libAircraft_a_SOURCES = aircraft.cxx aircraft.hxx
-INCLUDES += -I$(top_builddir) -I$(top_builddir)/src
+INCLUDES += -I$(top_srcdir) -I$(top_srcdir)/src
auto_gui.cxx auto_gui.hxx \
newauto.cxx newauto.hxx
-INCLUDES += -I$(top_builddir) -I$(top_builddir)/src
+INCLUDES += -I$(top_srcdir) -I$(top_srcdir)/src
sp_panel.cxx sp_panel.hxx \
steam.cxx steam.hxx
-INCLUDES += -I$(top_builddir) -I$(top_builddir)/src
+INCLUDES += -I$(top_srcdir) -I$(top_srcdir)/src
libControls_a_SOURCES = controls.cxx controls.hxx
-INCLUDES += -I$(top_builddir) -I$(top_builddir)/src
+INCLUDES += -I$(top_srcdir) -I$(top_srcdir)/src
libBalloon_a_SOURCES = BalloonSim.cpp BalloonSim.h
-INCLUDES += -I$(top_builddir) -I$(top_builddir)/src
+INCLUDES += -I$(top_srcdir) -I$(top_srcdir)/src
testJSBsim_LDADD = libJSBSim.a filtersjb/libfiltersjb.a
-INCLUDES += -I$(top_builddir)/src
+INCLUDES += -I$(top_srcdir)/src
DEFS += -DFGFS
FGSummer.cpp FGSummer.h \
FGSwitch.cpp FGSwitch.h
-INCLUDES += -I$(top_builddir)/src
+INCLUDES += -I$(top_srcdir)/src
DEFS += -DFGFS
$(AIRCRAFT_MODEL) \
ls_interface.c ls_interface.h
-INCLUDES += -I$(top_builddir) -I$(top_builddir)/src
+INCLUDES += -I$(top_srcdir) -I$(top_srcdir)/src
pstest_SOURCES = ps-10520c.cxx
-INCLUDES += -I$(top_builddir) -I$(top_builddir)/src
+INCLUDES += -I$(top_srcdir) -I$(top_srcdir)/src
uiuc_warnings_errors.cpp uiuc_warnings_errors.h \
uiuc_wrapper.cpp uiuc_wrapper.h
-INCLUDES += -I$(top_builddir)
+INCLUDES += -I$(top_srcdir)
libGUI_a_SOURCES = gui.cxx gui.h
-INCLUDES += -I$(top_builddir) -I$(top_builddir)/src
+INCLUDES += -I$(top_srcdir) -I$(top_srcdir)/src
/* Define if you have the m library (-lm). */
#undef HAVE_LIBM
+/* Define if you have the plibul library (-lplibul). */
+#undef HAVE_LIBPLIBUL
+
/* Define if you have the pthread library (-lpthread). */
#undef HAVE_LIBPTHREAD
js_demo_SOURCES = js_demo.cxx
-INCLUDES += -I$(top_builddir) -I$(top_builddir)/src
+INCLUDES += -I$(top_srcdir) -I$(top_srcdir)/src
$(opengl_LIBS) \
$(audio_LIBS)
-INCLUDES += -I$(top_builddir) -I$(top_builddir)/src
+INCLUDES += -I$(top_srcdir) -I$(top_srcdir)/src
testnavs_SOURCES = testnavs.cxx
testnavs_LDADD = libNavaids.a -lsgmath -lsgmisc -lsgdebug -lz
-INCLUDES += -I$(top_builddir) -I$(top_builddir)/src
+INCLUDES += -I$(top_srcdir) -I$(top_srcdir)/src
rul.cxx rul.hxx \
joyclient.cxx joyclient.hxx
-INCLUDES += -I$(top_builddir) -I$(top_builddir)/src
+INCLUDES += -I$(top_srcdir) -I$(top_srcdir)/src
net_send.cxx net_hud.cxx network.cxx network.h fgd.h \
features.cxx features.hxx
-INCLUDES += -I$(top_builddir) -I$(top_builddir)/src
+INCLUDES += -I$(top_srcdir) -I$(top_srcdir)/src
obj.cxx obj.hxx \
texload.c texload.h colours.h
-INCLUDES += -I$(top_builddir) -I$(top_builddir)/src
+INCLUDES += -I$(top_srcdir) -I$(top_srcdir)/src
tileentry.cxx tileentry.hxx \
tilemgr.cxx tilemgr.hxx
-INCLUDES += -I$(top_builddir) -I$(top_builddir)/src
+INCLUDES += -I$(top_srcdir) -I$(top_srcdir)/src
# lowleveltime.cxx lowleveltime.h \
# timezone.cxx timezone.h
-INCLUDES += -I$(top_builddir) -I$(top_builddir)/src
+INCLUDES += -I$(top_srcdir) -I$(top_srcdir)/src
libWeather_a_SOURCES = weather.cxx weather.hxx
-INCLUDES += -I$(top_builddir) -I$(top_builddir)/src
+INCLUDES += -I$(top_srcdir) -I$(top_srcdir)/src
FGWeatherVectorWrap.h \
FGWindItem.cpp FGWindItem.h
-INCLUDES += -I$(top_builddir) -I$(top_builddir)/src
+INCLUDES += -I$(top_srcdir) -I$(top_srcdir)/src