simgear/serial/Makefile \
simgear/sky/Makefile \
simgear/sky/clouds3d/Makefile \
+ simgear/sound/Makefile \
simgear/threads/Makefile \
simgear/timing/Makefile \
simgear/xgl/Makefile \
screen \
serial \
sky \
+ sound \
$(SGTHREAD_DIR) \
timing \
xgl
cstddef \
ctime \
iomanip \
+ new \
streambuf
--- /dev/null
+
+#ifndef __SG_NEW
+#define __SG_NEW 1
+
+#if defined(sgi) && !defined(__GNUC__)
+
+# include <new.h>
+
+#endif
+
+#endif // !__SG_NEW
+
--- /dev/null
+.deps
+Makefile
+Makefile.in
--- /dev/null
+includedir = @includedir@/sound
+
+lib_LIBRARIES = libsgsound.a
+
+noinst_HEADERS =
+
+include_HEADERS = sound.hxx soundmgr.hxx
+
+libsgsound_a_SOURCES = sound.cxx soundmgr.cxx
+
+INCLUDES = -I$(top_srcdir)
--- /dev/null
+// sound.cxx -- Sound class implementation
+//
+// Started by Erik Hofman, February 2002
+// (Reuses some code from fg_fx.cxx created by David Megginson)
+//
+// Copyright (C) 2002 Curtis L. Olson - curt@flightgear.org
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License as
+// published by the Free Software Foundation; either version 2 of the
+// License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful, but
+// WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+//
+// $Id$
+
+#include <simgear/compiler.h>
+
+#ifdef SG_HAVE_STD_INCLUDES
+# include <cmath>
+#else
+# include <math.h>
+#endif
+#include <string.h>
+
+#include <simgear/debug/logstream.hxx>
+#include <simgear/props/condition.hxx>
+
+
+#include "sound.hxx"
+
+
+// static double _snd_lin(double v) { return v; }
+static double _snd_inv(double v) { return (v == 0) ? 1e99 : 1/v; }
+static double _snd_abs(double v) { return (v >= 0) ? v : -v; }
+static double _snd_sqrt(double v) { return (v < 0) ? sqrt(-v) : sqrt(v); }
+static double _snd_log10(double v) { return (v < 1) ? 0 : log10(v); }
+static double _snd_log(double v) { return (v < 1) ? 0 : log(v); }
+// static double _snd_sqr(double v) { return pow(v, 2); }
+// static double _snd_pow3(double v) { return pow(v, 3); }
+
+static const struct {
+ char *name;
+ double (*fn)(double);
+} __sound_fn[] = {
+// {"lin", _snd_lin},
+ {"inv", _snd_inv},
+ {"abs", _snd_abs},
+ {"sqrt", _snd_sqrt},
+ {"log", _snd_log10},
+ {"ln", _snd_log},
+// {"sqr", _snd_sqr},
+// {"pow3", _snd_pow3},
+ {"", NULL}
+};
+
+Sound::Sound()
+ : _sample(NULL),
+ _condition(NULL),
+ _property(NULL),
+ _active(false),
+ _name(""),
+ _mode(Sound::ONCE),
+ _prev_value(0),
+ _dt_play(0.0),
+ _dt_stop(0.0),
+ _stopping(0.0)
+{
+}
+
+Sound::~Sound()
+{
+ _mgr->get_scheduler()->stopSample(_sample->get_sample());
+
+ if (_property)
+ delete _property;
+
+ if (_condition)
+ delete _condition;
+
+ _volume.clear();
+ _pitch.clear();
+ delete _sample;
+}
+
+void
+Sound::init(SGPropertyNode *root, SGPropertyNode *node, SoundMgr *sndmgr,
+ const string &path)
+{
+
+ //
+ // set global sound properties
+ //
+
+ _name = node->getStringValue("name", "");
+ SG_LOG(SG_GENERAL, SG_INFO, "Loading sound information for: " << _name );
+
+ const char *mode_str = node->getStringValue("mode", "");
+ if ( !strcmp(mode_str, "looped") ) {
+ _mode = Sound::LOOPED;
+
+ } else if ( !strcmp(mode_str, "in-transit") ) {
+ _mode = Sound::IN_TRANSIT;
+
+ } else {
+ _mode = Sound::ONCE;
+
+ if ( strcmp(mode_str, "") )
+ SG_LOG(SG_GENERAL,SG_INFO, " Unknown sound mode, default to 'once'");
+ }
+
+ _property = root->getNode(node->getStringValue("property", ""), true);
+ SGPropertyNode *condition = node->getChild("condition");
+ if (condition != NULL)
+ _condition = fgReadCondition(root, condition);
+
+ if (!_property && !_condition)
+ SG_LOG(SG_GENERAL, SG_WARN,
+ " Neither a condition nor a property specified");
+
+ //
+ // set volume properties
+ //
+ unsigned int i;
+ float v = 0.0;
+ vector<SGPropertyNode_ptr> kids = node->getChildren("volume");
+ for (i = 0; (i < kids.size()) && (i < Sound::MAXPROP); i++) {
+ _snd_prop volume = {NULL, NULL, NULL, 1.0, 0.0, 0.0, 0.0, false};
+
+ if (strcmp(kids[i]->getStringValue("property"), ""))
+ volume.prop = root->getNode(kids[i]->getStringValue("property", ""), true);
+
+ const char *intern_str = kids[i]->getStringValue("internal", "");
+ if (!strcmp(intern_str, "dt_play"))
+ volume.intern = &_dt_play;
+ else if (!strcmp(intern_str, "dt_stop"))
+ volume.intern = &_dt_stop;
+
+ if ((volume.factor = kids[i]->getDoubleValue("factor", 1.0)) != 0.0)
+ if (volume.factor < 0.0) {
+ volume.factor = -volume.factor;
+ volume.subtract = true;
+ }
+
+ const char *type_str = kids[i]->getStringValue("type", "");
+ if ( strcmp(type_str, "") ) {
+
+ for (int j=0; __sound_fn[j].fn; j++)
+ if ( !strcmp(type_str, __sound_fn[j].name) ) {
+ volume.fn = __sound_fn[j].fn;
+ break;
+ }
+
+ if (!volume.fn)
+ SG_LOG(SG_GENERAL,SG_INFO,
+ " Unknown volume type, default to 'lin'");
+ }
+
+ volume.offset = kids[i]->getDoubleValue("offset", 0.0);
+
+ if ((volume.min = kids[i]->getDoubleValue("min", 0.0)) < 0.0)
+ SG_LOG( SG_GENERAL, SG_WARN,
+ "Volume minimum value below 0. Forced to 0.");
+
+ volume.max = kids[i]->getDoubleValue("max", 0.0);
+ if (volume.max && (volume.max < volume.min) )
+ SG_LOG(SG_GENERAL,SG_ALERT,
+ " Volume maximum below minimum. Neglected.");
+
+ _volume.push_back(volume);
+ v += volume.offset;
+
+ }
+
+
+ //
+ // set pitch properties
+ //
+ float p = 0.0;
+ kids = node->getChildren("pitch");
+ for (i = 0; (i < kids.size()) && (i < Sound::MAXPROP); i++) {
+ _snd_prop pitch = {NULL, NULL, NULL, 1.0, 1.0, 0.0, 0.0, false};
+
+ if (strcmp(kids[i]->getStringValue("property", ""), ""))
+ pitch.prop = root->getNode(kids[i]->getStringValue("property", ""), true);
+
+ const char *intern_str = kids[i]->getStringValue("internal", "");
+ if (!strcmp(intern_str, "dt_play"))
+ pitch.intern = &_dt_play;
+ else if (!strcmp(intern_str, "dt_stop"))
+ pitch.intern = &_dt_stop;
+
+ if ((pitch.factor = kids[i]->getDoubleValue("factor", 1.0)) != 0.0)
+ if (pitch.factor < 0.0) {
+ pitch.factor = -pitch.factor;
+ pitch.subtract = true;
+ }
+
+ const char *type_str = kids[i]->getStringValue("type", "");
+ if ( strcmp(type_str, "") ) {
+
+ for (int j=0; __sound_fn[j].fn; j++)
+ if ( !strcmp(type_str, __sound_fn[j].name) ) {
+ pitch.fn = __sound_fn[j].fn;
+ break;
+ }
+
+ if (!pitch.fn)
+ SG_LOG(SG_GENERAL,SG_INFO,
+ " Unknown pitch type, default to 'lin'");
+ }
+
+ pitch.offset = kids[i]->getDoubleValue("offset", 1.0);
+
+ if ((pitch.min = kids[i]->getDoubleValue("min", 0.0)) < 0.0)
+ SG_LOG(SG_GENERAL,SG_WARN,
+ " Pitch minimum value below 0. Forced to 0.");
+
+ pitch.max = kids[i]->getDoubleValue("max", 0.0);
+ if (pitch.max && (pitch.max < pitch.min) )
+ SG_LOG(SG_GENERAL,SG_ALERT,
+ " Pitch maximum below minimum. Neglected");
+
+ _pitch.push_back(pitch);
+ p += pitch.offset;
+ }
+
+ //
+ // Initialize the sample
+ //
+ _mgr = sndmgr;
+ if ((_sample = _mgr->find(_name)) == NULL)
+ _sample = _mgr->add(_name, path.c_str(), node->getStringValue("path", ""));
+
+ _sample->set_volume(v);
+ _sample->set_pitch(p);
+}
+
+void
+Sound::update (double dt)
+{
+ double curr_value = 0.0;
+
+ //
+ // If the state changes to false, stop playing.
+ //
+ if (_property)
+ curr_value = _property->getDoubleValue();
+
+ if ( // Lisp, anyone?
+ (_condition && !_condition->test()) ||
+ (!_condition && _property &&
+ (
+ !curr_value ||
+ ( (_mode == Sound::IN_TRANSIT) && (curr_value == _prev_value) )
+ )
+ )
+ )
+ {
+ if ((_mode != Sound::IN_TRANSIT) || (_stopping > MAX_TRANSIT_TIME)) {
+ if (_sample->is_playing()) {
+ SG_LOG(SG_GENERAL, SG_INFO, "Stopping audio after " << _dt_play
+ << " sec: " << _name );
+
+ _sample->stop( _mgr->get_scheduler() );
+ }
+
+ _active = false;
+ _dt_stop += dt;
+ _dt_play = 0.0;
+ } else {
+ _stopping += dt;
+ }
+
+ return;
+ }
+
+ //
+ // If the mode is ONCE and the sound is still playing,
+ // we have nothing to do anymore.
+ //
+ if (_active && (_mode == Sound::ONCE)) {
+
+ if (!_sample->is_playing()) {
+ _dt_stop += dt;
+ _dt_play = 0.0;
+ } else {
+ _dt_play += dt;
+ }
+
+ return;
+ }
+
+ //
+ // Update the playing time, cache the current value and
+ // clear the delay timer.
+ //
+ _dt_play += dt;
+ _prev_value = curr_value;
+ _stopping = 0.0;
+
+ //
+ // Update the volume
+ //
+ int i;
+ int max = _volume.size();
+ double volume = 1.0;
+ double volume_offset = 0.0;
+
+ for(i = 0; i < max; i++) {
+ double v = 1.0;
+
+ if (_volume[i].prop)
+ v = _volume[i].prop->getDoubleValue();
+
+ else if (_volume[i].intern)
+ v = *_volume[i].intern;
+
+ if (_volume[i].fn)
+ v = _volume[i].fn(v);
+
+ v *= _volume[i].factor;
+
+ if (_volume[i].max && (v > _volume[i].max))
+ v = _volume[i].max;
+
+ else if (v < _volume[i].min)
+ v = _volume[i].min;
+
+ if (_volume[i].subtract) // Hack!
+ volume = _volume[i].offset - v;
+
+ else {
+ volume_offset += _volume[i].offset;
+ volume *= v;
+ }
+ }
+
+ //
+ // Update the pitch
+ //
+ max = _pitch.size();
+ double pitch = 1.0;
+ double pitch_offset = 0.0;
+
+ for(i = 0; i < max; i++) {
+ double p = 1.0;
+
+ if (_pitch[i].prop)
+ p = _pitch[i].prop->getDoubleValue();
+
+ else if (_pitch[i].intern)
+ p = *_pitch[i].intern;
+
+ if (_pitch[i].fn)
+ p = _pitch[i].fn(p);
+
+ p *= _pitch[i].factor;
+
+ if (_pitch[i].max && (p > _pitch[i].max))
+ p = _pitch[i].max;
+
+ else if (p < _pitch[i].min)
+ p = _pitch[i].min;
+
+ if (_pitch[i].subtract) // Hack!
+ pitch = _pitch[i].offset - p;
+
+ else {
+ pitch_offset += _pitch[i].offset;
+ pitch *= p;
+ }
+ }
+
+ //
+ // Change sample state
+ //
+ _sample->set_pitch( pitch_offset + pitch );
+ _sample->set_volume( volume_offset + volume );
+
+
+ //
+ // Do we need to start playing the sample?
+ //
+ if (!_active) {
+
+ if (_mode == Sound::ONCE)
+ _sample->play(_mgr->get_scheduler(), false);
+
+ else
+ _sample->play(_mgr->get_scheduler(), true);
+
+ SG_LOG(SG_GENERAL, SG_INFO, "Playing audio after " << _dt_stop
+ << " sec: " << _name);
+ SG_LOG(SG_GENERAL, SG_BULK,
+ "Playing " << ((_mode == ONCE) ? "once" : "looped"));
+
+ _active = true;
+ _dt_stop = 0.0;
+ }
+}
--- /dev/null
+// sound.hxx -- Sound class implementation
+//
+// Started by Erik Hofman, February 2002
+//
+// Copyright (C) 2002 Erik Hofman - erik@ehofman.com
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License as
+// published by the Free Software Foundation; either version 2 of the
+// License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful, but
+// WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+//
+// $Id$
+
+#ifndef _SG_SOUND_HXX
+#define _SG_SOUND_HXX 1
+
+#ifndef __cplusplus
+# error This library requires C++
+#endif
+
+#include <simgear/compiler.h>
+#include <simgear/props/condition.hxx>
+
+#include "soundmgr.hxx"
+
+static const double MAX_TRANSIT_TIME = 0.1; // 100 ms.
+
+
+/**
+ * Class for handling one sound event.
+ *
+ */
+class Sound
+{
+
+public:
+
+ Sound();
+ virtual ~Sound();
+
+ virtual void init (SGPropertyNode *, SGPropertyNode *, SoundMgr *,
+ const string &);
+ virtual void update (double dt);
+
+ void stop();
+
+protected:
+
+ enum { MAXPROP=5 };
+ enum { ONCE=0, LOOPED, IN_TRANSIT };
+ enum { LEVEL=0, INVERTED, FLIPFLOP };
+
+ // Sound properties
+ typedef struct {
+ SGPropertyNode * prop;
+ double (*fn)(double);
+ double *intern;
+ double factor;
+ double offset;
+ double min;
+ double max;
+ bool subtract;
+ } _snd_prop;
+
+private:
+
+ SoundMgr * _mgr;
+ SimpleSound * _sample;
+
+ FGCondition * _condition;
+ SGPropertyNode * _property;
+
+ bool _active;
+ string _name;
+ int _mode;
+ double _prev_value;
+ double _dt_play;
+ double _dt_stop;
+ double _stopping; // time after the sound should have stopped.
+ // This is usefull for lost packets in in-trasit mode.
+
+ vector<_snd_prop> _volume;
+ vector<_snd_prop> _pitch;
+
+};
+
+#endif // _SG_SOUND_HXX
--- /dev/null
+// soundmgr.cxx -- Sound effect management class
+//
+// Sound manager initially written by David Findlay
+// <david_j_findlay@yahoo.com.au> 2001
+//
+// C++-ified by Curtis Olson, started March 2001.
+//
+// Copyright (C) 2001 Curtis L. Olson - curt@flightgear.org
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License as
+// published by the Free Software Foundation; either version 2 of the
+// License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful, but
+// WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+//
+// $Id$
+
+#include <iostream>
+
+#include <simgear/debug/logstream.hxx>
+#include <simgear/misc/sg_path.hxx>
+
+#include "soundmgr.hxx"
+
+#define SOUND_SAFETY_MULT 3
+#define MAX_SOUND_SAFETY ( 1.0 / SOUND_SAFETY_MULT )
+
+//
+// SimpleSound
+//
+
+// constructor
+SimpleSound::SimpleSound( const char *path, const char *file )
+ : sample(NULL),
+ pitch_envelope(NULL),
+ volume_envelope(NULL),
+ pitch(1.0),
+ volume(1.0)
+{
+ SGPath slfile( path );
+ if ( file )
+ slfile.append( file );
+
+ sample = new slSample ( slfile.c_str() );
+ pitch_envelope = new slEnvelope( 1, SL_SAMPLE_ONE_SHOT );
+ volume_envelope = new slEnvelope( 1, SL_SAMPLE_ONE_SHOT );
+ pitch_envelope->setStep ( 0, 0.01, 1.0 );
+ volume_envelope->setStep ( 0, 0.01, 1.0 );
+}
+
+SimpleSound::SimpleSound( unsigned char *buffer, int len )
+ : pitch(1.0),
+ volume(1.0)
+{
+ sample = new slSample ( buffer, len );
+ pitch_envelope = new slEnvelope( 1, SL_SAMPLE_ONE_SHOT );
+ volume_envelope = new slEnvelope( 1, SL_SAMPLE_ONE_SHOT );
+ pitch_envelope->setStep ( 0, 0.01, 1.0 );
+ volume_envelope->setStep ( 0, 0.01, 1.0 );
+}
+
+// destructor
+SimpleSound::~SimpleSound() {
+ delete pitch_envelope;
+ delete volume_envelope;
+ delete sample;
+}
+
+void SimpleSound::play( slScheduler *sched, bool looped ) {
+
+ // make sure sound isn't already playing
+ if ( sample->getPlayCount() > 0 ) {
+ sched->stopSample(sample);
+ // return;
+ }
+
+ if ( looped ) {
+ sched->loopSample(sample);
+ } else {
+ sched->playSample(sample);
+ }
+
+ sched->addSampleEnvelope(sample, 0, 0, pitch_envelope, SL_PITCH_ENVELOPE);
+ sched->addSampleEnvelope(sample, 0, 1, volume_envelope, SL_VOLUME_ENVELOPE);
+}
+
+void SimpleSound::stop( slScheduler *sched, bool quick ) {
+
+ sched->stopSample( sample );
+}
+
+//
+// Sound Manager
+//
+
+// constructor
+SoundMgr::SoundMgr() {
+ audio_sched = new slScheduler( 8000 );
+ if ( audio_sched->notWorking() ) {
+ SG_LOG( SG_GENERAL, SG_ALERT, "Audio initialization failed!" );
+ } else {
+ audio_sched -> setMaxConcurrent ( 6 );
+
+ audio_mixer = new smMixer;
+
+ SG_LOG( SG_GENERAL, SG_INFO,
+ "Rate = " << audio_sched->getRate()
+ << " Bps = " << audio_sched->getBps()
+ << " Stereo = " << audio_sched->getStereo() );
+ }
+}
+
+// destructor
+
+SoundMgr::~SoundMgr() {
+
+ //
+ // Remove the samples from the sample manager.
+ //
+ sample_map_iterator sample_current = samples.begin();
+ sample_map_iterator sample_end = samples.end();
+ for ( ; sample_current != sample_end; ++sample_current ) {
+ sample_ref *sr = sample_current->second;
+
+ audio_sched->stopSample(sr->sample);
+ delete sr->sample;
+ delete sr;
+ }
+
+ //
+ // Remove the sounds from the sound manager.
+ //
+ sound_map_iterator sound_current = sounds.begin();
+ sound_map_iterator sound_end = sounds.end();
+ for ( ; sound_current != sound_end; ++sound_current ) {
+ SimpleSound *s = sound_current->second;
+
+ audio_sched->stopSample(s->get_sample());
+ delete s->get_sample();
+ delete s;
+ }
+
+ delete audio_sched;
+ delete audio_mixer;
+}
+
+
+// initialize the sound manager
+void SoundMgr::init() {
+ safety = MAX_SOUND_SAFETY;
+
+ // audio_mixer -> setMasterVolume ( 80 ) ; /* 80% of max volume. */
+ audio_sched -> setSafetyMargin ( SOUND_SAFETY_MULT * safety ) ;
+
+
+ //
+ // Remove the samples from the sample manager.
+ //
+ sample_map_iterator sample_current = samples.begin();
+ sample_map_iterator sample_end = samples.end();
+ for ( ; sample_current != sample_end; ++sample_current ) {
+ sample_ref *sr = sample_current->second;
+
+ audio_sched->stopSample(sr->sample);
+ delete sr->sample;
+ delete sr;
+ }
+ samples.clear();
+
+ //
+ // Remove the sounds from the sound manager.
+ //
+ sound_map_iterator sound_current = sounds.begin();
+ sound_map_iterator sound_end = sounds.end();
+ for ( ; sound_current != sound_end; ++sound_current ) {
+ SimpleSound *s = sound_current->second;
+
+ audio_sched->stopSample(s->get_sample());
+ delete s->get_sample();
+ delete s;
+ }
+ sounds.clear();
+
+}
+
+
+void SoundMgr::bind ()
+{
+ // no properties yet
+}
+
+
+void SoundMgr::unbind ()
+{
+ // no properties yet
+}
+
+
+// run the audio scheduler
+void SoundMgr::update( double dt ) {
+ if ( dt > safety ) {
+ safety = dt;
+ } else {
+ safety = safety * 0.99 + dt * 0.01;
+ }
+ if ( safety > MAX_SOUND_SAFETY ) {
+ safety = MAX_SOUND_SAFETY;
+ }
+ // cout << "safety = " << safety << endl;
+ audio_sched -> setSafetyMargin ( SOUND_SAFETY_MULT * safety ) ;
+
+ if ( !audio_sched->not_working() )
+ audio_sched -> update();
+}
+
+
+void
+SoundMgr::pause ()
+{
+ audio_sched->pauseSample(0, 0);
+}
+
+
+void
+SoundMgr::resume ()
+{
+ audio_sched->resumeSample(0, 0);
+}
+
+
+// add a sound effect, return true if successful
+bool SoundMgr::add( SimpleSound *sound, const string& refname ) {
+
+ sound_map_iterator sound_it = sounds.find( refname );
+ if ( sound_it != sounds.end() ) {
+ // sound already exists
+ return false;
+ }
+
+ sample_map_iterator sample_it = samples.find( refname );
+ if ( sample_it != samples.end() ) {
+ // this sound has existed in the past and it's sample is still
+ // here, delete the sample so we can replace it.
+ samples.erase( sample_it );
+ }
+
+ sample_ref *sr = new sample_ref;
+
+ sr->n=1;
+ sr->sample = sound->get_sample();
+ samples[refname] = sr;
+
+ sounds[refname] = sound;
+
+ return true;
+}
+
+
+// add a sound from a file, return the sample if successful, else return NULL
+SimpleSound *SoundMgr::add( const string &refname,
+ const char *path, const char *file ) {
+ SimpleSound *sound;
+
+ SGPath slfile( path );
+ if ( file )
+ slfile.append( file );
+
+ if ( slfile.str().empty() )
+ return NULL;
+
+ sample_map_iterator it = samples.find(slfile.str());
+ if (it == samples.end()) {
+
+ sound = new SimpleSound(slfile.c_str());
+ sounds[refname] = sound;
+
+ sample_ref *sr = new sample_ref;
+
+ sr->n=1;
+ sr->sample = sound->get_sample();
+ samples[slfile.str()] = sr;
+
+ } else {
+ sample_ref *sr = it->second;
+
+ sr->n++;
+ sound =
+ new SimpleSound(sr->sample->getBuffer(), sr->sample->getLength());
+ sounds[refname] = sound;
+
+ }
+
+ return sound;
+}
+
+
+// remove a sound effect, return true if successful
+bool SoundMgr::remove( const string &refname ) {
+
+ sound_map_iterator it = sounds.find( refname );
+ if ( it != sounds.end() ) {
+ // first stop the sound from playing (so we don't bomb the
+ // audio scheduler)
+ SimpleSound *sample = it->second;
+
+ // cout << "Playing " << sample->get_sample()->getPlayCount()
+ // << " instances!" << endl;
+
+ audio_sched->stopSample( sample->get_sample() );
+ audio_sched->addSampleEnvelope( sample->get_sample(), 0, 0,
+ NULL,
+ SL_PITCH_ENVELOPE );
+ audio_sched->addSampleEnvelope( sample->get_sample(), 0, 1,
+ NULL,
+ SL_VOLUME_ENVELOPE );
+
+ // must call audio_sched->update() after stopping the sound
+ // but before deleting it.
+ audio_sched -> update();
+ // cout << "Still playing " << sample->get_sample()->getPlayCount()
+ // << " instances!" << endl;
+
+ //
+ // FIXME:
+ // Due to the change in the sound manager, samples live
+ // until the sound manager gets removed.
+ //
+ // delete sample;
+ sounds.erase( it );
+
+ // cout << "sndmgr: removed -> " << refname << endl;
+ return true;
+ } else {
+ // cout << "sndmgr: failed remove -> " << refname << endl;
+ return false;
+ }
+}
+
+
+// return true of the specified sound exists in the sound manager system
+bool SoundMgr::exists( const string &refname ) {
+ sound_map_iterator it = sounds.find( refname );
+ if ( it != sounds.end() ) {
+ return true;
+ } else {
+ return false;
+ }
+}
+
+
+// return a pointer to the SimpleSound if the specified sound exists
+// in the sound manager system, otherwise return NULL
+SimpleSound *SoundMgr::find( const string &refname ) {
+ sound_map_iterator it = sounds.find( refname );
+ if ( it != sounds.end() ) {
+ return it->second;
+ } else {
+ return NULL;
+ }
+}
+
+
+// tell the scheduler to play the indexed sample in a continuous
+// loop
+bool SoundMgr::play_looped( const string &refname ) {
+ SimpleSound *sample;
+
+ if ((sample = find( refname )) == NULL)
+ return false;
+
+ sample->play(audio_sched, true);
+ return true;
+}
+
+
+// tell the scheduler to play the indexed sample once
+bool SoundMgr::play_once( const string& refname ) {
+ SimpleSound *sample;
+
+ if ((sample = find( refname )) == NULL)
+ return false;
+
+ sample->play(audio_sched, false);
+ return true;
+}
+
+
+// return true of the specified sound is currently being played
+bool SoundMgr::is_playing( const string& refname ) {
+ SimpleSound *sample;
+
+ if ((sample = find( refname )) == NULL)
+ return false;
+
+ return (sample->get_sample()->getPlayCount() > 0 );
+}
+
+
+// immediate stop playing the sound
+bool SoundMgr::stop( const string& refname ) {
+ SimpleSound *sample;
+
+ if ((sample = find( refname )) == NULL)
+ return false;
+
+ audio_sched->stopSample( sample->get_sample() );
+ return true;
+}
--- /dev/null
+// soundmgr.hxx -- Sound effect management class
+//
+// Sound manager initially written by David Findlay
+// <david_j_findlay@yahoo.com.au> 2001
+//
+// C++-ified by Curtis Olson, started March 2001.
+//
+// Copyright (C) 2001 Curtis L. Olson - curt@flightgear.org
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License as
+// published by the Free Software Foundation; either version 2 of the
+// License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful, but
+// WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+//
+// $Id$
+
+
+#ifndef _SG_SOUNDMGR_HXX
+#define _SG_SOUNDMGR_HXX 1
+
+#ifndef __cplusplus
+# error This library requires C++
+#endif
+
+#include <simgear/compiler.h>
+#include <simgear/timing/timestamp.hxx>
+
+#include STL_STRING
+#include <map>
+
+#include <plib/sl.h>
+#include <plib/sm.h>
+
+SG_USING_STD(map);
+SG_USING_STD(string);
+
+
+// manages everything we need to know for an individual sound sample
+class SimpleSound {
+
+private:
+
+ slSample *sample;
+ slEnvelope *pitch_envelope;
+ slEnvelope *volume_envelope;
+ double pitch;
+ double volume;
+
+public:
+
+ SimpleSound( const char *path, const char *file = NULL );
+ SimpleSound( unsigned char *buffer, int len );
+ ~SimpleSound();
+
+ void play( slScheduler *sched, bool looped );
+ void stop( slScheduler *sched, bool quick = true );
+
+ inline void play_once( slScheduler *sched ) { play( sched, false); }
+ inline void play_looped( slScheduler *sched ) { play( sched, true); }
+ inline bool is_playing( ) {
+ return ( sample->getPlayCount() > 0 );
+ }
+
+ inline double get_pitch() const { return pitch; }
+ inline void set_pitch( double p ) {
+ pitch = p;
+ pitch_envelope->setStep( 0, 0.01, pitch );
+ }
+ inline double get_volume() const { return volume; }
+ inline void set_volume( double v ) {
+ volume = v;
+ volume_envelope->setStep( 0, 0.01, volume );
+ }
+
+ inline slSample *get_sample() { return sample; }
+ inline slEnvelope *get_pitch_envelope() { return pitch_envelope; }
+ inline slEnvelope *get_volume_envelope() { return volume_envelope; }
+};
+
+
+typedef struct {
+ int n;
+ slSample *sample;
+} sample_ref;
+
+typedef map < string, sample_ref * > sample_map;
+typedef sample_map::iterator sample_map_iterator;
+typedef sample_map::const_iterator const_sample_map_iterator;
+
+
+typedef map < string, SimpleSound * > sound_map;
+typedef sound_map::iterator sound_map_iterator;
+typedef sound_map::const_iterator const_sound_map_iterator;
+
+
+class SoundMgr
+{
+
+ slScheduler *audio_sched;
+ smMixer *audio_mixer;
+
+ sound_map sounds;
+ sample_map samples;
+
+ double safety;
+
+public:
+
+ SoundMgr();
+ ~SoundMgr();
+
+
+ /**
+ * (re) initialize the sound manager.
+ */
+ void init();
+
+
+ /**
+ * Bind properties for the sound manager.
+ */
+ void bind ();
+
+
+ /**
+ * Unbind properties for the sound manager.
+ */
+ void unbind ();
+
+
+ /**
+ * Run the audio scheduler.
+ */
+ void update(double dt);
+
+
+ /**
+ * Pause all sounds.
+ */
+ void pause ();
+
+
+ /**
+ * Resume all sounds.
+ */
+ void resume ();
+
+
+ // is audio working?
+ inline bool is_working() const { return !audio_sched->notWorking(); }
+
+ // reinitialize the sound manager
+ inline void reinit() { init(); }
+
+ // add a sound effect, return true if successful
+ bool add( SimpleSound *sound, const string& refname);
+
+ // add a sound file, return the sample if successful, else return NULL
+ SimpleSound *add( const string& refname,
+ const char *path, const char *file = NULL );
+
+ // remove a sound effect, return true if successful
+ bool remove( const string& refname );
+
+ // return true of the specified sound exists in the sound manager system
+ bool exists( const string& refname );
+
+ // return a pointer to the SimpleSound if the specified sound
+ // exists in the sound manager system, otherwise return NULL
+ SimpleSound *find( const string& refname );
+
+ // tell the scheduler to play the indexed sample in a continuous
+ // loop
+ bool play_looped( const string& refname );
+
+ // tell the scheduler to play the indexed sample once
+ bool play_once( const string& refname );
+
+ // return true of the specified sound is currently being played
+ bool is_playing( const string& refname );
+
+ // immediate stop playing the sound
+ bool stop( const string& refname );
+
+ // return the audio scheduler
+ inline slScheduler *get_scheduler( ) { return audio_sched; };
+};
+
+
+#endif // _SG_SOUNDMGR_HXX
+
+