penguin_sel = new ssgSelector;
penguin_pos = new ssgTransform;
- // ssgEntity *tux_obj = ssgLoadAC( "glider.ac" );
- ssgEntity *tux_obj = ssgLoadAC( "Tower1x.ac" );
+ ssgEntity *tux_obj = ssgLoadAC( "glider.ac" );
+ // ssgEntity *tux_obj = ssgLoadAC( "Tower1x.ac" );
penguin_pos->addKid( tux_obj );
penguin_sel->addKid( penguin_pos );
ssgFlatten( tux_obj );