agl = globals->get_current_view()->getAltitudeASL_ft()
* SG_FEET_TO_METER - globals->get_scenery()->get_cur_elev()
- 30.0;
- if ( agl < 30.0 ) {
+ if ( agl < 0.0 ) {
agl = 0.0;
}
if ( general.get_glDepthBits() > 16 ) {
sgScaleVec3( lift_vec, 0.0 + agl / 500.0 );
} else {
- sgScaleVec3( lift_vec, 1.0 + agl / 20.0 );
+ sgScaleVec3( lift_vec, 0.0 + agl / 20.0 );
}
sgVec3 lt_trans;