else
WeatherVisibility = MINIMUM_WEATHER_VISIBILITY;
+#if 0
//This code doesn't belong here as this is the optical visibility and not
//the visibility of the weather database (that should be bigger...). The
//optical visibility should be calculated from the vapor pressure e.g.
// FG_LOG( FG_INPUT, FG_DEBUG, "Fog density = " << w->fog_density );
//cerr << "FGLocalWeatherDatabase::setWeatherVisibility(" << visibility << "):\n";
//cerr << "Fog density = " << fog_exp_density << "\n";
-
-
+#endif
}
WeatherPrecision inline FGLocalWeatherDatabase::getWeatherVisibility(void) const
--- /dev/null
+/*****************************************************************************
+
+ Header: FGWeatherVectorWrap.h
+ Author: Christian Mayer
+ Date started: 28.05.99
+
+ -------- Copyright (C) 1999 Christian Mayer (fgfs@christianmayer.de) --------
+
+ This program is free software; you can redistribute it and/or modify it under
+ the terms of the GNU General Public License as published by the Free Software
+ Foundation; either version 2 of the License, or (at your option) any later
+ version.
+
+ This program is distributed in the hope that it will be useful, but WITHOUT
+ ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
+ details.
+
+ You should have received a copy of the GNU General Public License along with
+ this program; if not, write to the Free Software Foundation, Inc., 59 Temple
+ Place - Suite 330, Boston, MA 02111-1307, USA.
+
+ Further information about the GNU General Public License can also be found on
+ the world wide web at http://www.gnu.org.
+
+FUNCTIONAL DESCRIPTION
+------------------------------------------------------------------------------
+make a wraper for an sgVec2 vector so that it can be used in a STL container
+
+HISTORY
+------------------------------------------------------------------------------
+18.10.1999 Christian Mayer Created
+19.10.1999 Christian Mayer change to use PLIB's sg instead of Point[2/3]D
+ and lots of wee code cleaning
+*****************************************************************************/
+
+/****************************************************************************/
+/* SENTRY */
+/****************************************************************************/
+#ifndef FGWeatherVectorWrap_H
+#define FGWeatherVectorWrap_H
+
+/****************************************************************************/
+/* INCLUDES */
+/****************************************************************************/
+#include "sg.h"
+
+/****************************************************************************/
+/* DEFINES */
+/****************************************************************************/
+struct sgVec2Wrap
+{
+ sgVec2 p;
+
+ sgVec2Wrap();
+ sgVec2Wrap( const sgVec2& src ) { sgCopyVec2( p, src ); }
+};
+
+#endif /*FGWeatherVectorWrap_H*/