}
}
-class SGSetNodeMaskVisitor : public osg::NodeVisitor {
+namespace simgear {
+class SetNodeMaskVisitor : public osg::NodeVisitor {
public:
- SGSetNodeMaskVisitor(osg::Node::NodeMask nms, osg::Node::NodeMask nmc) :
+ SetNodeMaskVisitor(osg::Node::NodeMask nms, osg::Node::NodeMask nmc) :
osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN), nodeMaskSet(nms), nodeMaskClear(nmc)
{}
virtual void apply(osg::Geode& node) {
osg::Node::NodeMask nodeMaskSet;
osg::Node::NodeMask nodeMaskClear;
};
+}
static osg::Node *
sgLoad3DModel_internal(const SGPath& path,
// but introducing new data for velocities.
UserDataCopyVisitor userDataCopyVisitor;
model->accept(userDataCopyVisitor);
+
+ SetNodeMaskVisitor setNodeMaskVisitor(0, simgear::MODELLIGHT_BIT);
+ model->accept(setNodeMaskVisitor);
}
model->setName(modelpath.str());
group = static_cast<Group*>(modelWithEffects.get());
}
- SGSetNodeMaskVisitor snmv(0, simgear::MODELLIGHT_BIT);
- group->accept(snmv);
for (unsigned i = 0; i < animation_nodes.size(); ++i)
/// OSGFIXME: duh, why not only model?????
SGAnimation::animate(group.get(), animation_nodes[i], prop_root,