return;
int num_colors = ((ssgLeaf *)_branch)->getNumColours();
+ unsigned int select_ = (_blend == 1.0) ? 0x0000 : 0xffff;
- if ( _blend == 1.0 ) { // fully translucent.
- for (i = 0; i < num_colors; i++)
- ((ssgSelector *)_branch)->select(0x0000); // deselect item.
- } else {
- for (i = 0; i < num_colors; i++)
- {
- ((ssgSelector *)_branch)->select(0xffff);
- float *color = ((ssgLeaf *)_branch)->getColour(i);
- color[3] = _blend;
- }
+ for (i = 0; i < num_colors; i++)
+ {
+ ((ssgSelector *)_branch)->select( select_ );
+ float *color = ((ssgLeaf *)_branch)->getColour(i);
+ color[3] = _blend;
}
}