a.low.bindings[modifiers].size())
- _update_button(_joystick_bindings[i].axes[j].low,
- modifiers,
- axis_values[j] < a.low_threshold,
- -1, -1);
+ _update_button(_joystick_bindings[i].axes[j].low,
+ modifiers,
+ axis_values[j] < a.low_threshold,
+ -1, -1);
if (a.high.bindings[modifiers].size())
- _update_button(_joystick_bindings[i].axes[j].high,
- modifiers,
- axis_values[j] > a.high_threshold,
- -1, -1);
+ _update_button(_joystick_bindings[i].axes[j].high,
+ modifiers,
+ axis_values[j] > a.high_threshold,
+ -1, -1);
}
- // Fire bindings for the buttons.
+ // Fire bindings for the buttons.
for (j = 0; j < _joystick_bindings[i].nbuttons; j++) {
_update_button(_joystick_bindings[i].buttons[j],
- modifiers,
- (buttons & (1 << j)) > 0,
- -1, -1);
+ modifiers,
+ (buttons & (1 << j)) > 0,
+ -1, -1);
}
}
}
void
FGInput::_update_button (button &b, int modifiers, bool pressed,
- int x, int y)
+ int x, int y)
{
if (pressed) {
- // The press event may be repeated.
+ // The press event may be repeated.
if (!b.last_state || b.is_repeatable) {
SG_LOG( SG_INPUT, SG_DEBUG, "Button has been pressed" );
for (unsigned int k = 0; k < b.bindings[modifiers].size(); k++)
- b.bindings[modifiers][k]->fire(x, y);
+ b.bindings[modifiers][k]->fire(x, y);
}
} else {
- // The release event is never repeated.
+ // The release event is never repeated.
if (b.last_state) {
SG_LOG( SG_INPUT, SG_DEBUG, "Button has been released" );
for (unsigned int k = 0; k < b.bindings[modifiers|FG_MOD_UP].size(); k++)
- b.bindings[modifiers|FG_MOD_UP][k]->fire(x, y);
+ b.bindings[modifiers|FG_MOD_UP][k]->fire(x, y);
}
}
-
+
b.last_state = pressed;
}
void
FGInput::_read_bindings (const SGPropertyNode * node,
- binding_list_t * binding_list,
- int modifiers)
+ binding_list_t * binding_list,
+ int modifiers)
{
SG_LOG(SG_INPUT, SG_DEBUG, "Reading all bindings");
vector<SGPropertyNode_ptr> bindings = node->getChildren("binding");
for (unsigned int i = 0; i < bindings.size(); i++) {
SG_LOG(SG_INPUT, SG_DEBUG, "Reading binding "
- << bindings[i]->getStringValue("command"));
+ << bindings[i]->getStringValue("command"));
binding_list[modifiers].push_back(new FGBinding(bindings[i]));
}
- // Read nested bindings for modifiers
+ // Read nested bindings for modifiers
if (node->getChild("mod-up") != 0)
_read_bindings(node->getChild("mod-up"), binding_list,
- modifiers|FG_MOD_UP);
+ modifiers|FG_MOD_UP);
if (node->getChild("mod-shift") != 0)
_read_bindings(node->getChild("mod-shift"), binding_list,
- modifiers|FG_MOD_SHIFT);
+ modifiers|FG_MOD_SHIFT);
if (node->getChild("mod-ctrl") != 0)
_read_bindings(node->getChild("mod-ctrl"), binding_list,
- modifiers|FG_MOD_CTRL);
+ modifiers|FG_MOD_CTRL);
if (node->getChild("mod-alt") != 0)
_read_bindings(node->getChild("mod-alt"), binding_list,
- modifiers|FG_MOD_ALT);
+ modifiers|FG_MOD_ALT);
}
{
button &b = _key_bindings[k];
- // Try it straight, first.
+ // Try it straight, first.
if (b.bindings[modifiers].size() > 0)
return b.bindings[modifiers];
- // Try removing the control modifier
- // for control keys.
+ // Try removing the control modifier
+ // for control keys.
else if ((modifiers&FG_MOD_CTRL) && iscntrl(k))
return _find_key_bindings(k, modifiers&~FG_MOD_CTRL);
- // Try removing shift modifier
- // for upper case or any punctuation
- // (since different keyboards will
- // shift different punctuation types)
+ // Try removing shift modifier
+ // for upper case or any punctuation
+ // (since different keyboards will
+ // shift different punctuation types)
else if ((modifiers&FG_MOD_SHIFT) && (isupper(k) || ispunct(k)))
return _find_key_bindings(k, modifiers&~FG_MOD_SHIFT);
- // Try removing alt modifier for
- // high-bit characters.
+ // Try removing alt modifier for
+ // high-bit characters.
else if ((modifiers&FG_MOD_ALT) && k >= 128 && k < 256)
return _find_key_bindings(k, modifiers&~FG_MOD_ALT);
- // Give up and return the empty vector.
+ // Give up and return the empty vector.
else
return b.bindings[modifiers];
}
FGInput::button::~button ()
{
- // FIXME: memory leak
+ // FIXME: memory leak
// for (int i = 0; i < FG_MOD_MAX; i++)
// for (int j = 0; i < bindings[i].size(); j++)
// delete bindings[i][j];
FGInput::mouse_mode::~mouse_mode ()
{
- // FIXME: memory leak
+ // FIXME: memory leak
// for (int i = 0; i < FG_MOD_MAX; i++) {
// int j;
// for (j = 0; i < x_bindings[i].size(); j++)
void
GLUTkey(unsigned char k, int x, int y)
{
- // Give PUI a chance to grab it first.
+ // Give PUI a chance to grab it first.
if (!puKeyboard(k, PU_DOWN)) {
if (default_input != 0)
default_input->doKey(k, get_mods(), x, y);
void
GLUTspecialkey(int k, int x, int y)
{
- // Give PUI a chance to grab it first.
+ // Give PUI a chance to grab it first.
if (!puKeyboard(k + PU_KEY_GLUT_SPECIAL_OFFSET, PU_DOWN)) {
if (default_input != 0)
default_input->doKey(k + 256, get_mods(), x, y);