any randomly large number (thus preventing the first station seach from
happening at least for a very long time.)
middle_blink(false),
inner_blink(false),
name("marker-beacon"),
- num(0)
+ num(0),
+ _time_before_search_sec(0.0)
{
SGPath path( globals->get_fg_root() );
SGPath term = path;
horiz_vel(0.0),
last_x(0.0),
name("nav"),
- num(0)
+ num(0),
+ _time_before_search_sec(0.0)
{
SGPath path( globals->get_fg_root() );
SGPath term = path;
{
station = Point3D( nav_x, nav_y, nav_z );
nav_loc_dist = aircraft.distance3D( station );
+ // cout << "station = " << station << " dist = " << nav_loc_dist
+ // << endl;
if ( nav_has_gs ) {
// find closest distance to the gs base line