]> git.mxchange.org Git - flightgear.git/commitdiff
Removed some redundant glLight() calls.
authorcurt <curt>
Sun, 21 Jul 2002 17:03:29 +0000 (17:03 +0000)
committercurt <curt>
Sun, 21 Jul 2002 17:03:29 +0000 (17:03 +0000)
src/Main/main.cxx

index 52fe7417f69796d5afb3eb3bade8629a51fba4ea..3661968f06f54d6d045775652d0a641a97d78a18 100644 (file)
@@ -293,7 +293,7 @@ void fgInitVisuals( void ) {
 
     glEnable( GL_LIGHTING );
     glEnable( GL_LIGHT0 );
-    glLightfv( GL_LIGHT0, GL_POSITION, l->sun_vec );
+    // glLightfv( GL_LIGHT0, GL_POSITION, l->sun_vec );  // done later with ssg
 
     sgVec3 sunpos;
     sgSetVec3( sunpos, l->sun_vec[0], l->sun_vec[1], l->sun_vec[2] );
@@ -451,8 +451,8 @@ void fgRenderFrame() {
        fgReshape( fgGetInt("/sim/startup/xsize"),
                   fgGetInt("/sim/startup/ysize") );
 
-       // set the sun position
-       glLightfv( GL_LIGHT0, GL_POSITION, l->sun_vec );
+       // set the sun position (done later with ssg calls)
+       // glLightfv( GL_LIGHT0, GL_POSITION, l->sun_vec );
 
        clear_mask = GL_DEPTH_BUFFER_BIT;
        if ( fgGetBool("/sim/rendering/wireframe") ) {