*/
struct GUIInfo
{
- GUIInfo(FGDialog * d);
+ GUIInfo(FGDialog *d);
virtual ~GUIInfo();
void apply_format(SGPropertyNode *);
- FGDialog * dialog;
+ FGDialog *dialog;
SGPropertyNode_ptr node;
vector <SGBinding *> bindings;
int key;
format_type fmt_type;
};
-GUIInfo::GUIInfo (FGDialog * d) :
+GUIInfo::GUIInfo (FGDialog *d) :
dialog(d),
key(-1),
fmt_type(f_INVALID)
if (updown == PU_DOWN && !_dragging) {
if (!result)
return 0;
+ int global_drag = fgGetKeyModifiers() & KEYMOD_SHIFT;
+ int global_resize = fgGetKeyModifiers() & KEYMOD_CTRL;
int hit = getHitObjects(this, x, y);
- if (hit & (PUCLASS_BUTTON|PUCLASS_ONESHOT|PUCLASS_INPUT|PUCLASS_LARGEINPUT))
+ if (!global_resize && hit & (PUCLASS_BUTTON|PUCLASS_ONESHOT|PUCLASS_INPUT|PUCLASS_LARGEINPUT))
return result;
getPosition(&_dlgX, &_dlgY);
};
_resizing = 0;
- int global_resize = fgGetKeyModifiers() & KEYMOD_CTRL;
- int hmargin = global_resize ? _dlgW / 3 : 10;
- int vmargin = global_resize ? _dlgH / 3 : 10;
+ if (!global_drag) {
+ int hmargin = global_resize ? _dlgW / 3 : 10;
+ int vmargin = global_resize ? _dlgH / 3 : 10;
- if (y - _dlgY < vmargin)
- _resizing |= BOTTOM;
- else if (_dlgY + _dlgH - y < vmargin)
- _resizing |= TOP;
+ if (y - _dlgY < vmargin)
+ _resizing |= BOTTOM;
+ else if (_dlgY + _dlgH - y < vmargin)
+ _resizing |= TOP;
- if (x - _dlgX < hmargin)
- _resizing |= LEFT;
- else if (_dlgX + _dlgW - x < hmargin)
- _resizing |= RIGHT;
+ if (x - _dlgX < hmargin)
+ _resizing |= LEFT;
+ else if (_dlgX + _dlgW - x < hmargin)
+ _resizing |= RIGHT;
- if (!_resizing && global_resize)
- _resizing = BOTTOM|RIGHT;
+ if (!_resizing && global_resize)
+ _resizing = BOTTOM|RIGHT;
- _cursor = cursor[_resizing];
- if (_resizing && _resizable)
- fgSetMouseCursor(_cursor);
+ _cursor = cursor[_resizing];
+ if (_resizing && _resizable)
+ fgSetMouseCursor(_cursor);
+ }
} else if (updown == PU_DRAG && _dragging) {
if (_resizing) {
- if (!_resizable)
- return result;
-
GUIInfo *info = (GUIInfo *)getUserData();
- if (info && info->node) {
+ if (_resizable && info && info->node) {
int w = _dlgW;
int h = _dlgH;
- int prefw, prefh;
- LayoutWidget wid(info->node);
- wid.calcPrefSize(&prefw, &prefh);
-
if (_resizing & LEFT)
w += _startX - x;
if (_resizing & RIGHT)
if (_resizing & BOTTOM)
h += _startY - y;
+ int prefw, prefh;
+ LayoutWidget wid(info->node);
+ wid.calcPrefSize(&prefw, &prefh);
if (w < prefw)
w = prefw;
if (h < prefh)
if (_resizing & BOTTOM)
y += _dlgH - h;
- getFirstChild()->setSize(w, h); // dialog background puFrame
+ wid.layout(x, y, w, h);
setSize(w, h);
setPosition(x, y);
-
- wid.layout(x, y, w, h);
applySize(static_cast<puObject *>(this));
+ getFirstChild()->setSize(w, h); // dialog background puFrame
}
} else {
setPosition(x + _dlgX - _startX, y + _dlgY - _startY);
* Action callback.
*/
static void
-action_callback (puObject * object)
+action_callback (puObject *object)
{
- GUIInfo * info = (GUIInfo *)object->getUserData();
- NewGUI * gui = (NewGUI *)globals->get_subsystem("gui");
+ GUIInfo *info = (GUIInfo *)object->getUserData();
+ NewGUI *gui = (NewGUI *)globals->get_subsystem("gui");
gui->setActiveDialog(info->dialog);
int nBindings = info->bindings.size();
for (int i = 0; i < nBindings; i++) {
* Copy a property value to a PUI object.
*/
static void
-copy_to_pui (SGPropertyNode * node, puObject * object)
+copy_to_pui (SGPropertyNode *node, puObject *object)
{
GUIInfo *info = (GUIInfo *)object->getUserData();
if (!info) {
static void
-copy_from_pui (puObject * object, SGPropertyNode * node)
+copy_from_pui (puObject *object, SGPropertyNode *node)
{
// puText objects are immutable, so should not be copied out
if (object->getType() & PUCLASS_TEXT)
// Implementation of FGDialog.
////////////////////////////////////////////////////////////////////////
-FGDialog::FGDialog (SGPropertyNode * props)
- : _object(0),
- _gui((NewGUI *)globals->get_subsystem("gui")),
- _props(props)
+FGDialog::FGDialog (SGPropertyNode *props) :
+ _object(0),
+ _gui((NewGUI *)globals->get_subsystem("gui")),
+ _props(props)
{
_module = string("__dlg:") + props->getStringValue("name", "[unnamed]");
SGPropertyNode *nasal = props->getNode("nasal");
}
void
-FGDialog::updateValues (const char * objectName)
+FGDialog::updateValues (const char *objectName)
{
if (objectName && !objectName[0])
objectName = 0;
}
void
-FGDialog::applyValues (const char * objectName)
+FGDialog::applyValues (const char *objectName)
{
if (objectName && !objectName[0])
objectName = 0;
}
void
-FGDialog::display (SGPropertyNode * props)
+FGDialog::display (SGPropertyNode *props)
{
if (_object != 0) {
SG_LOG(SG_GENERAL, SG_ALERT, "This widget is already active");
}
wid.setDefaultFont(_font, int(_font->getPointSize()));
- int pw=0, ph=0;
+ int pw = 0, ph = 0;
int px, py, savex, savey;
- if(!userw || !userh)
+ if (!userw || !userh)
wid.calcPrefSize(&pw, &ph);
pw = props->getIntValue("width", pw);
ph = props->getIntValue("height", ph);
// Remove automatically generated properties, so the layout looks
// the same next time around, or restore x and y to preserve negative coords.
- if(userx)
+ if (userx)
props->setIntValue("x", savex);
else
props->removeChild("x");
- if(usery)
+ if (usery)
props->setIntValue("y", savey);
else
props->removeChild("y");
- if(!userw) props->removeChild("width");
- if(!userh) props->removeChild("height");
+ if (!userw) props->removeChild("width");
+ if (!userh) props->removeChild("height");
if (_object != 0) {
_object->reveal();
}
puObject *
-FGDialog::makeObject (SGPropertyNode * props, int parentWidth, int parentHeight)
+FGDialog::makeObject (SGPropertyNode *props, int parentWidth, int parentHeight)
{
if (!props->getBoolValue("enabled", true))
return 0;
type = "dialog";
if (type == "dialog") {
- puPopup * obj;
+ puPopup *obj;
bool draggable = props->getBoolValue("draggable", true);
bool resizable = props->getBoolValue("resizable", false);
if (props->getBoolValue("modal", false))
return obj;
} else if (type == "group") {
- puGroup * obj = new puGroup(x, y);
+ puGroup *obj = new puGroup(x, y);
setupGroup(obj, props, width, height, false);
setColor(obj, props);
return obj;
} else if (type == "frame") {
- puGroup * obj = new puGroup(x, y);
+ puGroup *obj = new puGroup(x, y);
setupGroup(obj, props, width, height, true);
setColor(obj, props);
return obj;
} else if (type == "hrule" || type == "vrule") {
- puFrame * obj = new puFrame(x, y, x + width, y + height);
+ puFrame *obj = new puFrame(x, y, x + width, y + height);
obj->setBorderThickness(0);
setupObject(obj, props);
setColor(obj, props, BACKGROUND|FOREGROUND|HIGHLIGHT);
} else if (type == "list") {
int slider_width = props->getIntValue("slider", 20);
- fgList * obj = new fgList(x, y, x + width, y + height, props, slider_width);
+ fgList *obj = new fgList(x, y, x + width, y + height, props, slider_width);
if (presetSize)
obj->setSize(width, height);
setupObject(obj, props);
return obj;
} else if (type == "airport-list") {
- AirportList * obj = new AirportList(x, y, x + width, y + height);
+ AirportList *obj = new AirportList(x, y, x + width, y + height);
if (presetSize)
obj->setSize(width, height);
setupObject(obj, props);
return obj;
} else if (type == "property-list") {
- PropertyList * obj = new PropertyList(x, y, x + width, y + height, globals->get_props());
+ PropertyList *obj = new PropertyList(x, y, x + width, y + height, globals->get_props());
if (presetSize)
obj->setSize(width, height);
setupObject(obj, props);
return obj;
} else if (type == "input") {
- puInput * obj = new puInput(x, y, x + width, y + height);
+ puInput *obj = new puInput(x, y, x + width, y + height);
setupObject(obj, props);
setColor(obj, props, FOREGROUND|LABEL);
return obj;
} else if (type == "text") {
- puText * obj = new puText(x, y);
+ puText *obj = new puText(x, y);
setupObject(obj, props);
// Layed-out objects need their size set, and non-layout ones
return obj;
} else if (type == "checkbox") {
- puButton * obj;
+ puButton *obj;
obj = new puButton(x, y, x + width, y + height, PUBUTTON_XCHECK);
setupObject(obj, props);
setColor(obj, props, FOREGROUND|LABEL);
return obj;
} else if (type == "radio") {
- puButton * obj;
+ puButton *obj;
obj = new puButton(x, y, x + width, y + height, PUBUTTON_CIRCLE);
setupObject(obj, props);
setColor(obj, props, FOREGROUND|LABEL);
return obj;
} else if (type == "button") {
- puButton * obj;
- const char * legend = props->getStringValue("legend", "[none]");
+ puButton *obj;
+ const char *legend = props->getStringValue("legend", "[none]");
if (props->getBoolValue("one-shot", true))
obj = new puOneShot(x, y, legend);
else
return obj;
} else if (type == "combo") {
- fgComboBox * obj = new fgComboBox(x, y, x + width, y + height, props,
- props->getBoolValue("editable", false));
+ fgComboBox *obj = new fgComboBox(x, y, x + width, y + height, props,
+ props->getBoolValue("editable", false));
setupObject(obj, props);
setColor(obj, props, EDITFIELD);
return obj;
} else if (type == "slider") {
bool vertical = props->getBoolValue("vertical", false);
- puSlider * obj = new puSlider(x, y, (vertical ? height : width));
+ puSlider *obj = new puSlider(x, y, (vertical ? height : width));
obj->setMinValue(props->getFloatValue("min", 0.0));
obj->setMaxValue(props->getFloatValue("max", 1.0));
setupObject(obj, props);
return obj;
} else if (type == "dial") {
- puDial * obj = new puDial(x, y, width);
+ puDial *obj = new puDial(x, y, width);
obj->setMinValue(props->getFloatValue("min", 0.0));
obj->setMaxValue(props->getFloatValue("max", 1.0));
obj->setWrap(props->getBoolValue("wrap", true));
int slider_width = props->getIntValue("slider", 20);
int wrap = props->getBoolValue("wrap", true);
puaLargeInput * obj = new puaLargeInput(x, y,
- x+width, x+height, 2, slider_width, wrap);
+ x + width, x + height, 2, slider_width, wrap);
if (props->hasValue("editable")) {
if (props->getBoolValue("editable")==false)
return obj;
} else if (type == "select") {
- fgSelectBox * obj = new fgSelectBox(x, y, x + width, y + height, props);
+ fgSelectBox *obj = new fgSelectBox(x, y, x + width, y + height, props);
setupObject(obj, props);
setColor(obj, props, EDITFIELD);
return obj;
}
void
-FGDialog::setupObject (puObject * object, SGPropertyNode * props)
+FGDialog::setupObject (puObject *object, SGPropertyNode *props)
{
GUIInfo *info = new GUIInfo(this);
object->setUserData(info);
}
if (props->hasValue("property")) {
- const char * name = props->getStringValue("name");
+ const char *name = props->getStringValue("name");
if (name == 0)
name = "";
- const char * propname = props->getStringValue("property");
+ const char *propname = props->getStringValue("property");
SGPropertyNode_ptr node = fgGetNode(propname, true);
copy_to_pui(node, object);
- PropertyObject* po = new PropertyObject(name, object, node);
+ PropertyObject *po = new PropertyObject(name, object, node);
_propertyObjects.push_back(po);
if (props->getBoolValue("live"))
_liveObjects.push_back(po);
}
- SGPropertyNode * dest = fgGetNode("/sim/bindings/gui", true);
+ SGPropertyNode *dest = fgGetNode("/sim/bindings/gui", true);
vector<SGPropertyNode_ptr> bindings = props->getChildren("binding");
if (bindings.size() > 0) {
info->key = props->getIntValue("keynum", -1);
}
void
-FGDialog::setupGroup (puGroup * group, SGPropertyNode * props,
- int width, int height, bool makeFrame)
+FGDialog::setupGroup(puGroup *group, SGPropertyNode *props,
+ int width, int height, bool makeFrame)
{
setupObject(group, props);
}
void
-FGDialog::setColor(puObject * object, SGPropertyNode * props, int which)
+FGDialog::setColor(puObject *object, SGPropertyNode *props, int which)
{
string type = props->getName();
if (type.empty())
if (mod & SHIFT)
key = toupper(key);
if (mod & CTRL)
- key = toupper(key) - 64;
+ key = toupper(key) - '@';
if (mod & ALT)
; // Alt not propagated to the gui
} else {
// Implementation of FGDialog::PropertyObject.
////////////////////////////////////////////////////////////////////////
-FGDialog::PropertyObject::PropertyObject (const char * n,
- puObject * o,
- SGPropertyNode_ptr p)
- : name(n),
- object(o),
- node(p)
+FGDialog::PropertyObject::PropertyObject(const char *n,
+ puObject *o, SGPropertyNode_ptr p) :
+ name(n),
+ object(o),
+ node(p)
{
}