]> git.mxchange.org Git - flightgear.git/commitdiff
Use landcover to determine ground clutter path loss for LOS
authoradrian <adrian@localhost.com>
Sat, 26 Nov 2011 16:51:33 +0000 (18:51 +0200)
committeradrian <adrian@localhost.com>
Sat, 26 Nov 2011 16:51:33 +0000 (18:51 +0200)
modified:   src/Radio/itm.cpp
modified:   src/Radio/radio.cxx
modified:   src/Radio/radio.hxx

src/Radio/itm.cpp
src/Radio/radio.cxx
src/Radio/radio.hxx

index 9c2f010fc2606fe7882eb19e84bec863f3998ebd..79360a201db33a35ffc085fb52f21ce3be41d749 100644 (file)
@@ -1519,6 +1519,8 @@ void point_to_point(double elev[],
                     double rel,                // 0.01 .. .99, Fractions of time
                     double &dbloss,
                     char *strmode,
+                    int &p_mode,                               // propagation mode selector
+                    double (&horizons)[2],                     // horizon distances
                     int &errnum)
 {
        // radio_climate: 1-Equatorial, 2-Continental Subtropical, 3-Maritime Tropical,
@@ -1568,22 +1570,38 @@ void point_to_point(double elev[],
        fs = 32.45 + 20.0 * log10(frq_mhz) + 20.0 * log10(prop.d / 1000.0);
        q = prop.d - prop.d_L;
 
+       horizons[0] = 0.0;
+       horizons[1] = 0.0;
        if (int(q) < 0.0) {
                strcpy(strmode, "Line-Of-Sight Mode");
+               p_mode = 0;
        } else {
-               if (int(q) == 0.0)
+               if (int(q) == 0.0) {
                        strcpy(strmode, "Single Horizon");
+                       horizons[0] = prop.d_Lj[0];
+                       p_mode = 1;
+               }
 
-               else
-                       if (int(q) > 0.0)
+               else {
+                       if (int(q) > 0.0) {
                                strcpy(strmode, "Double Horizon");
+                               horizons[0] = prop.d_Lj[0];
+                               horizons[1] = prop.d_Lj[1];
+                               p_mode = 1;
+                       }
+               }
 
-               if (prop.d <= prop.d_Ls || prop.d <= prop.dx)
+               if (prop.d <= prop.d_Ls || prop.d <= prop.dx) {
                        strcat(strmode, ", Diffraction Dominant");
+                       p_mode = 1;
+               }
 
-               else
-               if (prop.d > prop.dx)
-                       strcat(strmode, ", Troposcatter Dominant");
+               else {
+                       if (prop.d > prop.dx) {
+                               strcat(strmode, ", Troposcatter Dominant");
+                               p_mode = 2;
+                       }
+               }
        }
 
        dbloss = avar(zr, 0.0, zc, prop, propv) + fs;
index fb73dffedf6ee16a7997ea70908d02f03b85f553..72fdb15d83adf8a5f10cf5c680b6117ef06f2dc0 100644 (file)
@@ -26,6 +26,7 @@
 #include <stdlib.h>
 #include <deque>
 #include "radio.hxx"
+#include <simgear/scene/material/mat.hxx>
 #include <Scenery/scenery.hxx>
 
 #define WITH_POINT_TO_POINT 1
@@ -213,8 +214,11 @@ double FGRadio::ITM_calculate_attenuation(SGGeod pos, double freq, int transmiss
        double rel = 0.90;      
        double dbloss;
        char strmode[150];
+       int p_mode = 0; // propgation mode selector: 0 LOS, 1 diffraction dominant, 2 troposcatter
+       double horizons[2];
        int errnum;
        
+       double clutter_loss;    // loss due to vegetation and urban
        double tx_pow = _transmitter_power;
        double ant_gain = _antenna_gain;
        double signal = 0.0;
@@ -278,6 +282,8 @@ double FGRadio::ITM_calculate_attenuation(SGGeod pos, double freq, int transmiss
                
        double max_points = distance_m / point_distance;
        deque<double> _elevations;
+       deque<string> materials;
+       
 
        double elevation_under_pilot = 0.0;
        if (scenery->get_elevation_m( max_own_pos, elevation_under_pilot, NULL )) {
@@ -306,23 +312,39 @@ double FGRadio::ITM_calculate_attenuation(SGGeod pos, double freq, int transmiss
        while (_elevations.size() <= e_size) {
                probe_distance += point_distance;
                SGGeod probe = SGGeod::fromGeoc(center.advanceRadM( course, probe_distance ));
-               
+               const SGMaterial *mat = 0;
                double elevation_m = 0.0;
        
-               if (scenery->get_elevation_m( probe, elevation_m, NULL )) {
+               if (scenery->get_elevation_m( probe, elevation_m, &mat )) {
                        if((transmission_type == 3) || (transmission_type == 4)) {
                                _elevations.push_back(elevation_m);
+                               if(mat) {
+                                       const std::vector<string> mat_names = mat->get_names();
+                                       materials.push_back(mat_names[0]);
+                               }
+                               else {
+                                       materials.push_back("None");
+                               }
                        }
                        else {
                                 _elevations.push_front(elevation_m);
+                                if(mat) {
+                                        const std::vector<string> mat_names = mat->get_names();
+                                        materials.push_front(mat_names[0]);
+                               }
+                               else {
+                                       materials.push_front("None");
+                               }
                        }
                }
                else {
                        if((transmission_type == 3) || (transmission_type == 4)) {
-                               _elevations.push_back(elevation_m);
+                               _elevations.push_back(0.0);
+                               materials.push_back("None");
                        }
                        else {
-                       _elevations.push_front(0.0);
+                               _elevations.push_front(0.0);
+                               materials.push_front("None");
                        }
                }
        }
@@ -367,25 +389,205 @@ double FGRadio::ITM_calculate_attenuation(SGGeod pos, double freq, int transmiss
                // the sender and receiver roles are switched
                point_to_point(itm_elev, receiver_height, transmitter_height,
                        eps_dielect, sgm_conductivity, eno, frq_mhz, radio_climate,
-                       pol, conf, rel, dbloss, strmode, errnum);
+                       pol, conf, rel, dbloss, strmode, p_mode, horizons, errnum);
                
        }
        else {
                point_to_point(itm_elev, transmitter_height, receiver_height,
                        eps_dielect, sgm_conductivity, eno, frq_mhz, radio_climate,
-                       pol, conf, rel, dbloss, strmode, errnum);
+                       pol, conf, rel, dbloss, strmode, p_mode, horizons, errnum);
        }
        SG_LOG(SG_GENERAL, SG_BULK,
                        "ITM:: Link budget: " << link_budget << ", Attenuation: " << dbloss << " dBm, " << strmode << ", Error: " << errnum);
        cerr << "ITM:: Link budget: " << link_budget << ", Attenuation: " << dbloss << " dBm, " << strmode << ", Error: " << errnum << endl;
        
+       clutterLoss(frq_mhz, distance_m, itm_elev, materials, transmitter_height, receiver_height, p_mode, horizons, clutter_loss);
+       cerr << "Clutter loss: " << clutter_loss << endl;
        //if (errnum == 4)      // if parameters are outside sane values for lrprop, the alternative method is used
        //      return -1;
-       signal = link_budget - dbloss;
+       signal = link_budget - dbloss - clutter_loss;
        return signal;
 
 }
 
+/*** Calculate losses due to vegetation and urban clutter (WIP)
+*       We are only worried about clutter loss, terrain influence 
+*       on the first Fresnel zone is calculated in the ITM functions
+***/
+void FGRadio::clutterLoss(double freq, double distance_m, double itm_elev[], deque<string> materials,
+       double transmitter_height, double receiver_height, int p_mode,
+       double horizons[], double &clutter_loss) {
+       
+       if (p_mode == 0) {      // LOS: take each point and see how clutter height affects first Fresnel zone
+               int j=1; // first point is TX elevation, last is RX elevation
+               for (int k=3;k < (int)itm_elev[0];k++) {
+                       
+                       double clutter_height = 0.0;    // clutter height hard-coded to 15 for now
+                       double clutter_density = 0.0;   // percent of reflected wave
+                       get_material_properties(materials[j-1], clutter_height, clutter_density);
+                       //cerr << "Clutter:: material: " << materials[j-1] << " height: " << clutter_height << ", density: " << clutter_density << endl;
+                       double grad = fabs(itm_elev[2] + transmitter_height - itm_elev[(int)itm_elev[0] + 2] + receiver_height) / distance_m;
+                       // First Fresnel radius
+                       double frs_rad = 548 * sqrt( (j * itm_elev[1] * (itm_elev[0] - j) * itm_elev[1] / 1000000) / (  distance_m * freq / 1000) );
+                       //cerr << "Clutter:: fresnel radius: " << frs_rad << endl;
+                       //double earth_h = distance_m * (distance_m - j * itm_elev[1]) / ( 1000000 * 12.75 * 1.33 );    // K=4/3
+                       
+                       double min_elev = SGMiscd::min(itm_elev[2] + transmitter_height, itm_elev[(int)itm_elev[0] + 2] + receiver_height);
+                       double d1 = j * itm_elev[1];
+                       if (fabs(min_elev - itm_elev[2]) <= 0.0001) 
+                               d1 = (itm_elev[0] - j) * itm_elev[1];
+                       double ray_height = (grad * d1) + min_elev;
+                       //cerr << "Clutter:: ray height: " << ray_height << " ground height:" << itm_elev[k] << endl;
+                       double clearance = ray_height - (itm_elev[k] + clutter_height) - frs_rad;               
+                       double intrusion = fabs(clearance);
+                       //cerr << "Clutter:: clearance: " << clearance << endl;
+                       if (clearance >= 0) {
+                               clutter_loss +=0.0;
+                       }
+                       else if (clearance < 0 && (intrusion < clutter_height)) {
+                               
+                               clutter_loss += clutter_density * (intrusion / (frs_rad * 2) ) * freq/100;
+                       }
+                       else if (clearance < 0 && (intrusion > clutter_height)) {
+                               clutter_loss += clutter_density * (clutter_height / (frs_rad *2 ) ) * freq/100;
+                       }
+                       else {
+                               clutter_loss += 0.0;
+                       }
+                       j++;
+               }
+               
+       }
+       else if (p_mode == 1) {         // diffraction
+               
+               if (horizons[1] == 0.0) {       //      single horizon: same as above, except pass twice using the highest point
+                       
+               }
+               else {  // double horizon: same as single horizon, except there are 3 segments
+                       
+               }
+       }
+       else if (p_mode == 2) {         //      troposcatter: use the first smooth earth horizon as mid point
+               
+       }
+       
+}
+
+/***   Material properties database
+*              height: median clutter height
+*              density: radiowave attenuation factor
+***/
+void FGRadio::get_material_properties(string mat_name, double &height, double &density) {
+       
+       if(mat_name == "Landmass") {
+               height = 15.0;
+               density = 0.2;
+       }
+
+       else if(mat_name == "SomeSort") {
+               height = 15.0;
+               density = 0.2;
+       }
+
+       else if(mat_name == "Island") {
+               height = 15.0;
+               density = 0.2;
+       }
+       else if(mat_name == "Default") {
+               height = 15.0;
+               density = 0.2;
+       }
+       else if(mat_name == "EvergreenBroadCover") {
+               height = 20.0;
+               density = 0.2;
+       }
+       else if(mat_name == "EvergreenForest") {
+               height = 20.0;
+               density = 0.2;
+       }
+       else if(mat_name == "DeciduousBroadCover") {
+               height = 15.0;
+               density = 0.3;
+       }
+       else if(mat_name == "DeciduousForest") {
+               height = 15.0;
+               density = 0.3;
+       }
+       else if(mat_name == "MixedForestCover") {
+               height = 20.0;
+               density = 0.25;
+       }
+       else if(mat_name == "MixedForest") {
+               height = 15.0;
+               density = 0.25;
+       }
+       else if(mat_name == "RainForest") {
+               height = 25.0;
+               density = 0.55;
+       }
+       else if(mat_name == "EvergreenNeedleCover") {
+               height = 15.0;
+               density = 0.2;
+       }
+       else if(mat_name == "WoodedTundraCover") {
+               height = 5.0;
+               density = 0.15;
+       }
+       else if(mat_name == "DeciduousNeedleCover") {
+               height = 5.0;
+               density = 0.2;
+       }
+       else if(mat_name == "ScrubCover") {
+               height = 3.0;
+               density = 0.15;
+       }
+       else if(mat_name == "BuiltUpCover") {
+               height = 30.0;
+               density = 0.7;
+       }
+       else if(mat_name == "Urban") {
+               height = 30.0;
+               density = 0.7;
+       }
+       else if(mat_name == "Construction") {
+               height = 30.0;
+               density = 0.7;
+       }
+       else if(mat_name == "Industrial") {
+               height = 30.0;
+               density = 0.7;
+       }
+       else if(mat_name == "Port") {
+               height = 30.0;
+               density = 0.7;
+       }
+       else if(mat_name == "Town") {
+               height = 10.0;
+               density = 0.5;
+       }
+       else if(mat_name == "SubUrban") {
+               height = 10.0;
+               density = 0.5;
+       }
+       else if(mat_name == "CropWoodCover") {
+               height = 10.0;
+               density = 0.1;
+       }
+       else if(mat_name == "CropWood") {
+               height = 10.0;
+               density = 0.1;
+       }
+       else if(mat_name == "AgroForest") {
+               height = 10.0;
+               density = 0.1;
+       }
+       else {
+               height = 0.0;
+               density = 0.0;
+       }
+       
+}
+
 /*** implement simple LOS propagation model (WIP)
 ***/
 double FGRadio::LOS_calculate_attenuation(SGGeod pos, double freq, int transmission_type) {
@@ -453,3 +655,10 @@ double FGRadio::LOS_calculate_attenuation(SGGeod pos, double freq, int transmiss
        return signal;
        
 }
+
+/*** Material properties database
+***/
+void FGRadio::set_material_properties() {
+       
+       
+}
index 6f37a520100899a3264aa34c97e68f15ccac7712..d6cc77e82702f55a7d1d84b98505b09f73ea2269 100644 (file)
@@ -23,7 +23,7 @@
 
 #include <simgear/compiler.h>
 #include <simgear/structure/subsystem_mgr.hxx>
-
+#include <deque>
 #include <Main/fg_props.hxx>
 
 #include <simgear/math/sg_geodesy.hxx>
@@ -43,10 +43,16 @@ private:
        double _receiver_sensitivity;
        double _transmitter_power;
        double _antenna_gain;
+       std::map<string, double[2]> _mat_database;
        
        int _propagation_model; /// 0 none, 1 round Earth, 2 ITM
        double ITM_calculate_attenuation(SGGeod tx_pos, double freq, int ground_to_air);
        double LOS_calculate_attenuation(SGGeod tx_pos, double freq, int ground_to_air);
+       void clutterLoss(double freq, double distance_m, double itm_elev[], std::deque<string> materials,
+                       double transmitter_height, double receiver_height, int p_mode,
+                       double horizons[], double &clutter_loss);
+       void set_material_properties();
+       void get_material_properties(string mat_name, double &height, double &density);
        
 public: