case FGMouseCursor::CURSOR_HAND: return [NSCursor pointingHandCursor];
case FGMouseCursor::CURSOR_CROSSHAIR: return [NSCursor crosshairCursor];
case FGMouseCursor::CURSOR_IBEAM: return [NSCursor IBeamCursor];
-
+ case FGMouseCursor::CURSOR_CLOSED_HAND: return [NSCursor closedHandCursor];
+
// FIXME - use a proper left-right cursor here.
case FGMouseCursor::CURSOR_LEFT_RIGHT: return [NSCursor resizeLeftRightCursor];
+ case FGMouseCursor::CURSOR_UP_DOWN: return [NSCursor resizeUpDownCursor];
case FGMouseCursor::CURSOR_SPIN_CW:
path = [path stringByAppendingPathComponent:@"cursor-spin-cw.png"];
switch (aCursor) {
case CURSOR_ARROW: return osgViewer::GraphicsWindow::RightArrowCursor;
case CURSOR_HAND: return osgViewer::GraphicsWindow::HandCursor;
+ case CURSOR_CLOSED_HAND: return osgViewer::GraphicsWindow::HandCursor;
case CURSOR_CROSSHAIR: return osgViewer::GraphicsWindow::CrosshairCursor;
case CURSOR_IBEAM: return osgViewer::GraphicsWindow::TextCursor;
case CURSOR_LEFT_RIGHT: return osgViewer::GraphicsWindow::LeftRightCursor;
-
+ case CURSOR_UP_DOWN: return osgViewer::GraphicsWindow::UpDownCursor;
default:
return osgViewer::GraphicsWindow::RightArrowCursor;
}
{ "crosshair", FGMouseCursor::CURSOR_CROSSHAIR },
{ "left-right", FGMouseCursor::CURSOR_LEFT_RIGHT },
{ "hand", FGMouseCursor::CURSOR_HAND },
+ { "closed-hand", FGMouseCursor::CURSOR_CLOSED_HAND },
{ "text", FGMouseCursor::CURSOR_IBEAM },
+
+// aliases
+ { "drag-horizontal", FGMouseCursor::CURSOR_LEFT_RIGHT },
+ { "drag-vertical", FGMouseCursor::CURSOR_UP_DOWN },
{ 0, FGMouseCursor::CURSOR_ARROW }
};
enum Cursor
{
CURSOR_ARROW,
- CURSOR_HAND,
+ CURSOR_HAND, ///< the browser 'link' cursor
+ CURSOR_CLOSED_HAND,
CURSOR_CROSSHAIR,
CURSOR_IBEAM, ///< for editing text
CURSOR_IN_OUT, ///< arrow pointing into / out of the screen