--- /dev/null
+// animation.hxx - classes to manage model animation.
+// Written by David Megginson, started 2002.
+//
+// This file is in the Public Domain, and comes with no warranty.
+
+
+#include <string.h> // for strcmp()
+
+#include <plib/sg.h>
+#include <plib/ssg.h>
+#include <plib/ul.h>
+
+#include <simgear/math/interpolater.hxx>
+#include <simgear/props/condition.hxx>
+#include <simgear/props/props.hxx>
+
+#include "animation.hxx"
+
+
+\f
+////////////////////////////////////////////////////////////////////////
+// Static utility functions.
+////////////////////////////////////////////////////////////////////////
+
+/**
+ * Set up the transform matrix for a spin or rotation.
+ */
+static void
+set_rotation (sgMat4 &matrix, double position_deg,
+ sgVec3 ¢er, sgVec3 &axis)
+{
+ float temp_angle = -position_deg * SG_DEGREES_TO_RADIANS ;
+
+ float s = (float) sin ( temp_angle ) ;
+ float c = (float) cos ( temp_angle ) ;
+ float t = SG_ONE - c ;
+
+ // axis was normalized at load time
+ // hint to the compiler to put these into FP registers
+ float x = axis[0];
+ float y = axis[1];
+ float z = axis[2];
+
+ matrix[0][0] = t * x * x + c ;
+ matrix[0][1] = t * y * x - s * z ;
+ matrix[0][2] = t * z * x + s * y ;
+ matrix[0][3] = SG_ZERO;
+
+ matrix[1][0] = t * x * y + s * z ;
+ matrix[1][1] = t * y * y + c ;
+ matrix[1][2] = t * z * y - s * x ;
+ matrix[1][3] = SG_ZERO;
+
+ matrix[2][0] = t * x * z - s * y ;
+ matrix[2][1] = t * y * z + s * x ;
+ matrix[2][2] = t * z * z + c ;
+ matrix[2][3] = SG_ZERO;
+
+ // hint to the compiler to put these into FP registers
+ x = center[0];
+ y = center[1];
+ z = center[2];
+
+ matrix[3][0] = x - x*matrix[0][0] - y*matrix[1][0] - z*matrix[2][0];
+ matrix[3][1] = y - x*matrix[0][1] - y*matrix[1][1] - z*matrix[2][1];
+ matrix[3][2] = z - x*matrix[0][2] - y*matrix[1][2] - z*matrix[2][2];
+ matrix[3][3] = SG_ONE;
+}
+
+/**
+ * Set up the transform matrix for a translation.
+ */
+static void
+set_translation (sgMat4 &matrix, double position_m, sgVec3 &axis)
+{
+ sgVec3 xyz;
+ sgScaleVec3(xyz, axis, position_m);
+ sgMakeTransMat4(matrix, xyz);
+}
+
+
+/**
+ * Read an interpolation table from properties.
+ */
+static SGInterpTable *
+read_interpolation_table (SGPropertyNode_ptr props)
+{
+ SGPropertyNode_ptr table_node = props->getNode("interpolation");
+ if (table_node != 0) {
+ SGInterpTable * table = new SGInterpTable();
+ vector<SGPropertyNode_ptr> entries = table_node->getChildren("entry");
+ for (unsigned int i = 0; i < entries.size(); i++)
+ table->addEntry(entries[i]->getDoubleValue("ind", 0.0),
+ entries[i]->getDoubleValue("dep", 0.0));
+ return table;
+ } else {
+ return 0;
+ }
+}
+
+
+\f
+////////////////////////////////////////////////////////////////////////
+// Implementation of Animation
+////////////////////////////////////////////////////////////////////////
+
+// Initialize the static data member
+double Animation::sim_time_sec = 0.0;
+
+Animation::Animation (SGPropertyNode_ptr props, ssgBranch * branch)
+ : _branch(branch)
+{
+ _branch->setName(props->getStringValue("name", 0));
+}
+
+Animation::~Animation ()
+{
+}
+
+void
+Animation::init ()
+{
+}
+
+void
+Animation::update()
+{
+}
+
+
+\f
+////////////////////////////////////////////////////////////////////////
+// Implementation of NullAnimation
+////////////////////////////////////////////////////////////////////////
+
+NullAnimation::NullAnimation (SGPropertyNode_ptr props)
+ : Animation(props, new ssgBranch)
+{
+}
+
+NullAnimation::~NullAnimation ()
+{
+}
+
+
+\f
+////////////////////////////////////////////////////////////////////////
+// Implementation of RangeAnimation
+////////////////////////////////////////////////////////////////////////
+
+RangeAnimation::RangeAnimation (SGPropertyNode_ptr props)
+ : Animation(props, new ssgRangeSelector)
+{
+ float ranges[] = { props->getFloatValue("min-m", 0),
+ props->getFloatValue("max-m", 5000) };
+ ((ssgRangeSelector *)_branch)->setRanges(ranges, 2);
+
+}
+
+RangeAnimation::~RangeAnimation ()
+{
+}
+
+
+\f
+////////////////////////////////////////////////////////////////////////
+// Implementation of BillboardAnimation
+////////////////////////////////////////////////////////////////////////
+
+BillboardAnimation::BillboardAnimation (SGPropertyNode_ptr props)
+ : Animation(props, new ssgCutout(props->getBoolValue("spherical", true)))
+{
+}
+
+BillboardAnimation::~BillboardAnimation ()
+{
+}
+
+
+\f
+////////////////////////////////////////////////////////////////////////
+// Implementation of SelectAnimation
+////////////////////////////////////////////////////////////////////////
+
+SelectAnimation::SelectAnimation( SGPropertyNode *prop_root,
+ SGPropertyNode_ptr props )
+ : Animation(props, new ssgSelector),
+ _condition(0)
+{
+ SGPropertyNode_ptr node = props->getChild("condition");
+ if (node != 0)
+ _condition = fgReadCondition(prop_root, node);
+}
+
+SelectAnimation::~SelectAnimation ()
+{
+ delete _condition;
+}
+
+void
+SelectAnimation::update()
+{
+ if (_condition != 0 && _condition->test())
+ ((ssgSelector *)_branch)->select(0xffff);
+ else
+ ((ssgSelector *)_branch)->select(0x0000);
+}
+
+
+\f
+////////////////////////////////////////////////////////////////////////
+// Implementation of SpinAnimation
+////////////////////////////////////////////////////////////////////////
+
+SpinAnimation::SpinAnimation( SGPropertyNode *prop_root,
+ SGPropertyNode_ptr props,
+ double sim_time_sec )
+ : Animation(props, new ssgTransform),
+ _prop((SGPropertyNode *)prop_root->getNode(props->getStringValue("property", "/null"), true)),
+ _factor(props->getDoubleValue("factor", 1.0)),
+ _position_deg(props->getDoubleValue("starting-position-deg", 0)),
+ _last_time_sec( sim_time_sec )
+{
+ _center[0] = props->getFloatValue("center/x-m", 0);
+ _center[1] = props->getFloatValue("center/y-m", 0);
+ _center[2] = props->getFloatValue("center/z-m", 0);
+ _axis[0] = props->getFloatValue("axis/x", 0);
+ _axis[1] = props->getFloatValue("axis/y", 0);
+ _axis[2] = props->getFloatValue("axis/z", 0);
+ sgNormalizeVec3(_axis);
+}
+
+SpinAnimation::~SpinAnimation ()
+{
+}
+
+void
+SpinAnimation::update()
+{
+ double dt = sim_time_sec - _last_time_sec;
+ _last_time_sec = sim_time_sec;
+
+ float velocity_rpms = (_prop->getDoubleValue() * _factor / 60.0);
+ _position_deg += (dt * velocity_rpms * 360);
+ while (_position_deg < 0)
+ _position_deg += 360.0;
+ while (_position_deg >= 360.0)
+ _position_deg -= 360.0;
+ set_rotation(_matrix, _position_deg, _center, _axis);
+ ((ssgTransform *)_branch)->setTransform(_matrix);
+}
+
+
+\f
+////////////////////////////////////////////////////////////////////////
+// Implementation of TimedAnimation
+////////////////////////////////////////////////////////////////////////
+
+TimedAnimation::TimedAnimation (SGPropertyNode_ptr props)
+ : Animation(props, new ssgSelector),
+ _duration_sec(props->getDoubleValue("duration-sec", 1.0)),
+ _last_time_sec(0),
+ _step(-1)
+{
+}
+
+TimedAnimation::~TimedAnimation ()
+{
+}
+
+void
+TimedAnimation::update()
+{
+ if ((sim_time_sec - _last_time_sec) >= _duration_sec) {
+ _last_time_sec = sim_time_sec;
+ _step++;
+ if (_step >= getBranch()->getNumKids())
+ _step = 0;
+ ((ssgSelector *)getBranch())->selectStep(_step);
+ }
+}
+
+
+\f
+////////////////////////////////////////////////////////////////////////
+// Implementation of RotateAnimation
+////////////////////////////////////////////////////////////////////////
+
+RotateAnimation::RotateAnimation( SGPropertyNode *prop_root,
+ SGPropertyNode_ptr props )
+ : Animation(props, new ssgTransform),
+ _prop((SGPropertyNode *)prop_root->getNode(props->getStringValue("property", "/null"), true)),
+ _offset_deg(props->getDoubleValue("offset-deg", 0.0)),
+ _factor(props->getDoubleValue("factor", 1.0)),
+ _table(read_interpolation_table(props)),
+ _has_min(props->hasValue("min-deg")),
+ _min_deg(props->getDoubleValue("min-deg")),
+ _has_max(props->hasValue("max-deg")),
+ _max_deg(props->getDoubleValue("max-deg")),
+ _position_deg(props->getDoubleValue("starting-position-deg", 0))
+{
+ _center[0] = props->getFloatValue("center/x-m", 0);
+ _center[1] = props->getFloatValue("center/y-m", 0);
+ _center[2] = props->getFloatValue("center/z-m", 0);
+ _axis[0] = props->getFloatValue("axis/x", 0);
+ _axis[1] = props->getFloatValue("axis/y", 0);
+ _axis[2] = props->getFloatValue("axis/z", 0);
+ sgNormalizeVec3(_axis);
+}
+
+RotateAnimation::~RotateAnimation ()
+{
+ delete _table;
+}
+
+void
+RotateAnimation::update()
+{
+ if (_table == 0) {
+ _position_deg = _prop->getDoubleValue() * _factor + _offset_deg;
+ if (_has_min && _position_deg < _min_deg)
+ _position_deg = _min_deg;
+ if (_has_max && _position_deg > _max_deg)
+ _position_deg = _max_deg;
+ } else {
+ _position_deg = _table->interpolate(_prop->getDoubleValue());
+ }
+ set_rotation(_matrix, _position_deg, _center, _axis);
+ ((ssgTransform *)_branch)->setTransform(_matrix);
+}
+
+
+\f
+////////////////////////////////////////////////////////////////////////
+// Implementation of TranslateAnimation
+////////////////////////////////////////////////////////////////////////
+
+TranslateAnimation::TranslateAnimation( SGPropertyNode *prop_root,
+ SGPropertyNode_ptr props )
+ : Animation(props, new ssgTransform),
+ _prop((SGPropertyNode *)prop_root->getNode(props->getStringValue("property", "/null"), true)),
+ _offset_m(props->getDoubleValue("offset-m", 0.0)),
+ _factor(props->getDoubleValue("factor", 1.0)),
+ _table(read_interpolation_table(props)),
+ _has_min(props->hasValue("min-m")),
+ _min_m(props->getDoubleValue("min-m")),
+ _has_max(props->hasValue("max-m")),
+ _max_m(props->getDoubleValue("max-m")),
+ _position_m(props->getDoubleValue("starting-position-m", 0))
+{
+ _axis[0] = props->getFloatValue("axis/x", 0);
+ _axis[1] = props->getFloatValue("axis/y", 0);
+ _axis[2] = props->getFloatValue("axis/z", 0);
+ sgNormalizeVec3(_axis);
+}
+
+TranslateAnimation::~TranslateAnimation ()
+{
+ delete _table;
+}
+
+void
+TranslateAnimation::update()
+{
+ if (_table == 0) {
+ _position_m = (_prop->getDoubleValue() + _offset_m) * _factor;
+ if (_has_min && _position_m < _min_m)
+ _position_m = _min_m;
+ if (_has_max && _position_m > _max_m)
+ _position_m = _max_m;
+ } else {
+ _position_m = _table->interpolate(_prop->getDoubleValue());
+ }
+ set_translation(_matrix, _position_m, _axis);
+ ((ssgTransform *)_branch)->setTransform(_matrix);
+}
+
+
+// end of animation.cxx
--- /dev/null
+// animation.hxx - classes to manage model animation.
+// Written by David Megginson, started 2002.
+//
+// This file is in the Public Domain, and comes with no warranty.
+
+#ifndef _SG_ANIMATION_HXX
+#define _SG_ANIMATION_HXX 1
+
+#ifndef __cplusplus
+# error This library requires C++
+#endif
+
+#include <vector>
+
+SG_USING_STD(vector);
+
+#include <plib/sg.h>
+#include <plib/ssg.h>
+
+#include <simgear/math/point3d.hxx>
+#include <simgear/props/props.hxx>
+
+
+// Don't pull in the headers, since we don't need them here.
+class ssgBranch;
+class ssgCutout;
+class ssgEntity;
+class ssgRangeSelector;
+class ssgSelector;
+class ssgTransform;
+
+class SGInterpTable;
+class FGCondition;
+class FGLocation;
+
+
+// Has anyone done anything *really* stupid, like making min and max macros?
+#ifdef min
+#undef min
+#endif
+#ifdef max
+#undef max
+#endif
+
+
+\f
+//////////////////////////////////////////////////////////////////////
+// Animation classes
+//////////////////////////////////////////////////////////////////////
+
+/**
+ * Abstract base class for all animations.
+ */
+class Animation : public ssgBase
+{
+public:
+
+ Animation (SGPropertyNode_ptr props, ssgBranch * branch);
+
+ virtual ~Animation ();
+
+ /**
+ * Get the SSG branch holding the animation.
+ */
+ virtual ssgBranch * getBranch () { return _branch; }
+
+ /**
+ * Initialize the animation, after children have been added.
+ */
+ virtual void init ();
+
+ /**
+ * Update the animation.
+ */
+ virtual void update();
+
+ /**
+ * Set the value of sim_time_sec. This needs to be called every
+ * frame in order for the time based animations to work correctly.
+ */
+ static void set_sim_time_sec( double val ) { sim_time_sec = val; }
+
+protected:
+
+ static double sim_time_sec;
+
+ ssgBranch * _branch;
+
+};
+
+
+/**
+ * A no-op animation.
+ */
+class NullAnimation : public Animation
+{
+public:
+ NullAnimation (SGPropertyNode_ptr props);
+ virtual ~NullAnimation ();
+};
+
+
+/**
+ * A range, or level-of-detail (LOD) animation.
+ */
+class RangeAnimation : public Animation
+{
+public:
+ RangeAnimation (SGPropertyNode_ptr props);
+ virtual ~RangeAnimation ();
+};
+
+
+/**
+ * Animation to turn and face the screen.
+ */
+class BillboardAnimation : public Animation
+{
+public:
+ BillboardAnimation (SGPropertyNode_ptr props);
+ virtual ~BillboardAnimation ();
+};
+
+
+/**
+ * Animation to select alternative versions of the same object.
+ */
+class SelectAnimation : public Animation
+{
+public:
+ SelectAnimation( SGPropertyNode *prop_root,
+ SGPropertyNode_ptr props );
+ virtual ~SelectAnimation ();
+ virtual void update();
+private:
+ FGCondition * _condition;
+};
+
+
+/**
+ * Animation to spin an object around a center point.
+ *
+ * This animation rotates at a specific velocity.
+ */
+class SpinAnimation : public Animation
+{
+public:
+ SpinAnimation( SGPropertyNode *prop_root,
+ SGPropertyNode_ptr props,
+ double sim_time_sec );
+ virtual ~SpinAnimation ();
+ virtual void update();
+private:
+ SGPropertyNode_ptr _prop;
+ double _factor;
+ double _position_deg;
+ double _last_time_sec;
+ sgMat4 _matrix;
+ sgVec3 _center;
+ sgVec3 _axis;
+};
+
+
+/**
+ * Animation to draw objects for a specific amount of time each.
+ */
+class TimedAnimation : public Animation
+{
+public:
+ TimedAnimation (SGPropertyNode_ptr props);
+ virtual ~TimedAnimation ();
+ virtual void update();
+private:
+ double _duration_sec;
+ double _last_time_sec;
+ int _step;
+};
+
+
+/**
+ * Animation to rotate an object around a center point.
+ *
+ * This animation rotates to a specific position.
+ */
+class RotateAnimation : public Animation
+{
+public:
+ RotateAnimation( SGPropertyNode *prop_root, SGPropertyNode_ptr props );
+ virtual ~RotateAnimation ();
+ virtual void update();
+private:
+ SGPropertyNode_ptr _prop;
+ double _offset_deg;
+ double _factor;
+ SGInterpTable * _table;
+ bool _has_min;
+ double _min_deg;
+ bool _has_max;
+ double _max_deg;
+ double _position_deg;
+ sgMat4 _matrix;
+ sgVec3 _center;
+ sgVec3 _axis;
+};
+
+
+/**
+ * Animation to slide along an axis.
+ */
+class TranslateAnimation : public Animation
+{
+public:
+ TranslateAnimation( SGPropertyNode *prop_root,
+ SGPropertyNode_ptr props );
+ virtual ~TranslateAnimation ();
+ virtual void update();
+private:
+ SGPropertyNode_ptr _prop;
+ double _offset_m;
+ double _factor;
+ SGInterpTable * _table;
+ bool _has_min;
+ double _min_m;
+ bool _has_max;
+ double _max_m;
+ double _position_m;
+ sgMat4 _matrix;
+ sgVec3 _axis;
+};
+
+
+#endif // _SG_ANIMATION_HXX