# include <windows.h>
#endif
-// #include <GL/gl.h>
-// #include <GL/glu.h>
+#define FILLED true
+
#include <GL/glut.h>
#include <XGL/xgl.h>
-#include "Include/compiler.h"
-#ifdef FG_HAVE_STD_INCLUDES
-# include <cstdlib>
-# include <cstdio>
-# include <cstring>
-# include <cmath>
-#else
-# include <stdlib.h>
-# include <stdio.h>
-# include <string.h>
-# include <math.h>
-#endif
-
+#include <stdlib.h>
+#include <stdio.h>
+#include <string.h>
#include <string>
-FG_USING_STD(string);
+#include <math.h>
-#include <Aircraft/aircraft.hxx>
#include <Debug/logstream.hxx>
+#include <Aircraft/aircraft.hxx>
#include <Main/options.hxx>
#include <Main/views.hxx>
+#include <Objects/texload.h>
#include "panel.hxx"
#include "cockpit.hxx"
#include "hud.hxx"
-#define IMAGIC 0x01da
-#define IMAGIC_SWAP 0xda01
-
-#define SWAP_SHORT_BYTES(x) ((((x) & 0xff) << 8) | (((x) & 0xff00) >> 8))
-#define SWAP_LONG_BYTES(x) (((((x) & 0xff) << 24) | (((x) & 0xff00) << 8)) | \
-((((x) & 0xff0000) >> 8) | (((x) & 0xff000000) >> 24)))
-
-typedef struct {
- unsigned short imagic;
- unsigned short type;
- unsigned short dim;
- unsigned short sizeX, sizeY, sizeZ;
- unsigned long min, max;
- unsigned long wasteBytes;
- char name[80];
- unsigned long colorMap;
- FILE *file;
- unsigned char *tmp[5];
- unsigned long rleEnd;
- unsigned long *rowStart;
- unsigned long *rowSize;
-} Image;
-
-
-IMAGE *imag;
-IMAGE *img2;
-IMAGE *img;
+GLubyte *imag;
+int imag_width, imag_height;
+
+GLubyte *img;
+int img_width, img_height;
static float value[4];
static GLuint panel_tex_id[2];
static float alphahist;
static float Xzoom, Yzoom;
static Pointer pointer[20];
-static TurnCoordinator Turny;
-static int NumPoint = 5;
+static int NumPoint = 4;
static int i = 0;
static GLdouble mvmatrix[16];
static GLdouble matrix[16];
static double var[20];
static double offset;
static float alpha;
-static float vertices[180][2];
-static float normals[180][3];
-static float texCoord[180][2];
-static arthor myarthor;
static int n1;
static int n2;
static GLfloat Elevator[] = { 3.0, -10.9375, 4.5, -10.9375, 4.5, 10.9375, 3.0, 10.9375};
static GLfloat Rudder[] = {2.0, -0.45, 10.625, -0.45, 10.625, 0.55, 2.0, 0.55};
-// image.c THIS FILE WAS COPIED FROM THE MESA GRAPHICS LIBRARY
-
-
-static Image *ImageOpen(char *fileName)
-{
- Image *image;
- unsigned long *rowStart, *rowSize, ulTmp;
- int x, i;
-
- image = (Image *)malloc(sizeof(Image));
- if (image == NULL)
- {
- fprintf(stderr, "Out of memory!\n");
- exit(-1);
- }
- if ((image->file = fopen(fileName, "rb")) == NULL)
- {
- perror(fileName);
- exit(-1);
- }
- /*
- * Read the image header
- */
- fread(image, 1, 12, image->file);
- /*
- * Check byte order
- */
- if (image->imagic == IMAGIC_SWAP)
- {
- image->type = SWAP_SHORT_BYTES(image->type);
- image->dim = SWAP_SHORT_BYTES(image->dim);
- image->sizeX = SWAP_SHORT_BYTES(image->sizeX);
- image->sizeY = SWAP_SHORT_BYTES(image->sizeY);
- image->sizeZ = SWAP_SHORT_BYTES(image->sizeZ);
- }
-
- for ( i = 0 ; i <= image->sizeZ ; i++ )
- {
- image->tmp[i] = (unsigned char *)malloc(image->sizeX*256);
- if (image->tmp[i] == NULL )
- {
- fprintf(stderr, "Out of memory!\n");
- exit(-1);
- }
- }
+FGPanel* FGPanel::OurPanel = 0;
- if ((image->type & 0xFF00) == 0x0100) // RLE image
- {
- x = image->sizeY * image->sizeZ * sizeof(long);
- image->rowStart = (unsigned long *)malloc(x);
- image->rowSize = (unsigned long *)malloc(x);
- if (image->rowStart == NULL || image->rowSize == NULL)
- {
- fprintf(stderr, "Out of memory!\n");
- exit(-1);
- }
- image->rleEnd = 512 + (2 * x);
- fseek(image->file, 512, SEEK_SET);
- fread(image->rowStart, 1, x, image->file);
- fread(image->rowSize, 1, x, image->file);
- if (image->imagic == IMAGIC_SWAP)
- {
- x /= sizeof(long);
- rowStart = image->rowStart;
- rowSize = image->rowSize;
- while (x--)
- {
- ulTmp = *rowStart;
- *rowStart++ = SWAP_LONG_BYTES(ulTmp);
- ulTmp = *rowSize;
- *rowSize++ = SWAP_LONG_BYTES(ulTmp);
- }
- }
- }
- return image;
-}
+// FGPanel::FGPanel() - constructor to initialize the panel.
+FGPanel::FGPanel(void){
-static void ImageClose( Image *image)
-{
- int i;
-
- fclose(image->file);
- for ( i = 0 ; i <= image->sizeZ ; i++ )
- free(image->tmp[i]);
- free(image);
-}
-
-static void ImageGetRow( Image *image, unsigned char *buf, int y, int z)
-{
- unsigned char *iPtr, *oPtr, pixel;
- int count;
-
- if ((image->type & 0xFF00) == 0x0100) // RLE image
- {
- fseek(image->file, image->rowStart[y+z*image->sizeY], SEEK_SET);
- fread(image->tmp[0], 1, (unsigned int)image->rowSize[y+z*image->sizeY],
- image->file);
-
- iPtr = image->tmp[0];
- oPtr = buf;
- while (1)
- {
- pixel = *iPtr++;
- count = (int)(pixel & 0x7F);
- if (!count)
- return;
- if (pixel & 0x80)
- {
- while (count--)
- {
- *oPtr++ = *iPtr++;
- }
- }
- else
- {
- pixel = *iPtr++;
- while (count--)
- {
- *oPtr++ = pixel;
- }
- }
- }
- }
- else // verbatim image
- {
- fseek(image->file, 512+(y*image->sizeX)+(z*image->sizeX*image->sizeY),
- SEEK_SET);
- fread(buf, 1, image->sizeX, image->file);
- }
-}
-
-static void ImageGetRawData( Image *image, char *data)
-{
- int i, j, k;
- int remain;
-
- switch ( image->sizeZ )
- {
- case 1:
- remain = image->sizeX % 4;
- break;
- case 2:
- remain = image->sizeX % 2;
- break;
- case 3:
- remain = (image->sizeX * 3) & 0x3;
- if (remain)
- remain = 4 - remain;
- break;
- case 4:
- remain = 0;
- break;
- }
-
- for (i = 0; i < image->sizeY; i++)
- {
- for ( k = 0; k < image->sizeZ ; k++ )
- ImageGetRow(image, image->tmp[k+1], i, k);
- for (j = 0; j < image->sizeX; j++)
- for ( k = 1; k <= image->sizeZ ; k++ )
- *data++ = *(image->tmp[k] + j);
- data += remain;
- }
-}
-
-static IMAGE *ImageLoad(char *fileName)
-{
- Image *image;
- IMAGE *final;
- int sx;
-
- image = ImageOpen(fileName);
-
- final = (IMAGE *)malloc(sizeof(IMAGE));
- if (final == NULL)
- {
- fprintf(stderr, "Out of memory!\n");
- exit(-1);
- }
- final->imagic = image->imagic;
- final->type = image->type;
- final->dim = image->dim;
- final->sizeX = image->sizeX;
- final->sizeY = image->sizeY;
- final->sizeZ = image->sizeZ;
-
- /*
- * Round up so rows are long-word aligned
- */
- sx = ( (image->sizeX) * (image->sizeZ) + 3) >> 2;
-
- final->data
- = (unsigned char *)malloc( sx * image->sizeY * sizeof(unsigned int));
-
- if (final->data == NULL)
- {
- fprintf(stderr, "Out of memory!\n");
- exit(-1);
- }
-
- ImageGetRawData(image, (char*)final->data);
- ImageClose(image);
- return final;
-}
-
-// Beginning of the "panel-code"
-
-// fgPanelInit() - routine to initialize a panel.
-void fgPanelInit ( void ) {
- // fgVIEW *v;
string tpath;
int x, y;
FILE *f;
char line[256];
GLint test;
+ GLubyte tex[262144];
- // v = ¤t_view;
+OurPanel = this;
Xzoom = (float)((float)(current_view.get_winWidth())/1024);
Yzoom = (float)((float)(current_view.get_winHeight())/768);
-pointer[1].XPos = 357.5;
-pointer[1].YPos = 167;
-pointer[1].radius = 5;
-pointer[1].length = 32;
-pointer[1].width = 3;
-pointer[1].angle = 30;
-pointer[1].value1 = 0;
-pointer[1].value2 = 3000;
-pointer[1].alpha1 = 0;
-pointer[1].alpha2 = 1080;
-pointer[1].variable = 1;
-pointer[1].teXpos = 194;
-pointer[1].texYpos = 191;
-
-pointer[0].XPos = 357.5;
-pointer[0].YPos = 167;
-pointer[0].radius = 5;
-pointer[0].length = 25;
-pointer[0].width = 4;
-pointer[0].angle = 30;
-pointer[0].value1 = 0;
-pointer[0].value2 = 10000;
-pointer[0].alpha1 = 0;
-pointer[0].alpha2 = 360;
-pointer[0].variable = 1;
-pointer[0].teXpos = 194;
-pointer[0].texYpos = 191;
-
-pointer[2].XPos = 358;
-pointer[2].YPos = 52;
-pointer[2].radius = 4;
-pointer[2].length = 30;
-pointer[2].width = 3;
-pointer[2].angle = 30;
-pointer[2].value1 = -3;
-pointer[2].value2 = 3;
-pointer[2].alpha1 = 100;
-pointer[2].alpha2 = 440;
-pointer[2].variable = 2;
-pointer[2].teXpos = 66.15;
-pointer[2].texYpos = 66;
-
-
-pointer[3].XPos = 462;
-pointer[3].YPos = 133;
-pointer[3].radius = 9;
-pointer[3].length = 20;
-pointer[3].width = 5;
-pointer[3].angle = 50;
-pointer[3].value1 = 0.0;
-pointer[3].value2 = 1.0;
-pointer[3].alpha1 = 280;
-pointer[3].alpha2 = 540;
-pointer[3].variable = 3;
-pointer[3].teXpos = 173.6;
-pointer[3].texYpos = 83;
-
-
-// These values define the airspeed pointer. Please note:
-// As we have a Bonanza panel, but a navion airplane, this gauge
-// doesn't show the true values !!!
-
-pointer[4].XPos = 144.375;
-pointer[4].YPos = 166.875;
-pointer[4].radius = 4;
-pointer[4].length = 32;
-pointer[4].width = 3;
-pointer[4].angle = 30;
-pointer[4].value1 = 15.0;
-pointer[4].value2 = 260.0;
-pointer[4].alpha1 = -20.0;
-pointer[4].alpha2 = 360.0;
-pointer[4].variable = 0;
-pointer[4].teXpos = 64;
-pointer[4].texYpos = 193;
-
-
-myarthor.XPos = 251;
-myarthor.YPos = 168;
-myarthor.radius = 29;
-myarthor.texXPos = 56;
-myarthor.texYPos = 174;
-myarthor.bottom = 36.5;
-myarthor.top = 36.5;
-
-Turny.PlaneXPos = 143.75;
-Turny.PlaneYPos = 51.75;
-Turny.PlaneTexXPos = 49;
-Turny.PlaneTexYPos = 59.75;
-Turny.BallXPos = 145;
-Turny.BallYPos = 24;
-Turny.BallTexXPos = 49;
-Turny.BallTexYPos = 16;
-Turny.BallRadius = 3.5;
-Turny.alphahist = 0;
-Turny.PlaneAlphaHist = 0;
-
-for(i=0;i<NumPoint;i++){
-CreatePointer(&pointer[i]);
-}
-
-fgHorizonInit(myarthor);
+test_instr[3] = new FGTexInstrument(144.375, 166.875, 4, 32, 3, 30, 15.0, 260.0, -20.0, 360, 65, 193, 0);
+test_instr[4] = new FGTexInstrument(358, 52, 4, 30, 3, 30, -3.0, 3.0, 100, 440, 66.15, 66, 2);
+test_instr[5] = new FGTexInstrument(357.5, 167, 5, 25, 4, 30, 0, 10000, 0, 360, 194, 191, 1);
+test_instr[6] = new FGTexInstrument(357.5, 167, 5, 32, 3, 30, 0, 3000, 0, 1080, 194, 191, 1);
+test_instr[0] = new FGHorizon(251, 166.75);
+test_instr[1] = new FGTurnCoordinator(143.75, 51.75);
+//test_instr[2] = new FGRpmGauge(462.5, 133);
+test_instr[2] = new FGTexInstrument(462.5, 133, 10, 20, 5.5, 60, 0.0, 1.0, -67, 180, 174, 83, 3);
-fgInitTurnCoordinator(&Turny);
+// FontList = glGenLists (256);
+// glListBase(FontList);
+// InitLists();
#ifdef GL_VERSION_1_1
xglGenTextures(2, panel_tex_id);
xglPixelStorei(GL_UNPACK_ROW_LENGTH, 256);
tpath = current_options.get_fg_root() + "/Textures/gauges.rgb";
- if((img = ImageLoad( (char *)tpath.c_str() ))==NULL){
+ if((img = read_rgb_texture( (char *)tpath.c_str(), &img_width, &img_height ))==NULL){
}
xglPixelStorei(GL_UNPACK_ROW_LENGTH, 256);
tpath = current_options.get_fg_root() + "/Textures/gauges2.rgb";
- if((imag = ImageLoad( (char *)tpath.c_str() ))==NULL){
+ if((imag = read_rgb_texture( (char *)tpath.c_str(), &imag_width, &imag_height ))==NULL){
}
xglPixelStorei(GL_UNPACK_ROW_LENGTH, 1024);
tpath = current_options.get_fg_root() + "/Textures/Fullone.rgb";
- if ((img2 = ImageLoad( (char *)tpath.c_str() ))==NULL ){
+ if ((background = read_rgb_texture( (char *)tpath.c_str(), &width, &height ))==NULL ){
}
+// for(y=0;y<256;y++){
+// for(x=0;x<256;x++){
+// tex[(y+x*256)*3] = imag[(y+x*256)*3];
+// tex[(y+x*256)*3 + 1] = imag[(y+x*256)*3 + 1];
+// tex[(y+x*256)*3 + 2] = imag[(y+x*256)*3 + 2];
+// tex[(y+x*256)*3 + 3] = (imag[(y+x*256)*3 + 1] + imag[(y+x*256)*3 + 2] // + imag[(y+x*256)*3 + 0])/3;
+//
+// if((imag[(y+x*256)*3] < 150) && (imag[(y+x*256)*3 +1] < 150) && // (imag[(y+x*256)*3 + 2] < 150) ){
+// tex[(y+x*256)*3 + 3] = 0x0;
+// }
+// else{
+// tex[(y+x*256)*3 + 3] = 0xff;
+// }
+// }
+// }
+
xglPixelZoom(Xzoom, Yzoom);
xglPixelStorei(GL_UNPACK_ALIGNMENT, 1);
xglPixelStorei(GL_UNPACK_ROW_LENGTH, 1024);
xglRasterPos2i(0,0);
xglPixelZoom(Xzoom, Yzoom);
xglPixelStorei(GL_UNPACK_ROW_LENGTH, 256);
- xglTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 256, 256, 0, GL_RGB, GL_UNSIGNED_BYTE, (GLvoid *)(imag->data));
+ xglTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 256, 256, 0, GL_RGB, GL_UNSIGNED_BYTE, imag);
#ifdef GL_VERSION_1_1
xglBindTexture(GL_TEXTURE_2D, panel_tex_id[0]);
xglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
xglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
xglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- xglTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 256, 256, 0, GL_RGB, GL_UNSIGNED_BYTE, (GLvoid *)(img->data));
+ xglTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 256, 256, 0, GL_RGB, GL_UNSIGNED_BYTE, (GLvoid *)(img));
xglMatrixMode(GL_MODELVIEW);
xglPopMatrix();
}
-void fgPanelReInit( int x, int y, int finx, int finy){
+void FGPanel::ReInit( int x, int y, int finx, int finy){
fgOPTIONS *o;
int i;
GLint buffer;
o = ¤t_options;
+ xglDisable(GL_DEPTH_TEST);
+
Xzoom = (float)((float)(current_view.get_winWidth())/1024);
Yzoom = (float)((float)(current_view.get_winHeight())/768);
xglPixelStorei(GL_UNPACK_SKIP_ROWS, y);
xglRasterPos2i(x, y);
xglPixelZoom(Xzoom, Yzoom);
- xglDrawPixels(finx - x, finy - y, GL_RGB, GL_UNSIGNED_BYTE, (GLvoid *)(img2->data));
-
+ xglDrawPixels(finx - x, finy - y, GL_RGB, GL_UNSIGNED_BYTE, (GLvoid *)(background));
+
// restore original buffer state
xglDrawBuffer( buffer );
+ xglEnable(GL_DEPTH_TEST);
}
-void fgPanelUpdate ( void ) {
- // fgVIEW *v;
+void FGPanel::Update ( void ) {
+
float alpha;
double pitch;
double roll;
float alpharad;
double speed;
int i;
+
+// static bool beech_drawn = false;
+// char *test = "ALM 100";
- var[0] = get_speed() * 1.4; // We have to multiply the airspeed by a
+ var[0] = get_speed() /* * 1.4 */; // We have to multiply the airspeed by a
// factor, to simulate flying a Bonanza
var[1] = get_altitude();
var[2] = get_climb_rate() / 1000.0;
var[3] = get_throttleval();
- // v = ¤t_view;
+
xglMatrixMode(GL_PROJECTION);
xglPushMatrix();
xglLoadIdentity();
xglPopMatrix();
xglPushMatrix();
- for(i=0;i<NumPoint;i++){
- xglLoadIdentity();
- xglTranslatef(pointer[i].XPos, pointer[i].YPos, 0.0);
- xglRotatef(-pointer[i].tape[0], 0.0, 0.0, 1.0);
- fgEraseArea(pointer[i].vertices, 20, (GLfloat)(pointer[i].teXpos), (GLfloat)(pointer[i].texYpos), (GLfloat)(pointer[i].XPos), (GLfloat)(pointer[i].YPos), 0, 1);
- xglLoadIdentity();
- }
-
xglDisable(GL_LIGHTING);
- for(i=0;i<NumPoint;i++){
- UpdatePointer( &pointer[i]);
+ test_instr[3]->Render();
+ test_instr[4]->Render();
+ test_instr[5]->Render();
+ test_instr[6]->Render();
xglPopMatrix();
xglPushMatrix();
- }
- fgUpdateTurnCoordinator(&Turny);
+ test_instr[1]->Render();
+ test_instr[2]->Render();
+
+// DrawBeechcraftLogo(230, 235, 30, 10);
+// DrawScale(144.375, 166.875, 38, 41.0, 18, 340, 44, 2.0, 1.0, 1.0, 1.0);
xglEnable(GL_LIGHTING);
- horizon(myarthor);
-
- // DrawScale(200, 200, 25, 28, 10, 270, 2, 3.0, 1.0, 0.1, 0.1);
-
+ test_instr[0]->Render();
+
+
xglDisable(GL_TEXTURE_2D);
xglPopMatrix();
xglEnable(GL_DEPTH_TEST);
// horizon - Let's draw an artificial horizon using both texture mapping and
// primitive drawing
-void horizon(arthor hor){
+void FGHorizon::Render(void){
double pitch;
double roll;
float shifted, alpha, theta;
xglDisable(GL_LIGHT0);
xglMatrixMode(GL_MODELVIEW);
xglLoadIdentity();
- xglTranslatef(hor.XPos, hor.YPos, 0);
+ xglTranslatef(XPos, YPos, 0);
xglTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
xglMatrixMode(GL_TEXTURE);
xglPushMatrix();
shifted = -((pitch / 10) * 7.0588235);
- if(shifted > (hor.bottom - hor.radius)){
- theta = (180 - (acos((hor.bottom - shifted) / hor.radius)*RAD_TO_DEG));
+ if(shifted > (bottom - radius)){
+ theta = (180 - (acos((bottom - shifted) / radius)*RAD_TO_DEG));
n = (int)(theta / epsi) - 1;
n1 = n;
n2 = (180 - n1) + 2;
n2 += rot + 45;
}
- if(shifted < (-hor.top + hor.radius)){
- theta = ((acos((-hor.top - shifted) / hor.radius)*RAD_TO_DEG));
+ if(shifted < (-top + radius)){
+ theta = ((acos((-top - shifted) / radius)*RAD_TO_DEG));
n = (int)(theta / epsi) + 1;
n1 = n;
n2 = (180 - n1) + 2;
xglLoadIdentity();
xglTranslatef(0.0, ((pitch / 10) * 0.046875), 0.0);
- xglTranslatef((hor.texXPos/256), (hor.texYPos/256), 0.0);
+ xglTranslatef((texXPos/256), (texYPos/256), 0.0);
xglRotatef(-roll, 0.0, 0.0, 1.0);
xglScalef(1.7, 1.7, 0.0);
xglVertex3f(0.0, 0.0, 0.0);
xglTexCoord2f(texCoord[i % 180][0], texCoord[i % 180][1]);
xglNormal3f(normals[i % 180][0], normals[i % 180][1], 0.6);
- xglVertex3f(vertices[i % 180][0], vertices[i % 180][1],
- 0.0);
+ xglVertex3f(vertices[i % 180][0], vertices[i % 180][1], 0.0);
n = (i + 1) % 180;
xglTexCoord2f(texCoord[n][0], texCoord[n][1]);
xglNormal3f(normals[n][0], normals[n][1], 0.6);
xglEnd();
- if((shifted > (hor.bottom - hor.radius)) && (n1 < 1000) && (n1 > 0)){
+ if((shifted > (bottom - radius)) && (n1 < 1000) && (n1 > 0)){
a = sin(theta * DEG_TO_RAD) * sin(theta * DEG_TO_RAD);
light_ambient2[0] = a;
xglEnd();
}
- if((shifted < (-hor.top + hor.radius)) && (n1 < 1000) && (n1 > 0)){
+ if((shifted < (-top + radius)) && (n1 < 1000) && (n1 > 0)){
a = sin(theta * DEG_TO_RAD) * sin(theta * DEG_TO_RAD);
light_ambient2[0] = a;
light_ambient2[1] = a;
xglBegin(GL_TRIANGLES);
xglColor3f(1.0, 1.0, 1.0);
- xglVertex3f(0.0, hor.radius, 0.0);
- xglVertex3f(-3.0, (hor.radius - 7.0), 0.0);
- xglVertex3f(3.0, (hor.radius - 7.0), 0.0);
+ xglVertex3f(0.0, radius, 0.0);
+ xglVertex3f(-3.0, (radius - 7.0), 0.0);
+ xglVertex3f(3.0, (radius - 7.0), 0.0);
xglEnd();
xglLoadIdentity();
// fgHorizonInit - initialize values for the AH
-void fgHorizonInit( arthor hor){
-int n;
+void FGHorizon::Init(void){
+ radius = 28.9;
+ texXPos = 56;
+ texYPos = 174;
+ bottom = 36.5;
+ top = 36.5;
+ int n;
+
float step = (360*DEG_TO_RAD)/180;
for(n=0;n<180;n++){
- vertices[n][0] = cos(n * step) * hor.radius;
- vertices[n][1] = sin(n * step) * hor.radius;
- texCoord[n][0] = (cos(n * step) * hor.radius)/256;
- texCoord[n][1] = (sin(n * step) * hor.radius)/256;
- normals[n][0] = cos(n * step) * hor.radius + sin(n * step);
- normals[n][1] = sin(n * step) * hor.radius + cos(n * step);
+ vertices[n][0] = cos(n * step) * radius;
+ vertices[n][1] = sin(n * step) * radius;
+ texCoord[n][0] = (cos(n * step) * radius)/256;
+ texCoord[n][1] = (sin(n * step) * radius)/256;
+ normals[n][0] = cos(n * step) * radius + sin(n * step);
+ normals[n][1] = sin(n * step) * radius + cos(n * step);
normals[n][2] = 0.0;
}
}
-void UpdatePointer(Pointer *pointer){
+void FGTexInstrument::UpdatePointer(void){
double pitch;
double roll;
float alpharad;
double speed;
glEnableClientState(GL_VERTEX_ARRAY);
- glVertexPointer(2, GL_FLOAT, 0, pointer->vertices);
+ glVertexPointer(2, GL_FLOAT, 0, vertices);
- alpha=((((float)((var[pointer->variable]) - (pointer->value1))) / (pointer->value2 - pointer->value1))* (pointer->alpha2 - pointer->alpha1) + pointer->alpha1);
+ alpha=((((float)((var[variable]) - (value1))) / (value2 - value1))* (alpha2 - alpha1) + alpha1);
- if (alpha < pointer->alpha1)
- alpha = pointer->alpha1;
- if (alpha > pointer->alpha2)
- alpha = pointer->alpha2;
+ if (alpha < alpha1)
+ alpha = alpha1;
+ if (alpha > alpha2)
+ alpha = alpha2;
xglMatrixMode(GL_MODELVIEW);
xglPushMatrix();
xglLoadIdentity();
xglDisable(GL_TEXTURE_2D);
- xglTranslatef(pointer->XPos, pointer->YPos, 0);
+ xglTranslatef(XPos, YPos, 0);
xglRotatef(-alpha, 0.0, 0.0, 1.0);
xglColor4f(1.0, 1.0, 1.0, 1.0);
glDrawArrays(GL_POLYGON, 0, 10);
- pointer->tape[0] = pointer->tape[1];
- pointer->tape[1] = alpha;
+ tape[0] = tape[1];
+ tape[1] = alpha;
xglEnable(GL_TEXTURE_2D);
glDisableClientState(GL_VERTEX_ARRAY);
}
// fgEraseArea - 'Erases' a drawn Polygon by overlaying it with a textured
// area. Shall be a method of a panel class once.
-void fgEraseArea( GLfloat *array, int NumVerti, GLfloat texXPos,
- GLfloat texYPos, GLfloat XPos, GLfloat YPos,
- int Texid, float ScaleFactor = 1)
-{
+void fgEraseArea(GLfloat *array, int NumVerti, GLfloat texXPos, GLfloat texYPos, GLfloat XPos, GLfloat YPos, int Texid, float ScaleFactor = 1){
int i, j;
int n;
float a;
// CreatePointer - calculate the vertices of a pointer
-void CreatePointer(Pointer *pointer){
+void FGTexInstrument::CreatePointer(void){
int i;
float alpha;
float alphastep;
-float r = pointer->radius;
-float angle = pointer->angle;
-float length = pointer->length;
-float width = pointer->width;
-
-pointer->vertices[0] = 0;
-pointer->vertices[1] = length;
-pointer->vertices[2] = -(width/2);
-pointer->vertices[3] = length - ((width/2)/(tan(angle*DEG_TO_RAD/2)));
-pointer->vertices[4] = -(width/2);
-pointer->vertices[5] = cos(asin((width/2)/r))*r;
+float r = radius;
+
+vertices[0] = 0;
+vertices[1] = length;
+vertices[2] = -(width/2);
+vertices[3] = length - ((width/2)/(tan(angle*DEG_TO_RAD/2)));
+vertices[4] = -(width/2);
+vertices[5] = cos(asin((width/2)/r))*r;
+
alphastep = (asin((width/2)/r)+asin((width/2)/r))/5;
alpha = asin(-(width/2)/r);
+
for(i=0;i<5;i++){
alpha += alphastep;
-pointer->vertices[(i*2)+6] = sin(alpha)*r;
-}
+vertices[(i*2)+6] = sin(alpha)*r;
+ }
+
alpha = asin(-(width/2)/r);
+
for(i=0;i<5;i++){
alpha +=alphastep;
-pointer->vertices[(i*2)+7]= cos(alpha)*r;
-}
-pointer->vertices[16] = - pointer->vertices[4];
-pointer->vertices[17] = pointer->vertices[5];
-pointer->vertices[18] = - pointer->vertices[2];
-pointer->vertices[19] = pointer->vertices[3];
+vertices[(i*2)+7]= cos(alpha)*r;
+ }
+
+vertices[16] = - vertices[4];
+vertices[17] = vertices[5];
+vertices[18] = - vertices[2];
+vertices[19] = vertices[3];
+
}
// fgUpdateTurnCoordinator - draws turn coordinator related stuff
-void fgUpdateTurnCoordinator(TurnCoordinator *turn){
+void FGTurnCoordinator::Render(void){
int n;
xglDisable(GL_LIGHTING);
xglDisable(GL_BLEND);
xglEnable(GL_TEXTURE_2D);
- turn->alpha = (get_sideslip() / 1.5) * 560;
- if(turn->alpha > 56){
- turn->alpha = 56;
+ alpha = (get_sideslip() / 1.5) * 560;
+ if(alpha > 56){
+ alpha = 56;
}
- if(turn->alpha < -56){
- turn->alpha = -56;
+ if(alpha < -56){
+ alpha = -56;
}
- turn->PlaneAlpha = get_roll();
+ PlaneAlpha = get_roll();
xglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
xglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ xglTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
xglMatrixMode(GL_MODELVIEW);
xglLoadIdentity();
-xglTranslatef(turn->BallXPos, turn->BallYPos, 0.0);
-xglTranslatef(0.75 * sin(turn->alphahist * DEG_TO_RAD) * 31, 0.3 * (39 - (cos(turn->alphahist * DEG_TO_RAD) * 39)), 0.0);
-fgEraseArea(turn->vertices, 72, turn->BallTexXPos + ((0.75 * sin(turn->alphahist * DEG_TO_RAD) * 31) / 0.625), turn->BallTexYPos + ((0.3 * (39 - (cos(turn->alphahist * DEG_TO_RAD) * 39))) / 0.625), turn->BallXPos + (0.75 * sin(turn->alphahist * DEG_TO_RAD) * 31), turn->BallYPos + (0.3 * (39 - (cos(turn->alphahist * DEG_TO_RAD) * 39))), 1);
+xglTranslatef(BallXPos, BallYPos, 0.0);
+xglTranslatef(0.75 * sin(alphahist[0] * DEG_TO_RAD) * 31, 0.3 * (39 - (cos(alphahist[0] * DEG_TO_RAD) * 39)), 0.0);
+fgEraseArea(vertices, 72, BallTexXPos + ((0.75 * sin(alphahist[0] * DEG_TO_RAD) * 31) / 0.625), BallTexYPos + ((0.3 * (39 - (cos(alphahist[0] * DEG_TO_RAD) * 39))) / 0.625), BallXPos + (0.75 * sin(alphahist[0] * DEG_TO_RAD) * 31), BallYPos + (0.3 * (39 - (cos(alphahist[0] * DEG_TO_RAD) * 39))), 1);
xglDisable(GL_TEXTURE_2D);
xglEnable(GL_BLEND);
xglBlendFunc(GL_ONE_MINUS_DST_COLOR, GL_ONE);
xglMatrixMode(GL_MODELVIEW);
xglLoadIdentity();
-xglTranslatef(turn->BallXPos, turn->BallYPos, 0.0);
-xglTranslatef(0.75 * sin(turn->alpha * DEG_TO_RAD) * 31, 0.3 * (39 - (cos(turn->alpha * DEG_TO_RAD) * 39)), 0.0);
+xglTranslatef(BallXPos, BallYPos, 0.0);
+xglTranslatef(0.75 * sin(alpha * DEG_TO_RAD) * 31, 0.3 * (39 - (cos(alpha * DEG_TO_RAD) * 39)), 0.0);
xglBegin(GL_POLYGON);
xglColor3f(0.8, 0.8, 0.8);
for(i=0;i<36;i++){
-xglVertex2f(turn->vertices[2 * i], turn->vertices[(2 * i) + 1]);
+xglVertex2f(vertices[2 * i], vertices[(2 * i) + 1]);
}
xglEnd();
xglMatrixMode(GL_MODELVIEW);
xglLoadIdentity();
-xglTranslatef(turn->PlaneXPos, turn->PlaneYPos, 0.0);
-xglRotatef(turn->rollhist * RAD_TO_DEG + 90, 0.0, 0.0, 1.0);
+xglTranslatef(XPos, YPos, 0.0);
+xglRotatef(rollhist[0] * RAD_TO_DEG + 90, 0.0, 0.0, 1.0);
-fgEraseArea(Wings, 8, turn->PlaneTexXPos, turn->PlaneTexYPos, turn->PlaneXPos, turn->PlaneYPos, 1);
-fgEraseArea(Elevator, 8, turn->PlaneTexXPos, turn->PlaneTexYPos, turn->PlaneXPos, turn->PlaneYPos, 1);
-fgEraseArea(Rudder, 8, turn->PlaneTexXPos, turn->PlaneTexYPos, turn->PlaneXPos, turn->PlaneYPos, 1);
+fgEraseArea(Wings, 8, PlaneTexXPos, PlaneTexYPos, XPos, YPos, 1);
+fgEraseArea(Elevator, 8, PlaneTexXPos, PlaneTexYPos, XPos, YPos, 1);
+fgEraseArea(Rudder, 8, PlaneTexXPos, PlaneTexYPos, XPos, YPos, 1);
xglLoadIdentity();
-xglTranslatef(turn->PlaneXPos, turn->PlaneYPos, 0.0);
+xglTranslatef(XPos, YPos, 0.0);
xglRotatef(-get_roll() * RAD_TO_DEG + 90, 0.0, 0.0, 1.0);
xglBegin(GL_POLYGON);
xglEnd();
-turn->alphahist = turn->alpha;
-turn->PlaneAlphaHist = turn->PlaneAlpha;
-turn->rollhist = -get_roll();
+alphahist[0] = alphahist[1];
+alphahist[1] = alpha;
+rollhist[0] = rollhist[1];
+rollhist[1] = -get_roll();
xglDisable(GL_BLEND);
}
-void fgInitTurnCoordinator(TurnCoordinator *turn){
+void FGTurnCoordinator::Init(void){
int n;
+PlaneTexXPos = 49;
+PlaneTexYPos = 59.75;
+BallXPos = 145;
+BallYPos = 24;
+BallTexXPos = 49;
+BallTexYPos = 16;
+BallRadius = 3.5;
for(n=0;n<36;n++){
-turn->vertices[2 * n] = cos(10 * n * DEG_TO_RAD) * turn->BallRadius;
-turn->vertices[(2 * n) + 1] = sin(10 * n * DEG_TO_RAD) * turn->BallRadius;
+vertices[2 * n] = cos(10 * n * DEG_TO_RAD) * BallRadius;
+vertices[(2 * n) + 1] = sin(10 * n * DEG_TO_RAD) * BallRadius;
}
}
-void DrawScale(float XPos, float YPos, float InnerRadius, float OuterRadius, float alpha1, float alpha2, int steps, float LineWidth, float red, float green, float blue){
+void DrawScale(float XPos, float YPos, float InnerRadius, float OuterRadius, float alpha1, float alpha2, int steps, float LineWidth, float red, float green, float blue, bool filled = false){
int i;
- float diff = (alpha2 - alpha1) / (float)(steps);
+ float diff = (alpha2 - alpha1) / (float)(steps - 1);
+
+ #define ANTIALIASED_INSTRUMENTS
+ #ifdef ANTIALIASED_INSTRUMENTS
+ xglEnable(GL_LINE_SMOOTH);
+ xglEnable(GL_BLEND);
+ xglHint(GL_LINE_SMOOTH_HINT, GL_FASTEST);
+ #endif
+
xglMatrixMode(GL_MODELVIEW);
xglLoadIdentity();
xglLineWidth(LineWidth);
xglColor3f(red, green, blue);
+ if(!filled){
xglBegin(GL_LINES);
+ }
+ else{
+ xglBegin(GL_QUAD_STRIP);
+ }
+
for(i=0;i < steps; i++){
xglVertex3f(sin(i * diff * DEG_TO_RAD) * OuterRadius, cos(i * diff * DEG_TO_RAD) * OuterRadius, 0.0);
xglVertex3f(sin(i * diff * DEG_TO_RAD) * InnerRadius, cos(i * diff * DEG_TO_RAD) * InnerRadius, 0.0);
xglEnd();
xglLoadIdentity();
+ xglDisable(GL_LINE_SMOOTH);
+ xglDisable(GL_BLEND);
}
+void DrawBeechcraftLogo(float XPos, float YPos, float width, float height){
+ xglMatrixMode(GL_MODELVIEW);
+ xglLoadIdentity();
+ xglTranslatef(XPos, YPos, 0.0);
+ xglEnable(GL_BLEND);
+ xglEnable(GL_TEXTURE_2D);
+// xglTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_BLEND);
+// xglBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+
+ #ifdef GL_VERSION_1_1
+ xglBindTexture(GL_TEXTURE_2D, panel_tex_id[1]);
+ #elif GL_EXT_texture_object
+ xglBindTextureEXT(GL_TEXTURE_2D, panel_tex_id[1]);
+ #else
+ # error port me
+ #endif
+
+ xglBegin(GL_POLYGON);
+
+ xglTexCoord2f(.39844, .01953);
+ xglVertex2f(0.0, 0.0);
+ xglTexCoord2f(.58594, .01953);
+ xglVertex2f(width, 0.0);
+ xglTexCoord2f(.58594, .074219);
+ xglVertex2f(width, height);
+ xglTexCoord2f(.39844, .074219);
+ xglVertex2f(0.0, height);
+
+ xglEnd();
+
+ xglDisable(GL_BLEND);
+ xglDisable(GL_TEXTURE_2D);
+ }
+
+
// PrintMatrix - routine to print the current modelview matrix.
void PrintMatrix( void){
printf(" %f %f %f %f \n", mvmatrix[12], mvmatrix[13], mvmatrix[14], mvmatrix[15]);
}
+void FGRpmGauge::Init(void){
+ list = xglGenLists (1);
+ int n;
+
+ xglNewList(list, GL_COMPILE);
+
+ xglColor3f(.26, .289, .3281);
+ xglBegin(GL_POLYGON);
+ for(n = 0; n < 180; n++){
+ xglVertex2f(cos(n * 0.0349066) * 24.5, sin(n * 0.0349066) * 24.5);
+ }
+ xglEnd();
+
+DrawScale(XPos, YPos, 22.5, 25.625, 50, 135, 10, 1.0, 0.0, 0.7, 0.0,FILLED);
+DrawScale(XPos, YPos, 21.0, 25.625, -70, 180, 8, 1.8, 0.88, 0.88, 0.88);
+DrawScale(XPos, YPos, 22.5, 25.0, -70, 180, 40, 0.6, 0.5, 0.5, 0.5);
+
+ xglEndList();
+ }
+
+void FGRpmGauge::Render(void){
+ xglMatrixMode(GL_MODELVIEW);
+ xglLoadIdentity();
+ xglTranslatef(XPos, YPos, 0.0);
+
+ xglCallList(list);
+
+ }
+
+void FGPanel::DrawTestLetter(float X, float Y){
+ xglEnable(GL_TEXTURE_2D);
+ xglEnable(GL_BLEND);
+
+ xglMatrixMode(GL_TEXTURE);
+ xglLoadIdentity();
+ xglTranslatef(X, Y, 0.0);
+
+ DrawLetter();
+
+ xglMatrixMode(GL_MODELVIEW);
+ xglTranslatef(6.0, 0.0, 0.0);
+ xglDisable(GL_TEXTURE_2D);
+ xglDisable(GL_BLEND);
+ }
+
+void FGPanel::InitLists(void){
+ xglNewList(FontList + 'A', GL_COMPILE);
+ DrawTestLetter(0.391625, 0.29296875);
+ xglEndList();
+
+ xglNewList(FontList + 'B', GL_COMPILE);
+ DrawTestLetter(0.391625 + 1 * LETTER_OFFSET, 0.29296875);
+ xglEndList();
+
+ xglNewList(FontList + 'C', GL_COMPILE);
+ DrawTestLetter(0.391625 + 2 * LETTER_OFFSET, 0.29296875);
+ xglEndList();
+
+ xglNewList(FontList + 'D', GL_COMPILE);
+ DrawTestLetter(0.391625 + 3 * LETTER_OFFSET, 0.29296875);
+ xglEndList();
+
+ xglNewList(FontList + 'E', GL_COMPILE);
+ DrawTestLetter(0.391625 + 4 * LETTER_OFFSET, 0.29296875);
+ xglEndList();
+
+ xglNewList(FontList + 'F', GL_COMPILE);
+ DrawTestLetter(0.391625 + 5 * LETTER_OFFSET, 0.29296875);
+ xglEndList();
+
+ xglNewList(FontList + 'G', GL_COMPILE);
+ DrawTestLetter(0.391625 + 6 * LETTER_OFFSET, 0.29296875);
+ xglEndList();
+
+ xglNewList(FontList + 'H', GL_COMPILE);
+ DrawTestLetter(0.391625 + 7 * LETTER_OFFSET, 0.29296875);
+ xglEndList();
+
+ xglNewList(FontList + 'I', GL_COMPILE);
+ DrawTestLetter(0.391625 + 8 * LETTER_OFFSET, 0.29296875);
+ xglEndList();
+
+ xglNewList(FontList + 'J', GL_COMPILE);
+ DrawTestLetter(0.391625 + 9 * LETTER_OFFSET, 0.29296875);
+ xglEndList();
+
+ xglNewList(FontList + 'K', GL_COMPILE);
+ DrawTestLetter(0.391625 + 9.7 * LETTER_OFFSET, 0.29296875);
+ xglEndList();
+
+ xglNewList(FontList + 'L', GL_COMPILE);
+ DrawTestLetter(0.399625 + 10.6 * LETTER_OFFSET, 0.29296875);
+ xglEndList();
+
+ xglNewList(FontList + 'M', GL_COMPILE);
+ DrawTestLetter(0.80459375, 0.29296875);
+ xglEndList();
+
+ xglNewList(FontList + 'N', GL_COMPILE);
+ DrawTestLetter(0.83975, 0.29296875);
+ xglEndList();
+
+ xglNewList(FontList + 'O', GL_COMPILE);
+ DrawTestLetter(0.871, 0.29296875);
+ xglEndList();
+
+ xglNewList(FontList + 'P', GL_COMPILE);
+ DrawTestLetter(0.90715625, 0.29296875);
+ xglEndList();
+
+ xglNewList(FontList + 'Q', GL_COMPILE);
+ DrawTestLetter(0.9413125, 0.29296875);
+ xglEndList();
+
+ xglNewList(FontList + '1', GL_COMPILE);
+ DrawTestLetter(0.390625, 0.35546875);
+ xglEndList();
+
+ xglNewList(FontList + '2', GL_COMPILE);
+ DrawTestLetter(0.390625 + 1*LETTER_OFFSET, 0.3515625);
+ xglEndList();
+
+ xglNewList(FontList + '3', GL_COMPILE);
+ DrawTestLetter(0.390625 + 2*LETTER_OFFSET, 0.3515625);
+ xglEndList();
+
+ xglNewList(FontList + '4', GL_COMPILE);
+ DrawTestLetter(0.390625 + 3*LETTER_OFFSET, 0.3515625);
+ xglEndList();
+
+ xglNewList(FontList + '5', GL_COMPILE);
+ DrawTestLetter(0.390625 + 4*LETTER_OFFSET, 0.3515625);
+ xglEndList();
+
+ xglNewList(FontList + '6', GL_COMPILE);
+ DrawTestLetter(0.390625 + 5*LETTER_OFFSET, 0.3515625);
+ xglEndList();
+
+ xglNewList(FontList + '7', GL_COMPILE);
+ DrawTestLetter(0.390625 + 6*LETTER_OFFSET, 0.3515625);
+ xglEndList();
+
+ xglNewList(FontList + '8', GL_COMPILE);
+ DrawTestLetter(0.390625 + 7*LETTER_OFFSET, 0.3515625);
+ xglEndList();
+
+ xglNewList(FontList + '9', GL_COMPILE);
+ DrawTestLetter(0.390625 + 8*LETTER_OFFSET, 0.3515625);
+ xglEndList();
+
+ xglNewList(FontList + '0', GL_COMPILE);
+ DrawTestLetter(0.383625 + 9*LETTER_OFFSET, 0.3515625);
+ xglEndList();
+
+ xglNewList(FontList + ' ', GL_COMPILE);
+ xglTranslatef(8.0, 0.0, 0.0);
+ xglEndList();
+ }
+
+void FGPanel::TexString(char *s, float XPos, float YPos, float size){
+ xglMatrixMode(GL_MODELVIEW);
+ xglLoadIdentity();
+ xglTranslatef(XPos, YPos, 0.0);
+ xglScalef(size, size, 1.0);
+
+ #ifdef GL_VERSION_1_1
+ xglBindTexture(GL_TEXTURE_2D, panel_tex_id[1]);
+ #elif GL_EXT_texture_object
+ xglBindTextureEXT(GL_TEXTURE_2D, panel_tex_id[1]);
+ #else
+ # error port me
+ #endif
+
+ while((*s) != '\0'){
+ xglCallList(FontList + (*s));
+ s++;
+ }
+ xglLoadIdentity();
+ }
+
+void FGTexInstrument::Init(void){
+ CreatePointer();
+ }
+
+void FGTexInstrument::Render(void){
+xglEnable(GL_TEXTURE_2D);
+ xglLoadIdentity();
+ xglTranslatef(XPos, YPos, 0.0);
+ xglRotatef(-tape[0], 0.0, 0.0, 1.0);
+ fgEraseArea(vertices, 20, (GLfloat)(teXpos), (GLfloat)(texYpos), (GLfloat)(XPos), (GLfloat)(YPos), 0);
+
+ UpdatePointer();
+
+ xglDisable(GL_TEXTURE_2D);
+ }
+
// $Log$
-// Revision 1.16 1999/02/26 22:08:46 curt
-// Added initial support for native SGI compilers.
-//
-// Revision 1.15 1999/02/12 01:46:29 curt
-// Updates and fixes from Friedemann.
-//
-// Revision 1.14 1999/02/02 20:13:33 curt
-// MSVC++ portability changes by Bernie Bright:
-//
-// Lib/Serial/serial.[ch]xx: Initial Windows support - incomplete.
-// Simulator/Astro/stars.cxx: typo? included <stdio> instead of <cstdio>
-// Simulator/Cockpit/hud.cxx: Added Standard headers
-// Simulator/Cockpit/panel.cxx: Redefinition of default parameter
-// Simulator/Flight/flight.cxx: Replaced cout with FG_LOG. Deleted <stdio.h>
-// Simulator/Main/fg_init.cxx:
-// Simulator/Main/GLUTmain.cxx:
-// Simulator/Main/options.hxx: Shuffled <fg_serial.hxx> dependency
-// Simulator/Objects/material.hxx:
-// Simulator/Time/timestamp.hxx: VC++ friend kludge
-// Simulator/Scenery/tile.[ch]xx: Fixed using std::X declarations
-// Simulator/Main/views.hxx: Added a constant
+// Revision 1.17 1999/03/08 21:56:09 curt
+// Added panel changes sent in by Friedemann.
//
// Revision 1.13 1999/01/07 19:25:53 curt
// Updates from Friedemann Reinhard.
// Incorporated Friedemann Reinhard's <mpt218@faupt212.physik.uni-erlangen.de>
// first pass at an isntrument panel.
//
+
+