// set that to black and instead modify GL_LIGHT_MODEL_AMBIENT.
GLfloat black[4] = { 0.0, 0.0, 0.0, 1.0 };
GLfloat white[4] = { 1.0, 1.0, 1.0, 1.0 };
- ssgGetLight( 0 ) -> setColour( GL_AMBIENT, black );
+ glLightModelfv( GL_LIGHT_MODEL_AMBIENT, black );
- glLightModelfv( GL_LIGHT_MODEL_AMBIENT, l->scene_ambient );
+ ssgGetLight( 0 ) -> setColour( GL_AMBIENT, l->scene_ambient );
ssgGetLight( 0 ) -> setColour( GL_DIFFUSE, l->scene_diffuse );
// ssgGetLight( 0 ) -> setColour( GL_SPECULAR, l->scene_white );