{
_boost = 1;
_running = false;
- _cranking = false;
_fuel = true;
// Presume a BSFC (in lb/hour per HP) of 0.45. In SI that becomes
bool PistonEngine::isCranking()
{
- return _cranking;
+ return _starter;
}
float PistonEngine::getTorque()
// speed on a 160HP engine, that comes out to about 160*.15/30 ==
// 0.8 HP starter motor. Which sounds about right to me. I think
// I've finally got this tuned. :)
- if(_cranking && !_running)
+ if(_starter && !_running)
_torque += 0.15f * _power0/_omega0;
// Also, add a negative torque of 8% of cruise, to represent