// The pilot's eyepoint
float pilot[3];
a->getPilotPos(pilot);
- fgSetFloat("/sim/view/pilot/x-offset-m", -pilot[0]);
- fgSetFloat("/sim/view/pilot/y-offset-m", -pilot[1]);
- fgSetFloat("/sim/view/pilot/z-offset-m", pilot[2]);
+// fgSetFloat("/sim/view/pilot/x-offset-m", -pilot[0]);
+// fgSetFloat("/sim/view/pilot/y-offset-m", -pilot[1]);
+// fgSetFloat("/sim/view/pilot/z-offset-m", pilot[2]);
// Blank the state, and copy in ours
State s;