// Compute body frame rotational accelerations based on the current body
// moments and the total inertial angular velocity expressed in the body
// frame.
- if (HoldDown) {
+ if (HoldDown && !FDMExec->GetTrimStatus()) {
// The rotational acceleration in ECI is calculated so that the rotational
// acceleration is zero in the body frame.
vPQRdot.InitMatrix();
void FGAccelerations::CalculateUVWdot(void)
{
- if (HoldDown)
+ if (HoldDown && !FDMExec->GetTrimStatus())
vBodyAccel.InitMatrix();
else
vBodyAccel = in.Force / in.Mass;