FG crashes at exit at very high likelihood.
The cause of the crash is that some subsystems (input and gui) call get_subsystems() at their destructor.
This is very dangerous since SGSubSystemMgr::get_subsystem() can refer to already deleted subsystems.
// shut down all subsystems, make sure we take down the
// AIModels system first.
subsystem_mgr->get_group(SGSubsystemMgr::GENERAL)->remove_subsystem("ai_model");
+ // FGInput (FGInputEvent) and FGDialog calls get_subsystem() in their destructors,
+ // which is not safe since some subsystem are already deleted but can be referred.
+ // So these subsystems must be deleted prior to deleting subsystem_mgr unless
+ // ~SGSubsystemGroup and SGSubsystemMgr::get_subsystem are changed not to refer to
+ // deleted subsystems.
+ subsystem_mgr->get_group(SGSubsystemMgr::GENERAL)->remove_subsystem("input");
+ subsystem_mgr->get_group(SGSubsystemMgr::GENERAL)->remove_subsystem("gui");
delete subsystem_mgr;
delete event_mgr;
delete time_params;