pp = fgCartToPolar3d(cp);
- pp.lon = fmod(RAD_TO_DEG * FG_TEX_CONSTANT * pp.lon, 15.0);
- pp.lat = fmod(RAD_TO_DEG * FG_TEX_CONSTANT * pp.lat, 15.0);
+ pp.lon = fmod(RAD_TO_DEG * FG_TEX_CONSTANT * pp.lon, 25.0);
+ pp.lat = fmod(RAD_TO_DEG * FG_TEX_CONSTANT * pp.lat, 25.0);
return(pp);
}
/* $Log$
-/* Revision 1.2 1998/05/02 01:52:14 curt
-/* Playing around with texture coordinates.
+/* Revision 1.3 1998/05/03 00:48:01 curt
+/* Updated texture coordinate fmod() parameter.
/*
+ * Revision 1.2 1998/05/02 01:52:14 curt
+ * Playing around with texture coordinates.
+ *
* Revision 1.1 1998/04/30 12:35:28 curt
* Added a command line rendering option specify smooth/flat shading.
*