test_up_PLIB_LIBS = -lplibsg -lplibul
endif
-est_epsilon_SOURCES = est-epsilon.c
+est_epsilon_SOURCES = est-epsilon.cxx
est_epsilon_LDADD = $(opengl_LIBS)
-gl_info_SOURCES = gl-info.c
+gl_info_SOURCES = gl-info.cxx
gl_info_LDADD = $(opengl_LIBS)
al_info_SOURCES = al-info.c
+++ /dev/null
-#ifdef HAVE_CONFIG_H
-# include <config.h>
-#endif
-
-#ifdef HAVE_WINDOWS_H
-# include <windows.h>
-#endif
-
-#include <stdio.h>
-
-#include <simgear/compiler.h>
-#if defined( __APPLE__)
-# include <OpenGL/OpenGL.h>
-#else
-# include <GL/gl.h>
-#endif
-
-int main() {
- GLfloat a, t;
-
- a = 1.0;
-
- do {
- printf("a = %.10f\n", a);
- a = a / 2.0;
- t = 1.0 + a;
- } while ( t > 1.0 );
-
- a = a + a;
-
- printf("Estimated GLfloat epsilon = %.10f\n", a);
-
- return(0);
-}
--- /dev/null
+#ifdef HAVE_CONFIG_H
+# include <config.h>
+#endif
+
+#ifdef HAVE_WINDOWS_H
+# include <windows.h>
+#endif
+
+#include <stdio.h>
+
+#include <simgear/compiler.h>
+#if defined( __APPLE__)
+# include <OpenGL/OpenGL.h>
+#else
+# include <GL/gl.h>
+#endif
+
+int main() {
+ GLfloat a, t;
+
+ a = 1.0;
+
+ do {
+ printf("a = %.10f\n", a);
+ a = a / 2.0;
+ t = 1.0 + a;
+ } while ( t > 1.0 );
+
+ a = a + a;
+
+ printf("Estimated GLfloat epsilon = %.10f\n", a);
+
+ return(0);
+}
+++ /dev/null
-/*
-From: Steve Baker <sbaker@link.com>
-Sender: root@fatcity.com
-To: OPENGL-GAMEDEV-L <OPENGL-GAMEDEV-L@fatcity.com>
-Subject: Re: Win32 OpenGL Resource Page
-Date: Fri, 24 Apr 1998 07:33:51 -0800
-*/
-
-
-#ifdef HAVE_CONFIG_H
-# include <config.h>
-#endif
-
-#ifdef HAVE_WINDOWS_H
-# include <windows.h>
-#endif
-
-#include <stdio.h>
-#include <stdlib.h>
-
-#include <simgear/compiler.h>
-#if defined( __APPLE__)
-# include <OpenGL/OpenGL.h>
-# include <GLUT/glut.h>
-#else
-# include <GL/gl.h>
-# ifdef HAVE_GLUT_H
-# include <GL/glut.h>
-# endif
-#endif
-
-
-void getPrints ( GLenum token, char *string )
-{
- printf ( "%s = \"%s\"\n", string, glGetString ( token ) ) ;
-}
-
-void getPrint2f ( GLenum token, char *string )
-{
- GLfloat f[2] ;
- glGetFloatv ( token, f ) ;
- printf ( "%s = %g,%g\n", string, f[0],f[1] ) ;
-}
-
-void getPrintf ( GLenum token, char *string )
-{
- GLfloat f ;
- glGetFloatv ( token, &f ) ;
- printf ( "%s = %g\n", string, f ) ;
-}
-
-void getPrint2i ( GLenum token, char *string )
-{
- GLint i[2] ;
- glGetIntegerv ( token, i ) ;
- printf ( "%s = %d,%d\n", string, i[0],i[1] ) ;
-}
-
-void getPrinti ( GLenum token, char *string )
-{
- GLint i ;
- glGetIntegerv ( token, &i ) ;
- printf ( "%s = %d\n", string, i ) ;
-}
-
-int main ( int argc, char **argv )
-{
-#ifdef HAVE_GLUT_H
- glutInit ( &argc, argv ) ;
- glutInitDisplayMode ( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH ) ;
- glutCreateWindow ( "You should never see this window!" ) ;
-
- getPrints ( GL_VENDOR , "GL_VENDOR" ) ;
- getPrints ( GL_RENDERER , "GL_RENDERER" ) ;
- getPrints ( GL_VERSION , "GL_VERSION" ) ;
- getPrints ( GL_EXTENSIONS , "GL_EXTENSIONS" ) ;
-
- getPrinti ( GL_RED_BITS , "GL_RED_BITS" ) ;
- getPrinti ( GL_GREEN_BITS , "GL_GREEN_BITS" ) ;
- getPrinti ( GL_BLUE_BITS , "GL_BLUE_BITS" ) ;
- getPrinti ( GL_ALPHA_BITS , "GL_ALPHA_BITS" ) ;
- getPrinti ( GL_DEPTH_BITS , "GL_DEPTH_BITS" ) ;
- getPrinti ( GL_INDEX_BITS , "GL_INDEX_BITS" ) ;
- getPrinti ( GL_STENCIL_BITS, "GL_STENCIL_BITS" ) ;
-
- getPrinti ( GL_ACCUM_RED_BITS , "GL_ACCUM_RED_BITS" ) ;
- getPrinti ( GL_ACCUM_GREEN_BITS, "GL_ACCUM_GREEN_BITS" ) ;
- getPrinti ( GL_ACCUM_BLUE_BITS , "GL_ACCUM_BLUE_BITS" ) ;
- getPrinti ( GL_ACCUM_ALPHA_BITS, "GL_ACCUM_ALPHA_BITS" ) ;
-
- getPrinti ( GL_AUX_BUFFERS, "GL_AUX_BUFFERS" ) ;
-
- getPrinti ( GL_MAX_ATTRIB_STACK_DEPTH , "GL_MAX_ATTRIB_STACK_DEPTH" ) ;
- getPrinti ( GL_MAX_NAME_STACK_DEPTH , "GL_MAX_NAME_STACK_DEPTH" ) ;
- getPrinti ( GL_MAX_TEXTURE_STACK_DEPTH , "GL_MAX_TEXTURE_STACK_DEPTH" ) ;
- getPrinti ( GL_MAX_PROJECTION_STACK_DEPTH, "GL_MAX_PROJECTION_STACK_DEPTH" ) ;
- getPrinti ( GL_MAX_MODELVIEW_STACK_DEPTH , "GL_MAX_MODELVIEW_STACK_DEPTH" ) ;
-
- getPrinti ( GL_MAX_CLIP_PLANES , "GL_MAX_CLIP_PLANES" ) ;
- getPrinti ( GL_MAX_EVAL_ORDER , "GL_MAX_EVAL_ORDER" ) ;
- getPrinti ( GL_MAX_LIGHTS , "GL_MAX_LIGHTS" ) ;
- getPrinti ( GL_MAX_LIST_NESTING , "GL_MAX_LIST_NESTING" ) ;
- getPrinti ( GL_MAX_TEXTURE_SIZE , "GL_MAX_TEXTURE_SIZE" ) ;
- getPrint2i( GL_MAX_VIEWPORT_DIMS , "GL_MAX_VIEWPORT_DIMS" ) ;
-
- getPrintf ( GL_POINT_SIZE_GRANULARITY, "GL_POINT_SIZE_GRANULARITY" ) ;
- getPrint2f( GL_POINT_SIZE_RANGE , "GL_POINT_SIZE_RANGE" ) ;
-
- printf("Default values:\n\n");
-
- getPrinti( GL_UNPACK_ALIGNMENT , "GL_UNPACK_ALIGNMENT" ) ;
- getPrinti( GL_UNPACK_ROW_LENGTH , "GL_UNPACK_ROW_LENGTH" ) ;
- getPrinti( GL_UNPACK_SKIP_PIXELS , "GL_UNPACK_SKIP_PIXELS" ) ;
- getPrinti( GL_UNPACK_SKIP_ROWS , "GL_UNPACK_SKIP_ROWS" ) ;
- getPrinti( GL_BLEND_SRC , "GL_BLEND_SRC" ) ;
- getPrinti( GL_BLEND_DST , "GL_BLEND_DST" ) ;
-#else
-
- printf("GL Utility Toolkit (glut) was not found on this system.\n");
-#endif
-
- return 0 ;
-}
--- /dev/null
+/*
+From: Steve Baker <sbaker@link.com>
+Sender: root@fatcity.com
+To: OPENGL-GAMEDEV-L <OPENGL-GAMEDEV-L@fatcity.com>
+Subject: Re: Win32 OpenGL Resource Page
+Date: Fri, 24 Apr 1998 07:33:51 -0800
+*/
+
+
+#ifdef HAVE_CONFIG_H
+# include <config.h>
+#endif
+
+#ifdef HAVE_WINDOWS_H
+# include <windows.h>
+#endif
+
+#include <stdio.h>
+#include <stdlib.h>
+
+#include <simgear/compiler.h>
+#if defined( __APPLE__)
+# include <OpenGL/OpenGL.h>
+# include <GLUT/glut.h>
+#else
+# include <GL/gl.h>
+# ifdef HAVE_GLUT_H
+# include <GL/glut.h>
+# endif
+#endif
+
+
+void getPrints ( GLenum token, char *string )
+{
+ printf ( "%s = \"%s\"\n", string, glGetString ( token ) ) ;
+}
+
+void getPrint2f ( GLenum token, char *string )
+{
+ GLfloat f[2] ;
+ glGetFloatv ( token, f ) ;
+ printf ( "%s = %g,%g\n", string, f[0],f[1] ) ;
+}
+
+void getPrintf ( GLenum token, char *string )
+{
+ GLfloat f ;
+ glGetFloatv ( token, &f ) ;
+ printf ( "%s = %g\n", string, f ) ;
+}
+
+void getPrint2i ( GLenum token, char *string )
+{
+ GLint i[2] ;
+ glGetIntegerv ( token, i ) ;
+ printf ( "%s = %d,%d\n", string, i[0],i[1] ) ;
+}
+
+void getPrinti ( GLenum token, char *string )
+{
+ GLint i ;
+ glGetIntegerv ( token, &i ) ;
+ printf ( "%s = %d\n", string, i ) ;
+}
+
+int main ( int argc, char **argv )
+{
+#ifdef HAVE_GLUT_H
+ glutInit ( &argc, argv ) ;
+ glutInitDisplayMode ( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH ) ;
+ glutCreateWindow ( "You should never see this window!" ) ;
+
+ getPrints ( GL_VENDOR , "GL_VENDOR" ) ;
+ getPrints ( GL_RENDERER , "GL_RENDERER" ) ;
+ getPrints ( GL_VERSION , "GL_VERSION" ) ;
+ getPrints ( GL_EXTENSIONS , "GL_EXTENSIONS" ) ;
+
+ getPrinti ( GL_RED_BITS , "GL_RED_BITS" ) ;
+ getPrinti ( GL_GREEN_BITS , "GL_GREEN_BITS" ) ;
+ getPrinti ( GL_BLUE_BITS , "GL_BLUE_BITS" ) ;
+ getPrinti ( GL_ALPHA_BITS , "GL_ALPHA_BITS" ) ;
+ getPrinti ( GL_DEPTH_BITS , "GL_DEPTH_BITS" ) ;
+ getPrinti ( GL_INDEX_BITS , "GL_INDEX_BITS" ) ;
+ getPrinti ( GL_STENCIL_BITS, "GL_STENCIL_BITS" ) ;
+
+ getPrinti ( GL_ACCUM_RED_BITS , "GL_ACCUM_RED_BITS" ) ;
+ getPrinti ( GL_ACCUM_GREEN_BITS, "GL_ACCUM_GREEN_BITS" ) ;
+ getPrinti ( GL_ACCUM_BLUE_BITS , "GL_ACCUM_BLUE_BITS" ) ;
+ getPrinti ( GL_ACCUM_ALPHA_BITS, "GL_ACCUM_ALPHA_BITS" ) ;
+
+ getPrinti ( GL_AUX_BUFFERS, "GL_AUX_BUFFERS" ) ;
+
+ getPrinti ( GL_MAX_ATTRIB_STACK_DEPTH , "GL_MAX_ATTRIB_STACK_DEPTH" ) ;
+ getPrinti ( GL_MAX_NAME_STACK_DEPTH , "GL_MAX_NAME_STACK_DEPTH" ) ;
+ getPrinti ( GL_MAX_TEXTURE_STACK_DEPTH , "GL_MAX_TEXTURE_STACK_DEPTH" ) ;
+ getPrinti ( GL_MAX_PROJECTION_STACK_DEPTH, "GL_MAX_PROJECTION_STACK_DEPTH" ) ;
+ getPrinti ( GL_MAX_MODELVIEW_STACK_DEPTH , "GL_MAX_MODELVIEW_STACK_DEPTH" ) ;
+
+ getPrinti ( GL_MAX_CLIP_PLANES , "GL_MAX_CLIP_PLANES" ) ;
+ getPrinti ( GL_MAX_EVAL_ORDER , "GL_MAX_EVAL_ORDER" ) ;
+ getPrinti ( GL_MAX_LIGHTS , "GL_MAX_LIGHTS" ) ;
+ getPrinti ( GL_MAX_LIST_NESTING , "GL_MAX_LIST_NESTING" ) ;
+ getPrinti ( GL_MAX_TEXTURE_SIZE , "GL_MAX_TEXTURE_SIZE" ) ;
+ getPrint2i( GL_MAX_VIEWPORT_DIMS , "GL_MAX_VIEWPORT_DIMS" ) ;
+
+ getPrintf ( GL_POINT_SIZE_GRANULARITY, "GL_POINT_SIZE_GRANULARITY" ) ;
+ getPrint2f( GL_POINT_SIZE_RANGE , "GL_POINT_SIZE_RANGE" ) ;
+
+ printf("Default values:\n\n");
+
+ getPrinti( GL_UNPACK_ALIGNMENT , "GL_UNPACK_ALIGNMENT" ) ;
+ getPrinti( GL_UNPACK_ROW_LENGTH , "GL_UNPACK_ROW_LENGTH" ) ;
+ getPrinti( GL_UNPACK_SKIP_PIXELS , "GL_UNPACK_SKIP_PIXELS" ) ;
+ getPrinti( GL_UNPACK_SKIP_ROWS , "GL_UNPACK_SKIP_ROWS" ) ;
+ getPrinti( GL_BLEND_SRC , "GL_BLEND_SRC" ) ;
+ getPrinti( GL_BLEND_DST , "GL_BLEND_DST" ) ;
+#else
+
+ printf("GL Utility Toolkit (glut) was not found on this system.\n");
+#endif
+
+ return 0 ;
+}