aip.setVisible(true);
invisible = false;
globals->get_scenery()->get_scene_graph()->addChild(aip.getSceneGraph());
-
- // Get the sound-path tag from the configuration file and store it
- // in the property tree.
_initialized = true;
+ SG_LOG(SG_AI, SG_DEBUG, "AIBase: Loaded model " << model_path);
+
} else if (!model_path.empty()) {
SG_LOG(SG_AI, SG_WARN, "AIBase: Could not load model " << model_path);
// not properly installed...