return (getChild(name, index) != 0);
}
+ /**
+ * Test whether a named child exists.
+ */
+ bool hasChild (const std::string& name, int index = 0) const
+ {
+ return (getChild(name, index) != 0);
+ }
+
/**
* Get a child node by name and index.
SGPropertyNode * getChild (const char * name, int index = 0,
bool create = false);
+ /**
+ * Get a child node by name and index.
+ */
+ SGPropertyNode * getChild (const std::string& name, int index = 0,
+ bool create = false)
+ { return getChild(name.c_str(), index, create); }
+
/**
* Get a const child node by name and index.
*/
const SGPropertyNode * getChild (const char * name, int index = 0) const;
+ /**
+ * Get a const child node by name and index.
+ */
+ const SGPropertyNode * getChild (const std::string& name, int index = 0) const
+ { return getChild(name.c_str(), index); }
+
/**
* Get a vector of all children with the specified name.
*/
vector<SGPropertyNode_ptr> getChildren (const char * name) const;
+ /**
+ * Get a vector of all children with the specified name.
+ */
+ vector<SGPropertyNode_ptr> getChildren (const std::string& name) const
+ { return getChildren(name.c_str()); }
/**
* Remove child by position.
SGPropertyNode_ptr removeChild (const char * name, int index = 0,
bool keep = true);
+ /**
+ * Remove a child node
+ */
+ SGPropertyNode_ptr removeChild (const std::string& name, int index = 0,
+ bool keep = true)
+ { return removeChild(name.c_str(), index, keep); }
+
/**
* Remove all children with the specified name.
*/
bool keep = true);
+ /**
+ * Remove all children with the specified name.
+ */
+ vector<SGPropertyNode_ptr> removeChildren (const std::string& name,
+ bool keep = true)
+ { return removeChildren(name.c_str(), keep); }
+
//
// Alias support.
//
*/
bool alias (const char * path);
+ /**
+ * Alias this node's leaf value to another's by relative path.
+ */
+ bool alias (const std::string& path)
+ { return alias(path.c_str()); }
+
/**
* Remove any alias for this node.
*/
SGPropertyNode * getNode (const char * relative_path, bool create = false);
+ /**
+ * Get a pointer to another node by relative path.
+ */
+ SGPropertyNode * getNode (const std::string& relative_path, bool create = false)
+ { return getNode(relative_path.c_str(), create); }
/**
* Get a pointer to another node by relative path.
SGPropertyNode * getNode (const char * relative_path, int index,
bool create = false);
+ /**
+ * Get a pointer to another node by relative path.
+ *
+ * This method leaves the index off the last member of the path,
+ * so that the user can specify it separately (and save some
+ * string building). For example, getNode("/bar[1]/foo", 3) is
+ * exactly equivalent to getNode("bar[1]/foo[3]"). The index
+ * provided overrides any given in the path itself for the last
+ * component.
+ */
+ SGPropertyNode * getNode (const std::string& relative_path, int index,
+ bool create = false)
+ { return getNode(relative_path.c_str(), index, create); }
/**
* Get a const pointer to another node by relative path.
*/
const SGPropertyNode * getNode (const char * relative_path) const;
+ /**
+ * Get a const pointer to another node by relative path.
+ */
+ const SGPropertyNode * getNode (const std::string& relative_path) const
+ { return getNode(relative_path.c_str()); }
+
/**
* Get a const pointer to another node by relative path.
const SGPropertyNode * getNode (const char * relative_path,
int index) const;
+ /**
+ * Get a const pointer to another node by relative path.
+ *
+ * This method leaves the index off the last member of the path,
+ * so that the user can specify it separate.
+ */
+ const SGPropertyNode * getNode (const std::string& relative_path,
+ int index) const
+ { return getNode(relative_path.c_str(), index); }
//
// Access Mode.
*/
bool setStringValue (const char * value);
+ /**
+ * Set a string value for this node.
+ */
+ bool setStringValue (const std::string& value)
+ { return setStringValue(value.c_str()); }
+
/**
* Set a value of unspecified type for this node.
*/
Type getType (const char * relative_path) const;
+ /**
+ * Get another node's type.
+ */
+ Type getType (const std::string& relative_path) const
+ { return getType(relative_path.c_str()); }
/**
* Test whether another node has a leaf value.
*/
bool hasValue (const char * relative_path) const;
+ /**
+ * Test whether another node has a leaf value.
+ */
+ bool hasValue (const std::string& relative_path) const
+ { return hasValue(relative_path.c_str()); }
/**
* Get another node's value as a bool.
bool getBoolValue (const char * relative_path,
bool defaultValue = false) const;
+ /**
+ * Get another node's value as a bool.
+ */
+ bool getBoolValue (const std::string& relative_path,
+ bool defaultValue = false) const
+ { return getBoolValue(relative_path.c_str(), defaultValue); }
/**
* Get another node's value as an int.
int getIntValue (const char * relative_path,
int defaultValue = 0) const;
+ /**
+ * Get another node's value as an int.
+ */
+ int getIntValue (const std::string& relative_path,
+ int defaultValue = 0) const
+ { return getIntValue(relative_path.c_str(), defaultValue); }
+
/**
* Get another node's value as a long int.
long getLongValue (const char * relative_path,
long defaultValue = 0L) const;
+ /**
+ * Get another node's value as a long int.
+ */
+ long getLongValue (const std::string& relative_path,
+ long defaultValue = 0L) const
+ { return getLongValue(relative_path.c_str(), defaultValue); }
/**
* Get another node's value as a float.
*/
float getFloatValue (const char * relative_path,
- float defaultValue = 0.0) const;
+ float defaultValue = 0.0f) const;
+
+ /**
+ * Get another node's value as a float.
+ */
+ float getFloatValue (const std::string& relative_path,
+ float defaultValue = 0.0f) const
+ { return getFloatValue(relative_path.c_str(), defaultValue); }
/**
* Get another node's value as a double.
*/
double getDoubleValue (const char * relative_path,
- double defaultValue = 0.0L) const;
+ double defaultValue = 0.0) const;
+ /**
+ * Get another node's value as a double.
+ */
+ double getDoubleValue (const std::string& relative_path,
+ double defaultValue = 0.0) const
+ { return getDoubleValue(relative_path.c_str(), defaultValue); }
/**
* Get another node's value as a string.
const char * defaultValue = "") const;
+ /**
+ * Get another node's value as a string.
+ */
+ const char * getStringValue (const std::string& relative_path,
+ const char * defaultValue = "") const
+ { return getStringValue(relative_path.c_str(), defaultValue); }
+
+
/**
* Set another node's value as a bool.
*/
bool setBoolValue (const char * relative_path, bool value);
+ /**
+ * Set another node's value as a bool.
+ */
+ bool setBoolValue (const std::string& relative_path, bool value)
+ { return setBoolValue(relative_path.c_str(), value); }
+
/**
* Set another node's value as an int.
*/
bool setIntValue (const char * relative_path, int value);
+ /**
+ * Set another node's value as an int.
+ */
+ bool setIntValue (const std::string& relative_path, int value)
+ { return setIntValue(relative_path.c_str(), value); }
+
/**
* Set another node's value as a long int.
*/
bool setLongValue (const char * relative_path, long value);
+ /**
+ * Set another node's value as a long int.
+ */
+ bool setLongValue (const std::string& relative_path, long value)
+ { return setLongValue(relative_path.c_str(), value); }
+
/**
* Set another node's value as a float.
*/
bool setFloatValue (const char * relative_path, float value);
+ /**
+ * Set another node's value as a float.
+ */
+ bool setFloatValue (const std::string& relative_path, float value)
+ { return setFloatValue(relative_path.c_str(), value); }
+
/**
* Set another node's value as a double.
*/
bool setDoubleValue (const char * relative_path, double value);
+ /**
+ * Set another node's value as a double.
+ */
+ bool setDoubleValue (const std::string& relative_path, double value)
+ { return setDoubleValue(relative_path.c_str(), value); }
+
/**
* Set another node's value as a string.
*/
bool setStringValue (const char * relative_path, const char * value);
+ /**
+ * Set another node's value as a string.
+ */
+ bool setStringValue (const std::string& relative_path, const char * value)
+ { return setStringValue(relative_path.c_str(), value); }
+
/**
* Set another node's value with no specified type.
*/
bool isTied (const char * relative_path) const;
+ /**
+ * Test whether another node is bound to an external data source.
+ */
+ bool isTied (const std::string& relative_path) const
+ { return isTied(relative_path.c_str()); }
/**
* Bind another node to an external bool source.
bool tie (const char * relative_path, const SGRawValue<bool> &rawValue,
bool useDefault = true);
+ /**
+ * Bind another node to an external bool source.
+ */
+ bool tie (const std::string& relative_path, const SGRawValue<bool> &rawValue,
+ bool useDefault = true)
+ { return tie(relative_path.c_str(), rawValue, useDefault); }
+
/**
* Bind another node to an external int source.
bool tie (const char * relative_path, const SGRawValue<int> &rawValue,
bool useDefault = true);
+ /**
+ * Bind another node to an external int source.
+ */
+ bool tie (const std::string& relative_path, const SGRawValue<int> &rawValue,
+ bool useDefault = true)
+ { return tie(relative_path.c_str(), rawValue, useDefault); }
+
/**
* Bind another node to an external long int source.
bool tie (const char * relative_path, const SGRawValue<long> &rawValue,
bool useDefault = true);
+ /**
+ * Bind another node to an external long int source.
+ */
+ bool tie (const std::string& relative_path, const SGRawValue<long> &rawValue,
+ bool useDefault = true)
+ { return tie(relative_path.c_str(), rawValue, useDefault); }
+
/**
* Bind another node to an external float source.
bool tie (const char * relative_path, const SGRawValue<float> &rawValue,
bool useDefault = true);
+ /**
+ * Bind another node to an external float source.
+ */
+ bool tie (const std::string& relative_path, const SGRawValue<float> &rawValue,
+ bool useDefault = true)
+ { return tie(relative_path.c_str(), rawValue, useDefault); }
+
/**
* Bind another node to an external double source.
bool tie (const char * relative_path, const SGRawValue<double> &rawValue,
bool useDefault = true);
+ /**
+ * Bind another node to an external double source.
+ */
+ bool tie (const std::string& relative_path, const SGRawValue<double> &rawValue,
+ bool useDefault = true)
+ { return tie(relative_path.c_str(), rawValue, useDefault); }
+
/**
* Bind another node to an external string source.
bool tie (const char * relative_path, const SGRawValue<const char *> &rawValue,
bool useDefault = true);
+ /**
+ * Bind another node to an external string source.
+ */
+ bool tie (const std::string& relative_path, const SGRawValue<const char*> &rawValue,
+ bool useDefault = true)
+ { return tie(relative_path.c_str(), rawValue, useDefault); }
+
/**
* Unbind another node from any external data source.
*/
bool untie (const char * relative_path);
+ /**
+ * Unbind another node from any external data source.
+ */
+ bool untie (const std::string& relative_path)
+ { return untie(relative_path.c_str()); }
+
/**
* Add a change listener to the property. If "initial" is set call the