if (!(obj->getType() & PUCLASS_ONESHOT))
continue;
- if (!obj->getLegend())
- continue;
-
std::ostringstream menu;
menu << base << "/menu[" << menu_index << "]";
SGPropertyNode *prop = fgGetNode(menu.str().c_str());
// don't know yet how many will be usable; so we collect first
vector<puObject *> e;
for (puObject *me = ((puGroup *)popup)->getFirstChild();
- me; me = me->getNextObject()) {
-
- if (!me->getLegend())
- continue;
-
+ me; me = me->getNextObject())
e.push_back(me);
- }
for (unsigned int i = 0; i < e.size(); i++) {
std::ostringstream item;
// Create a property-path -> puObject map for menu node
void make_map(const SGPropertyNode * node);
- // Add <enabled> listener that enables/disabled menu entries.
+ // Add <enabled> listener that enables/disables menu entries.
void add_enabled_listener(SGPropertyNode * node);
// Is the menu visible?