double dist; // the distance of the eyepoint from the flols
double angle;
int source; // the flols light which is visible at the moment
- bool wave_off_lights;
bool in_to_wind;
// these are for maneuvering the carrier
SGGeod mOpBoxPos;
- double wind_speed_from_north_kts ;
- double wind_speed_from_east_kts ;
double wind_speed_kts; //true wind speed
double wind_from_deg; //true wind direction
double rel_wind;
submodel_vector_type subsubmodels;
submodel_vector_iterator submodel_iterator, subsubmodel_iterator;
- float trans[3][3];
- float in[3];
- float out[3];
-
//double Rx, Ry, Rz;
//double Sx, Sy, Sz;
//double Tx, Ty, Tz;
double _parent_pitch;
double _parent_roll;
double _parent_speed;
- double _parent_ID;
+ //double _parent_ID;
double _x_offset;
double _y_offset;
float _forceMagnitude;
double _global_ground[4];
float _global_vel[3];
- char _name[256];
+ //char _name[256];
State* _state;
float _dist;
float _timeLagCorrectedDist;
SGPropertyNode_ptr _towEndNode;
- const char *_towEndPropertyName;
+ //const char *_towEndPropertyName;
bool _towEndIsConnectedToProperty;
bool _nodeIsMultiplayer;
bool _nodeIsAiAircraft;
float _n2Min;
float _n2Target;
- float _torqueTarget;
- float _fuelFlowTarget;
+ //float _torqueTarget;
+ //float _fuelFlowTarget;
float _n2;
float _rho;
LegWayptCtl(RNAV* aRNAV, const WayptRef& aWpt) :
WayptController(aRNAV, aWpt),
_waypointOrigin(),
- _distanceOriginTargetMeter(0.0),
_distanceOriginAircraftMeter(0.0),
_distanceAircraftTargetMeter(0.0),
_courseOriginToAircraft(0.0),
* A(from), B(to), D(position) perhaps off course
*/
SGGeod _waypointOrigin;
- double _distanceOriginTargetMeter;
double _distanceOriginAircraftMeter;
double _distanceAircraftTargetMeter;
double _courseOriginToAircraft;
static void load(const SGPath& path);
+ double topAltitudeFt() const
+ { return _topAltitudeFt; }
+
+ double bottomAltitudeFt() const
+ { return _bottomAltitudeFt; }
+
/**
* Track a network of airways
*