TextOSG(canvas::Text* text);
- void setCharacterSize(float height);
+ void setFontResolution(int res);
void setCharacterAspect(float aspect);
void setFill(const std::string& fill);
void setBackgroundColor(const std::string& fill);
}
//----------------------------------------------------------------------------
- void Text::TextOSG::setCharacterSize(float height)
+ void Text::TextOSG::setFontResolution(int res)
{
- TextBase::setCharacterSize(height);
-
- unsigned int res = 32;
- CanvasPtr canvas = _text_element->_canvas.lock();
- if( canvas )
- {
- float factor = canvas->getSizeY() / canvas->getViewHeight();
- res = height * factor;
- }
-
- // TODO different vertical/horizontal resolution?
- // TODO configurable?
- setFontResolution(res, res);
+ TextBase::setFontResolution(res, res);
}
//----------------------------------------------------------------------------
void Text::TextOSG::setCharacterAspect(float aspect)
{
- TextBase::setCharacterSize(getCharacterHeight(), aspect);
+ setCharacterSize(getCharacterHeight(), aspect);
}
//----------------------------------------------------------------------------
addStyle("character-aspect-ratio",
"numeric",
&TextOSG::setCharacterAspect, text);
+ addStyle("font-resolution", "numeric", &TextOSG::setFontResolution, text);
addStyle("padding", "numeric", &TextOSG::setBoundingBoxMargin, text);
// TEXT = 1 default
// BOUNDINGBOX = 2