float fov, tmp;
static bool winding_ccw = true;
- int speed;
+ // int speed;
FGInterface *f = current_aircraft.fdm_state;
- FGViewer *v = globals->get_current_view();
+ // FGViewer *v = globals->get_current_view();
// everything after here will be removed sooner or later...
{
int modifiers = FG_MOD_NONE; // FIXME: any way to get the real ones?
int buttons;
- float js_val, diff;
+ // float js_val, diff;
float axis_values[MAX_AXES];
int i;
// The release event is never repeated.
if (b.last_state)
// SG_LOG(SG_INPUT, SG_INFO, "Button " << j << " has been released");
- for (int k = 0; k < b.bindings[modifiers|FG_MOD_UP].size(); k++)
+ for (unsigned int k = 0; k < b.bindings[modifiers|FG_MOD_UP].size(); k++)
b.bindings[modifiers|FG_MOD_UP][k].fire();
}