make it work with the new "multiple aircraft dir" feature
"Aircraft/Instruments/Textures/od_wxradar.rgb");
_resultTexture = FGTextureManager::createTexture(_texture_path.c_str(), false);
- SGPath tpath(globals->get_fg_root());
string path = _Instrument->getStringValue("echo-texture-path",
"Aircraft/Instruments/Textures/wxecho.rgb");
- tpath.append(path);
+ SGPath tpath = globals->resolve_aircraft_path(path);
// no mipmap or else alpha will mix with pixels on the border of shapes, ruining the effect
_wxEcho = SGLoadTexture2D(tpath, false, false);