the view has an "offset" location, the actual location of a "stationary" view
point moves a small amount as the view direction rotates.
sgdAddVec3( last_listener_pos,
sgdv3_null, (double *)¤t_view->get_view_pos());
- if ( sgdLengthVec3(sgdv3_help) > 0.00001 ) {
+ if ( sgdLengthVec3(sgdv3_help) > 0.2 ) {
sgCopyVec3( listener_vel, model_vel );
} else {
sgSetVec3( listener_vel, 0.0, 0.0, 0.0 );